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Jonathan Holmes

Sup Holmes photo
Sup Holmes

Go where lion-eagles dare with the creator of Gryphon Knight Epic


Sup Holmes every Sunday at 4pm EST!
Aug 30
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...
Sup Holmes photo
Sup Holmes

Exploring absurdity with the developers of Dropsy and Screencheat


Sup Holmes every Sunday at 4pm EST!
Aug 30
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] On the surface, Dropsy and...
Space Dave! photo
Space Dave!

Space Dave! adds eyeball blasting with a Galaga twist


Sorry Dave, I'm afraid I can't do that
Aug 30
// Jonathan Holmes
Woah Dave! was a pretty big success, though it's looking like the next title on the Dave! series won't be content to simply give us more of the same. While Dave's first adventure was heavily influenced by the 1983's Mario Br...
Punch-Out!! photo
Punch-Out!!

Would you play Donald Trump's Punch-Out!!?


Put him away!
Aug 30
// Jonathan Holmes
[Art by Catlateral Damage creator Chris Chung.] The Punch-Out!! series is known for being politically incorrect in a cartoonish and lovable way. Some would argue that presidential hopeful Donald Trump shares that same brand o...

Capsule Force? photo
Capsule Force?

Capsule Force edu-tainment vignette has surprise dirty bubbles


By the creator of Videoball
Aug 30
// Jonathan Holmes
Former Dtoid editor Vito Gesualdi and Action Button Entertainment honcho Tim Rogers have teamed up for another live action advert for a videogame that they did not make. That said, Action Button Entertainment's Videoball and...
Splatoon photo
Splatoon

Decepticons dominate in Splatoon's latest Splatfest


Autobots, you don't have the touch
Aug 30
// Jonathan Holmes
Yesterday's North American Spatfest was a unique event, featuring the first of hopefully many brand tie-ins with an outside property. Splatoon's transforming squid kids were tasked to join either team Autobot or team Deceptic...
Dino Run photo
Dino Run

Dino Run devs create their own crowdfunding system


To fix the ills of Kickstarter culture
Aug 23
// Jonathan Holmes
Dino Run 2 had a well-run Kickstarter. The campaign was as updated multiple times a week, and the game looked fully featured and fun. As a result, it gained a lot of support from a very passionate fan base. Still, the g...
Sup Holmes photo
Sup Holmes

Sup Holmes rides the pram with Kat and Eric from Klobit


Sup Holmes every Sunday at 4pm EST!
Aug 23
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Shows over, guys!...
Rhythm Tengoku photo
Rhythm Tengoku

Rhythm Tengoku: The Best + features an appropriate crossover


Pose for the fans
Aug 23
// Jonathan Holmes
Not too long ago, I asked you all if you were getting sick of Nintendo's near constant release of crossovers. The answer was a resounding "Nope!" Excited reactions to Super Mario Maker's multiple crossovers have worked to bac...

What if Bonk were cool?

Aug 16 // Jonathan Holmes
In the meantime, we're left to wonder what could have been had Bonk managed to stay alive into 2015. John-Charles Holmes, producer of the new Rhythm Heaven fan magazine Rhythm Zinegoku (featuring art from yours truly and former Dtoid writers Colette Bennett and Ashley Davis), has one possible answer to this question. While this might not be the evolution that many would hope to see for our top heavy caveman hero, I wouldn't be too surprised to see today's Konami take him in this direction. 
Bonk photo
Would he be Zonk?
Out of all the frustrating decisions Konami's made in the past few years, its shelving of the Bonk series hurt me the most. For those who don't know, Bonk was the first "radical" console wars rival to Mario, pre-dating Sonic ...

Fingered photo
Fingered

Sup Holmes probes into darkness with Fingered devs Edmund and James


Sup Holmes every Sunday at 4pm EST!
Aug 16
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Shows over folks!...
Odallus photo
Odallus

Odallus dev on the Amazon, Konami classics, and more


Sup Holmes every Sunday at 4pm EST!
Aug 16
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] A few Sunday's ago on Sup ...

I used to love Konami

Aug 12 // Jonathan Holmes
There aren't many video game characters from 1987 who are still relevant today. I've selected a few for your perusal below. See if you can pick out which one is not like the others. I've added a generic chart of realistic human proportions to help you guess the answer.  While not quite "realistic," Castlevania's Simon Belmont is far and away the design who comes closest to following actual human proportions. He doesn't rely on bright colors, baby proportions, expressive facial features, and other tools borrowed from the language of traditional hand drawn cartoons to win over the crowd. He's an earnest attempt to harness the style of a classic action film hero and apply it to a video game. Most of Konami's games back in the late 1980s went for this style. While other publishers tried to tickle players with clownish antics, Konami titles like Gradius, Rush 'N Attack, Castlevania, The Adventures of Bayou Billy, Contra, and Metal Gear rejected cuteness in favor of a feel that payed tribute to Hollywood action films of the day, though they often walked dangerously close towards the line between tribute and theft. It was common practice for Konami to "borrow" the visage of big name actors for the games. Sylvester Stallone, Arnold Schwarzenegger, Boris Karloff, Sean Connery, Kurt Russel and Mel Gibson are just a few of examples of big names who bear a strong resemblance to classic Konami characters. That kind of thing is pretty common in our modern world of games, with actual Hollywood actors (like TV heartthrob Norman Reedus) regularly lending their names, faces, and voices to AAA titles, but back in the 8-bit era, only Konami had the balls to consistently leap over tech limitations in an effort to deliver something more like an R-rated film. If the ESRB had existed back in the '80s, chances are a few of Konami's games would have flirted with an M rating.  While Konami may have worked to divorce itself from the cartoon mascots of '80s gaming, it did not work to avoid video game logic. Castlevania payed tribute to the dark, intimidating worlds depicted in classic Universal monster films, but it also hid meat behind walls and implanted Valentine's hearts inside of candles. Metal Gear combined James Bond's spy action with Rambo's lone soldier in a politically unstable world, but underneath that macho exterior, it's basically Pac-Man with guns. It's a game where characters may discuss the seriousness of World War III in one scene, only to have a large exclamation mark pop up above their heads in the next. That's a tradition that the series has never let go of, and has gone on to be one of its defining characteristics.  Playing off the tension between film and video game logic lived on in the Konami brand for over 30 years. The Silent Hill series centers around entering worlds that defy conventional reality, where subconscious thoughts and feelings fuse with the horrific and supernatural to create an environment that's emotionally real but physically impossible. At their heart, that's what most video games are -- worlds that feel real even though we know that they are not. Konami used to dart between realism and surrealism, symbolism and literalism, unplayable cinema and interactive gameplay, to create something larger than the sum of its parts. That interplay is the natural evolution of its old 1980s practice of depicting real life Hollywood icons with stripped down, iconographic sprites. It's something we see so often in modern games that we may take it for granted, but if it weren't for Konami working to pave the way, who knows where we'd be now. I sincerely hope that Konami returns to this kind of game design, or any kind of game design that doesn't involve sexy Pachinko machines.
Konami photo
I also used to love Mel Gibson
There aren't a lot of good things to say about Konami these days. Its missteps over the past few years have been frequent and severe, including: the embarrassingly poor Silent Hill HD Collection; the cancellation of Silent Hi...

Sup Holmes photo
Sup Holmes

Sup Holmes fears for the fetus with Matt Gilgenbach


Sup Holmes every Sunday at 4pm EST!
Aug 09
// Jonathan Holmes
[Update: Shows over! Thanks  to Matt for the frank and engaging discussion. Here's a Japanese Lets Play of the Devastated Dreams demo to tide you over until the rerun is up.] Today on Sup Holmes we're happy to...
Splatfest photo
Splatfest

Splatoon's Splatfest hasn't gone to the dogs, new stages leaked


Nipples forever
Aug 09
// Jonathan Holmes
Splatoon's third U.S. Splatfest took place yesterday. It was a lot like the other two Splatfests, except for the inclusion of the two new weapons that were rolled out in the August 6th update, though I didn't see them u...
Tiny Avengers photo
Tiny Avengers

Tiny Avengers aspires to be an official Marvel product


Devil's Dare artist returns to his roots
Aug 09
// Jonathan Holmes
Devil's Dare is a fun horror-styled beat 'em up. Have you played it? It's pretty great, even though I make a brief cameo towards the beginning. Contrary to how it may sometimes seem, I don't actually ruin everything I'm in. ...
Sup Holmes photo
Sup Holmes

Drop out with Dropsy creator Jay Tholen


Sup Holmes every Sunday at 4pm EST!
Aug 02
// Jonathan Holmes
[Update: Thanks again to Jay for being on the show! We talked about Christianity, Earthbound, and poverty way more than I thought we would, and I lover it! The rerun should be up soon, but in the meantime, here's the latest ...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI is simultaniously classic and modern


Two eras of JRPG united
Aug 02
// Jonathan Holmes
[Update: Siliconera reports that you will be able to switch between 2D and 3D diplays art any time. Thanks Omnes Morimur!] We already knew that the 3DS version of Dragon Quest XI allows players to explore in 2D sprites and 3...
Pokemon photo
Pokemon

New 'one-eyed snake' Pokemon teased in movie trailer


Phallic friendly fun coming your way
Aug 02
// Jonathan Holmes
Dick jokes are not a part of my mind's default settings, but I can't help but notice a clear allusion to a male member when I see one. Teased in a trailer for an upcoming Pokémon movie this new armless, legless, b...
Sup Holmes photo
Sup Holmes

Sup Holmes sneaks a peek at the developer of Screencheat


Sup Holmes every Sunday at 4pm EST!
Jul 26
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: We tried having N...
Sup Holmes photo
Sup Holmes

Chatting about the ESRB's penis problems and Sweden's free game dev camp


Sup Holmes every Sunday at 4pm EST!
Jul 26
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Good news, everyone! We've...
Xeodrifter photo
Xeodrifter

Xeodrifter has more room to breathe on Wii U


No frills port, no complaints
Jul 26
// Jonathan Holmes
Xeodrifter stands among a proud line of games we recommended to Metroid fans who were disappointed with the idea Metroid Prime: Federation Force, and now it's coming to Wii U next week. It's yet another game to hit the c...

Woah Dave! is a success, Space Dave! coming soon

Jul 26 // Jonathan Holmes
You'd think that success was what motivated the studio to create Dave's all-new, upcoming outer-space adventure Space Dave!, but that's not actually the case. Jason went on to say he thinks "...Space Dave! would most likely still have happened even if Woah Dave! hadn't done well. The reason being is that MiniVisions games are largely driven, in all honesty, by us making games that we want to play ourselves. They're all kinds of experimental." "We're never sure if everyone else will be as in to these ideas as we are, but the passion on our end to make it is there, so we kinda roll with that. Also, probably worth nothing that Space Dave! is a surprisingly different formula, but still 100% a 'Dave' game." Choice Provisions is planning to reveal Space Dave! to the world at PAX Prime this August.
Woah Dave! photo
Dave, my mind is going. I can feel it
[Space Dave! Box in progress box art by GLIΓCH RIΓUΛL] Woah Dave! is a gaming underdog story if ever there was one. Inspired by his young son's passion of the original Mario Bros., developer Jason Cirillo's...

Red Ash photo
Red Ash

Red Ash Kickstarter seems desperate, lets you vote for Mayor


My vote goes to the anime-looking girl
Jul 19
// Jonathan Holmes
I'm guessing everyone would agree at this point that Comcept should have waited for Mighty Number 9 to ship before it launched the Red Ash Kickstarter. The game is not doing even a fraction as well as comparable projects had ...
Devastated Dreams photo
Devastated Dreams

Devastated Dreams looks at the horrors of pregnancy


Baby's Day Out 2: Baby gets eaten
Jul 19
// Jonathan Holmes
Games about pregnancy are more popular than ever. Even the Minions are getting in on the act. Though most of these games are fairly disturbing, few of them are intentionally so. Devastated Dreams, a spiritual sequel to Never...
Sup Holmes photo
Sup Holmes

Sup Holmes answers the dark call with Joy Masher (Odallus)


Sup Holmes every Sunday at 4pm EST!
Jul 19
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over folks...
Splatoon photo
Splatoon

The second U.S. Splatfest goes to the smaller, better team


Team Coasters for life
Jul 19
// Jonathan Holmes
[Art by 3D Rod.[ Splatoon's second U.S. Splatfest is over, and this time, skill won out over popularity. After the enormous upset that was the Cats Vs. Dogs contest, it's nice to see superior play (and the superior Squid Sist...
Dtoid Magazine photo
Dtoid Magazine

Reminder: It's the last day to try to win a copy of our print magazine


Digital subscriptions are still free
Jul 12
// Jonathan Holmes
Have you checked out our new magazine yet? It's available for free download here if you enter code DTOID0215. Though I'm obviously too close to the project to properly asses it myself, I'm still pretty sure you'll like it, pa...
Sup Holmes photo
Sup Holmes every Sunday at 4pm EST!
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Thanks for watchi...

Smash Bros photo
Smash Bros

Sakurai uses action figures to plan attacks for Smash Bros.


Source Gaming spills the beans
Jul 12
// Jonathan Holmes
Source Gaming has quickly made a name for itself in the Smash community, thanks to its in-depth research on the development of the Smash series, its expert data miners, and its general passion for all aspects of the franchise...

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