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E3 10: Hideo Kojima is a man of the people


Jun 14
// rayversus
While the industry huddled together "to experience" Microsoft's Cirque du Soleil Project-Natal Kinect media event, the PlayStation blog spent the day with their fans in downtown Los Angeles for a community event. Over 250 at...
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Quietly, in the dark of night, Capcom hand-picked and published new high-resolution stills of Marvel vs. Capcom 3 on their community blog, Capcom Unity. Producer on MvC3, Niitsuma-san also added some neat commentary to e...

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(UPDATE) Win an Alpha Protocol Themed iPod Touch now!


May 26
// rayversus
Hear that? That's the awesomeness that's slowly marching up to the release of Obsidian Entertainment's Alpha Protocol. If you missed out on the exclusive videos that Sega gave us, here's your chance to do some catching up. He...

Review: Split/Second

May 18 // rayversus
[embed]173934:29927[/embed] Split/Second (PlayStation 3 [reviewed], Xbox 360, Windows PC)Developer: Black Rock StudiosPublisher: Disney Interactive StudioReleased: May 18th, 2010MSRP: $59.99 Since it was first revealed in March 2009, Black Rock Studio has been hard at work laying down the asphalt, raising sky scrapers and rigging explosives in their fantastic fictional world of Split/Second. Broadcasting in the massive sound studio that houses the metropolis of Split/Second, lives a reality TV show televising players behind the wheel of exotic cars racing in a collection of events all wired and ready to explode remotely by the player's actions, perfect timing and a bit of luck. Split/Second has all the ingredients when creating the perfect recipe for disaster. The racing aspect takes a comfortable back seat as power-plays are the main focus and will be the deciding factor in triumphant victory or shameful defeat. Performing perfect drifts, drafting behind opponents and surviving near death collisions will boost your power-play meter, granting you the ability to turn the race track into a ticking time bomb where disaster and mayhem are rewarded.Your windshield will collect the remains of your fallen competition as you leave behind a trail of what was once a passenger jet-airliner or industrial power plant. Destruction and anarchy range from simple exploding barrels dropped from patrolling helicopters to entire skyscrapers crumbling into a dust cloud of bent metal revealing new areas and short cuts giving you the much needed advantage. There's nothing more rewarding than witnessing your opponents fall victim to a well timed power-play that cues a spiraling bulldozer or freighter into the racetrack -- fans of anarchy will be most satisfied. Split/Second's presentation screams big-action Hollywood summer movie. From the sleek opening menus down to the simple camera shakes and musical cues, Split/Second looks like it's pulled out of a Michael Bay car commercial. The visual canvas that represents each track varies in color palettes, settings and design, but never let's up on the eye candy or visual penetration on your eyes. Fans of film composers Trevor Rabin, BT and Brian Tyler will feel right at home when Split/Second's soundtrack participates in the double penetration of visual and audio orgy. The explosives landscapes of Split/Second can easily rival any set piece imagined by the best Hollywood directors. [embed]173934:29938[/embed]Here's direct video capture of Ferry Warf in Episode 4 Dodging homing missiles raining down from a fully armed Apache helicopter or steering clear from barrels being projected from a big-rig trailer stand out from a collection of the usual time sensitive events and elimination races -- the loud and ridiculous are a welcome change to racing games as it prepares, bakes and cuts it's very own piece of the racing genre pie. Behind all the smoke and mirrors and well timed explosives, Split/Second still incubates a traditional racing game. The first number of events open up with easier wins but can quickly escalate to much pressing and difficult races that might encourage a quick toss of your PlayStation 3 controller. Split/Second may seem guilty of the same "rubber banding" formula of brutal A.I and unbeatable odds that plague many racing games, but there is a lot of strategy and depth buried underneath the aesthetic genre problems. The science of Split/Second relies on these principles, leaving the player to balance between speed, drifts and taking out leading opponents with derailing trains and collapsing highways transforming Split/Second more of a first person shooter on wheels, than an actual racing game. [embed]173934:29939[/embed]More direct video capture of Survival Mode Spanning across 72 events in 12 episodes, each one opening and closing with the production quality and style of a reality-tv trailer, Split/Second is guilty of recycling the same handful of environments. Each event may begin and end in various parts of the track with a different toy chest of power-play moments to expose, but one can't help but feel like your beginning to do the same song and dance over and over again, walking the fine line of gimmick versus unique.With the conclusion of each episode or sometimes unique event, you'll be handsomely rewarded with a different type of vehicle or given a racing decal which you'll collect and showcase on any car you choose during a race. Think of racing decals as Achievement points or Trophies you'll unlock during each race, but instead of displaying them in a boring menu hidden underneath several sub menus, your racing decals will live on the hood, trunk, doors or bumpers of your car as endorsements of your unbelievable feats in strategy and destruction. Split/Second's foundation may be at times a traditional broken racer, but built upon those layers of bad plumbing and faulty concrete, towers a unique and unbelievable experience that will conquer your visual and audio sensory. The reality-television fiction that is Split/Second delivers a brilliant first season, Disney Interactive Studios has published what is undoubtedly just the beginning of what is sure to be an outgoing series. If you hate racing games, you'll love Split/Second. Don't wait around for the season finale, tune in now. Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
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Game developers have tried time and time again to replicate the cinematic scope of a big-budget testosterone-fueled car movie, some more successfully than others. Cynical gamers might even say the racing genre is over-saturat...

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I still can't shake off the funny feeling and awful taste in my mouth that is Resident Evil 5. Personally, I feel Capcom screwed up big time. They ripped away the creepy and the scary, and then replaced it with big guns and ...

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The inner workings of the PlayStation Move


May 13
// rayversus
Our good friends over at the PlayStation blog have quietly been publishing neat developer diaries featuring Sony's small magical black wand, the PlayStation Move. It goes without saying, Sony's new marketing approach and bra...
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UFC Undisputed 2010 demo will get you laid


Apr 29
// rayversus
All fans of the Ultimate Fighting Champion and THQ's UFC Undisputed will be happy to learn that today is the day when the demo for UFC Undisputed 2010 goes live on Xbox Live and the PlayStation Network. Note how I say fans -...
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ModNation Racers could have saved my childhood


Apr 08
// rayversus
A gamer like me has zero problem storming into a press room and making my hatred for racing games known. Nevertheless, I've been playing a good amount of them in recent weeks at fancy industry events and in the back of stran...
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PlayStation Move vs. Project-Natal, FIGHT!


Apr 08
// rayversus
Somebody's gotta do it, so I've deemed myself the ambassador of truth behind the war that is brewing between Sony and Microsoft. We live in exciting times, my gaming entourage, and the hype train headed to E3 2010 is in full...
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Capcom's Community Specialist, the amazing Shawn Baxter, and I had a moment to talk about what the gaming community can expect with Lost Planet 2's ambitious multiplayer. Bigger and badder is the overall conse...

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Vtoid: Wii Folder debuts with Red Steel 2 video tour


Mar 29
// rayversus
Wii Folder is Jonathan Holmes approved! As you may have known, we've launched a new video site which we're calling Video.Destructoid, and some one thought it would be a good idea to put me in charge. With my new found god li...
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Vtoid: On Assignment: UFC Undisputed 2010


Mar 29
// rayversus
The On Assignment series returns in New York City. THQ knocked on our doors and flew myself and Husky to the big Apple -- where large angry men waited to be interviewed while they shielded (from my unnatural ambition to caus...
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New Vtoid Channel: Girls play videogames, confirmed


Mar 18
// rayversus
If you haven't noticed, the mean, green robot himself Mr. Destructoid and yours truly have launched a brand new video site. We've given it a fancy name and everything -- check it out now: Video.Destructoid. It's so yummy, ju...
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Xbox 360 is the best girlfriend you'll ever have


Feb 23
// rayversus
I love my PlayStation 3 -- a lot more than I really should. My curvy, delicious, Japanese piece of hardware likes it when I set the lights low, turn the stereo up and play with her all night long. There's something particula...
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How BioWare & Gearbox Software approaches DLC


Feb 19
// rayversus
I have the amazing and rare ability to be at two places at the exact same time. In one corner of San Francisco in 2K Marine, Borderland's game design director, Paul Hellquist and I talked about their fresh new DLC "The Secre...
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X10: I'm sick and tired of Halo, win me back Bungie


Feb 16
// rayversus
It was love at first sight when I hopped in a Warthog and was taking out Covenant Elite soldiers with every drive-by opportunity on the Forerunner ring world of Halo: Combat Evolved. With Grunts to my left and Jackals to my ...
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X10: Lost Planet 2 has pink scarves and special sauce


Feb 16
// rayversus
I have to admit, after playing the original Lost Planet and finishing it, I had no interest in returning to E.D.N. III. But when I learned the icy planet has now sprung up different jungle and dessert environments after 10 y...
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X10: Killer Instinct 3 is still a possibility


Feb 16
// rayversus
When creative director of Microsoft Game Studios Ken Lobb and I aren't talking about Perfect Dark Zero (or how awful The Klobb is), I'm interrogating him for any details I can squeeze out of him on Killer Instinct 3, or any ...
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X10: Rare knows it screwed up Perfect Dark Zero


Feb 15
// rayversus
Among the sounds of machine guns and reloading pistols echoing at X10, you'll find one of the original men responsible for taking first person shooters on consoles to the next level. Quietly sitting and admiring the latest H...
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X10: Alan Wake is more intense than Dead Space


Feb 15
// rayversus
The survival horror genre has had its share of ups and downs. Dead Space is one of those amazing milestones that will always creep up on me in the middle of the night, reminding me what a coward I am for not finishing it, be...
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Watch me install BioShock 2 on my PlayStation 3


Feb 10
// rayversus
I am the last of a dying breed. I am but a lonely Sony fan-boy among the children of the evil whiteconsole known as the Xbox 360. But 2K Games was awesome enough to ship me a PlayStation 3 copy of BioShock 2. The boys at the...
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What happens if you hate BioShock 2?


Feb 09
// rayversus
Last week Destructoid and several other outlets were invited to a 2K Games review event to evaluate the MP component of BioShock 2 -- a delicious bit of early access that I found as satisfying as the booze and hamburgers ser...
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Here's what Nova & Shift play like on the iPad


Jan 29
// rayversus
What does the release of the iPad mean for gamers? That debate will continue -- but how many of you out there have actually seen Apple's new gorgeous gizmo in action? With 60 games and a track record of 55 million downloads,...
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Is Bad Company 2 the next billion dollar shooter?


Jan 26
// rayversus
We live in the post Modern Warfare 2 era. Having a title like Call of Duty: Modern Warfare 2 make headlines with it's record breaking billion dollar sales, it had me thinking about the industry's reaction, especially Karl Ma...
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Our very own Brad Rice and Samit Sarkar have had their very own experiences already with MX vs. ATV Reflex, and when my turn to bat finally came, I wanted to make sure I had camera in hand to capture every single moment of w...

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Sunday morning was full of surprises, one of them being Target selling Assassin's Creed 2 a bit early. The amusing part was when the cashier realized the game wasn't released until Tuesday -- after he sold it to me. I just s...

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Ten Minute Taste: Call of Duty Modern Warfare Reflex


Nov 11
// rayversus
With all the hype and controversy about terrorists doing evil terrorists things involving terror, addictive multi-player and shiny graphics -- Call of Duty Modern Warfare 2 has showered in a crazy amount of love (and hate) e...
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What the world needs is more fishing games and less violent first-person shooters. Take my good friend and Dtoid community member, SnakeDude4life. The screeching sounds of gunfire and the metal dings of bouncing grenades are...

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dTunes Editor's Week, Day 3: Rey Gutierrez


Oct 21
// rayversus
There’s nothing better on the planet that stimulates my creative senses and inspires my complicated gaming mind than videogames and a good soundtrack. I’m addicted and attracted to music videos, short films of eye...
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Storm's Adventures! Bioshock


Oct 01
// rayversus
If you're anything like me and have no idea what video games are, let alone a camera and a computer, you'll be pleasantly surprised (like I was) when I learned 2007 was the ultimate year of gaming. It was the year when next-g...

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