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Jesse Cortez

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Dtoid Memories

Dtoid Memories: Look ma, I'm a games journalist!


Promoted from our Community Blogs!
Mar 15
// Jesse Cortez
[Destructoid turns seven this Saturday, and all month long Dtoiders have been sharing their favorite memories from their time in the community over in our Cblogs. Here's a wonderful story from former Dtoid staffer Jesse "Tact...
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Come duke it out at Capcom's Fight Club tomorrow


Feb 01
// Jesse Cortez
I've been fortunate enough to play Street Fighter X Tekken throughout its development, including defeating Seth Killian in a grudge match. So it's little surprise that I'm really excited for this game. If you live in the SF B...
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David Jaffe invites YOU to a Twisted Metal Tournament!


Jan 27
// Jesse Cortez
Upon the news that a new Twisted Metal game was coming out, many gamers couldn't wait to sink their sweet teeth into it. Well, if you live in or near San Francisco, you will have the opportunity to check out this game next...
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Umloud 2011: A Rock Band night for Child's Play


Dec 06
// Jesse Cortez
Gamers are a naturally creative bunch, and this can definitely be seen in the way that we come together to raise money for charity. This Thursday, December 8th, at the DNA Lounge in San Francisco, Ümloud will be hosting...

Review: Ultimate Marvel vs. Capcom 3

Nov 15 // Jesse Cortez
Ultimate Marvel Vs. Capcom 3 (PlayStation 3, Xbox 360 [reviewed])Developer: CapcomPublisher: CapcomReleased: November 15, 2011MSRP: $39.99 I'm going to start out by saying that I am a HUGE fan of Marvel vs. Capcom 3. Whereas most of the other people on staff have probably played this game casually, or got into it at launch but tapered off as other big releases hit, I have been playing it non-stop since its release. From my experience with the first installment, while the roster was plentiful, in order to play the game competitively, there were only a few characters I had to choose from -- Wekser, Dormammu, and Spencer was my team, and those are all characters quite familiar in high-level play. You can imagine my excitement that Ultimate Marvel vs. Capcom 3 now boasts 12 new characters to try and incorporate into my team -- six from the Capcom universe (Frank West, Strider, Nemesis, Firebrand, Phoenix Wright, and Vergil) and six from Marvel (Nova, Rocket Raccoon, Iron Fist, Hawkeye, Dr. Strange, and Ghost Rider). Characters such as Phoenix Wright, Strider, and Frank West, were highly anticipated, while others like Nova, Iron Fist, and Rocket Raccoon seemed obscure but blend in perfectly. The first observation about these new characters is that they are all very unique, which I see as a major plus. None of them play alike and they have very unique styles of combat. Phoenix Wright needs to collect evidence during battle in order to become a useful character, but just like in his games, Wright's expert use of evidence can completely destroy an opponent when used at the right time. Frank West, previously seen in Tatsunoko vs. Capcom, must take pictures to raise his level and allow access to certain moves and more powerful weapons. On the Marvel side, Iron Fist is a highly grounded character who relies on "rekka"-style motions to perform combos (think Fei Long), while Dr. Strange is all about luring his opponents into a false sense of security, zoning them, then catching them in an trap. Each character is so different that it makes discovering how to play them a game in itself, which is something that I feel was slightly lacking in the original cast of characters. I found myself spending hours in training mode, playing with each character and learning how to fully utilize each one. If Capcom's goal was to add some variety in gameplay, then they definitely succeeded. They also decided to revisit the old roster to give them much needed balancing. Certain characters who went largely un-played received new attributes that made them viable on any team. Captain America in particular seems like someone I definitely want to use now that he has a double jump and an "off the ground" (OTG) Shield Slash that lets him maximize his damage potential. Ryu has been powered up with new types of Hadoukens in invisible and multi-hit flavors as well as a new hyper that definitely allows for new styles of play. Felicia is a character that I would have loved to see used more, and now with an added ground bounce to her Air Delta Kick and OTG Sand Splash, I can't wait to see how she fares against the rest of the cast. As far as the more popular cast goes, none of them seem to have been completely nerfed. While Capcom did fix certain aspects like invincibility on some characters' assist types, those characters who were used often in the vanilla version are still just as good. In fact, some of them like Storm and Magneto even got new tricks to play with. It remains to be seen how the old characters will match up with the new cast once people start playing the game competitively, but from my time with the game, it seems like Capcom made an effort to buff under-powered characters just enough to give them a chance against those who were already good. Concerning the game modes, there isn't much here even compared to the original version. A welcome addition is spectator mode, which was admittedly lacking in MvC3. There is also the promise of a post-launch game mode titled "Heroes and Heralds" which allows for attaching attributes to your team such as parries, invincible assists, and projectile invincibility via collectible upgrade cards. Unfortunately, that mode isn't on disc, so I haven't had as much time with it as I'd have hoped. In fact, what comes on disc is slightly disappointing. The post-launch "Event Mode" that was a part of MvC3 is nowhere to be found, and while I didn't play it as much, the game still feels lacking without it. The only mode on disc besides Arcade, Versus, and Online is a Mission mode meant to train your in how to play each character. However, this mode only scratches the surface of each character; Capcom should take a few hints from the BlazBlue series in how to create a useful training mode that is more educational and intuitive to use. Finally, for those who have an MvC3 save file, you get a non-competitive Galactus mode unlocked at the start that's fun for about five minutes. Then there are the changes that Ultimate Marvel vs. Capcom 3 brings to the combat engine. First off, the Delayed Hyper Combo (DHC) glitch has been removed, so if you were one to rely on that tactic, get ready to rethink your technique a bit. The other big change involves the highly controversial X-factor. Many in the fighting game scene disliked the presence of X-factor, since it allowed for one character to take out a whole team if played correctly. In Ultimate Marvel vs. Capcom 3, it seems like the damage done by characters in X-factor has been toned down a bit, and the length of time spent in X-factor shortened. On the other hand, X-Factor can now be let off in the air, which will surely encourage experimentation and subsequent innovation in use of the technique. So while it remains to be seen how much these changes to X-factor will affect high-level play, at first glance, it seems like things have been adjusted accordingly. For those who have yet to play Marvel vs. Capcom 3, seeing as how this game is being sold for $40, Ultimate Marvel vs. Capcom 3 offers a budget entry into a fast-paced fighting game full of unique characters and fun gameplay. There is no better time than now to give the series a try. For those who have been playing the game since launch, the new characters will rejuvenate your interest in this game and challenge your imagination in trying to incorporate them into your established gameplay. The only downside to this game is that what comes on disc seems lacking. In making the inevitable comparison with Super Street Fighter 4, things don't look too good for UMvC3. Super Street Fighter 4 offered much more content, such as team battles and a replay channel, for a reduced price, while Ultimate Marvel vs. Capcom 3 doesn't do the same. Whereas SSF4 seemed like a bargain to most, UMvC3 definitely feels like a $40 game. With only a couple of modes to choose from and a less than stellar training mode, I had hoped Capcom would have stepped up their game and given us just a little more. Still, at this price, it's hard to complain. Regardless, Ultimate Marvel vs. Capcom 3 represents a new age of heroes that will take you for a ride if you choose to make the investment. My greatest joy with the Marvel series is discovering new combinations of fighters and designing teams such as the "Raccoon City," "Devil May Cry," and "Guys with Swords" teams. With this extended cast of highly viable characters, the only thing holding you back from picking a group of characters you enjoy is your imagination. While this hastily released upgrade definitely has some room for improvement, there is absolutely enough new content to warrant the purchase.
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When Marvel vs. Capcom 3 was released, fans jumped for joy at the long awaited return of the Marvel Vs. series. With the addition of brand new characters, a new mechanic called "X-factor," and the promise of even more charact...

Interview: I Got Next, a fighting game documentary

Nov 13 // Jesse Cortez
What prompted you to start your documentary of the fighting game scene? I was just starting to get further into the competitive scene back in late 2008. At that time, I was coming up on my final semester in college at SUNY Purchase (State University of New York). Each graduate of the arts program is required to complete a "senior project." I was also starting to become heavily enamored with motion design and animation, so I Got Next came from a mixture of two interests very close to my heart. At first, it was going to be a short documentary, more of a five- or ten-minute informative piece used as a platform for me to experiment with motion design. As I started filming more, though, I was encouraged by the community and inspired by the documentary's potential to create something much larger in scope than what I originally envisioned. How long did the whole process last, from inception to completion? What took the most time? Well... It was a pretty long process. Filming started at NEC 9, an annually held tournament in Philadelphia, in December 2008 and finished in late 2009 (with some pick ups in 2010). Post-production was most of 2010, which included the editing, music, mastering, and motion design. Coming out of 2010 and into 2011 was festival submissions then finally talks for distribution, which finally gets us to today, where it's out on Hulu. By far, the longest process was getting it out the door. The most energy and work on my end went towards the shooting and editing (more towards the latter), but I never would have guessed it could take so long just to find a distributor for the film and then get it out there. I have to thank people like Jeremy and Andrew from Mattoid Entertainment for their help, 'cause I'm honestly in the dark when it comes to distribution. Without those guys, it might have been something more like I Got Next Fall 2014! Why did you focus mainly on the Street Fighter world for your documentary? That's an interesting question. At the time, Street Fighter IV was being released and it was the perfect catalyst for the scene. There are definitely other interesting people that I could have profiled from other communities with the fighing game scene, but SF4 was kind of the perfect storm. It brought people from all different games together and revitalized the tournament scene. The players I ended up filming with (Justin, Joe, Mike, and Ryan) all were deeply entrenched in the SF scene as well, so I had almost no choice once I stuck with them to center the film more around SF. Ultimately, I never worried after a certain point about game representation, because the film is less about SF and more about the people that make up the community. And within the film, we have the four of them acting as a great representation of a cross section of that community. At least, that's how I perceive it. What sort of reception of this documentary have you received from those involved in the fighting game community? What sort of reception have you received from those who aren't as knowledgeable about the community? It's been almost all positive, which is fantastic. I think people are excited to see the community profiled like this, and I'm ecstatic that I not only got the chance to do it but was able to make something that people enjoyed. Well... it's been almost all positive except people outside the US who can't currently see the film on Hulu, but we're working on getting it up somewhere else! I tried my best to bridge the gap between the mainstream and the hardcore when creating the movie. I wanted it to be enjoyed by people who are within the scene and can identify themselves in the background, and by people who have never picked up an arcade stick but can identify with some of the struggles Mike, Joe, Ryan, and Justin are dealing with. I'm not quite sure if I hit that mark. I'll have to see when more feedback comes in as it reaches a wider audience. Finally, what would you say was the best part of filming this documentary? The best part by far was forming relationships with people in the scene that I have to this day. I'm really happy that I got the chance to create the documentary, because it opened up a culture to me that I also didn't know much about at the time but that I'm now a part of and really enjoy. Some of my best friends now are within the community, and I never would have made those connections had I not started the project.
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As someone who covered Evo this year, I became enchanted with the fighting game community. There is just something about the competitiveness, drama, and camaraderie of the fighting game scene that is infectious to those share...

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Destructoid's Extra Life 2011 round-up


Oct 26
// Jesse Cortez
Back when we finished the Extra Life marathon last year, we swore that if we ever organized another charity marathon, it would be too soon. Well, after completing this year's gaming marathon we sort of feel the same way. But ...
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Check out Anamanguchi on Oct 30 with 8bitSF


Oct 26
// Jesse Cortez
Do you want to spend some time this Halloween weekend rocking out to some great chiptune music in the Bay Area? This upcoming Sunday, on October 30, 8bitSF will present an awesome concert at Slim's in San Francisco. Not only ...
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We raised over $6,000 for the childrens!


Oct 15
// Jesse Cortez
[Update: We raised $6,387.16 for the Extra Life children's hospital charity marathon. More details, highlights and a list off all the winners will be coming soon. For now, SLEEP! Thanks to everyone that donated, watched and h...
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Win over $10,000 in prizes during our Extra Life marathon


Oct 15
// Jesse Cortez
Dtoid's Extra Life Charity Marathon is almost here!   We are really excited to present to you guys a grand list of all the prizes that we have to give away as part of our EPIC 24 hour gaming marathon. Read bel...

Destructoid's Extra Life 2011 24-hour gaming marathon

Oct 09 // Jesse Cortez
Destructoid Presents: Extra Life 24-hour gaming schedule on October 15 (all times PST and subject to change) 10:00AM -- Halo Reach: We will start out the stream by playing Halo: Reach with both single player and with the community! Come cheer us on as we shoot some aliens12:00PM -- Square games: Square has given us tons of games to give away, so we are going to spend some time playing these games, and giving them away! 2:00PM -- Warhammer: Space Marine: Space Marine was a really fun game in which you can jet pack around with a huge hammer. What's there not to like about this game? 4:00PM -- Pokemon Snap with Tara Long: How much does Tara Long love Pokemon? Enough to play an hour of a game where you take pictures of them while Max Scoville cheers her on! 5:00PM -- Fighting game exhibition with Jesse Cortez: This segment is dedicated to fighting games! Come play some exhibition matches against our resident fighting game expert Jesse Cortez and enter some online tournaments for Capcom goodies! 7:00 PM -- BioShock 2:  We take a trip down memory lane with one of the best game franchises in recent years. Join in as we play BioShock and harvest some ADAM!9:00PM -- Dancing with the Stars: We are almost halfway through our marathon at this point, and what better way to keep the energy going than by DANCING! Come watch as your favorite Dtoid staffers come shake their groove things to the games Just Dance 3. Donate to pick the songs we dance to!11:00PM -- Retro games: We plan on playing a few retro style games such as Cho Aniki, courtesy of Monkeypaw games. Come check out this bizarre shooter with us! 12:00AM -- Scary games with Max Scoville: Tara Long gets her revenge on Max by making him play his favorite type of game, HORROR GAMES!2:00AM --  BRAAAAAAINS: The sun has gone down, so what better way to celebrate than by playing games inspired by zombies! We will play Call of Duty: Black Ops zombie mode and other zombie games.4:00AM -- Rise of Nightmares: Not content to play horror games sitting down, we take a stand to play Sega's recent Kinect release, Rise of Nightmares6:00AM -- Deus Ex: Human Revolution -- Deus Ex has highly been praised for being an amazing game, and therefore we will check out the newest game with you on the stream. Watch as we augment our way to the end of the marathon!8:00AM -- Moment of Zen: For the last leg of the marathon, we will celebrate art of pinball by playing Zen Pinball and giving away some game codes! Come tune in to the end of the marathon to give last minute donations and help us reach our goal! -------------------- Not only will you be getting 24-hours of entertainment, we plan to give prizes to people watching the stream every segment! We already have some sweet prizes from Ubisoft, Astro, Capcom, Riot Games, 2K, THQ, Square Enix and other companies that we want to pass on to you for tuning in, spreading the word, and DONATING! There will be Twitter contests for codes, giveaways on the stream and more. So set your calendars for October 15 to join Destructoid as we attempt to smash our record from last year and raise money for a great cause! Traditionally, Extra Life asks for people to donate $1 ahead of time for each hour we will be playing. So if you'd like to go ahead and donate now, check out our donation page! Any donation made now does count towards any of the contests we will be holding during the stream, so make sure to donate!Destructoid Extra Life Donation Page And finally, if you'd like to raise money on your own by asking friends and family to donate to our cause, but want to choose your own Children's Miracle Network hospital, you can do so by joining our team! Let's do this for the kids!
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Extra Life is a charity event started by the fine guys at Sarcastic Gamer in 2008. With the help of over 100 websites and 12,000 donors, Extra Life has since gone on to raise over $300,000 dollars in charity money for Child...

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This weekend on TwitchTV: Halo Reach


Oct 07
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format,...
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Ultimate MvC3 Norcal vs Capcom event at Southtown in SF


Oct 06
// Jesse Cortez
[photo credits: fixelexif] On October 4th, our good friends over at iPlayWinner and Southtown Arcade teamed up with Capcom to stream an "invite-only" NorCal Ultimate Marvel vs. Capcom 3 tournament. Many of the top players fro...
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Dtoid meetups for the month of October


Oct 05
// Jesse Cortez
Hey Destructoid! No Apparent Reason Parties -- NARPs for short -- are a long standing tradition here at Destructoid. NARPs are parties hosted by Dtoiders for Dtoiders and everyone is welcome to attend a party. It's abou...
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This weekend on TwitchTV: Mash Tactics at Topware


Sep 30
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format,...
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This weekend on TwitchTV: Gears of War 3!


Sep 23
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, w...
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Destructoid's Extra Life Marathon 2011!!


Sep 21
// Jesse Cortez
It's common knowledge that our world sort of sucks right now. With the world economy in trouble, the fact that my credit card debt is piling up, and the cancellation of Mega Man Legends 3, it's hard to find things that are a...
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This weekend on TwitchTV: Max Scoville on Also Talks


Sep 16
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we ...
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This weekend on Twitch TV: Chill with Phil debuts!


Sep 09
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we br...
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Mr. Destructoid at PAX


Sep 05
// Jesse Cortez
Every year at PAX, several lucky community members get a chance to don the famous Mr. Destructoid helmet and strut their stuff around the show floor. This year was no exception, and we've included a gallery here of some of th...
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This weekend on TwitchTV: Castle Crashers on SMH


Sep 02
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we br...

Checking out Virtua Fighter 5: Final Showdown at PAX

Aug 30 // Jesse Cortez
Virtua Fighter 5: Final Showdown is the second major upgrade to Virtua Fighter 5 in America since it was released in 2007. In this version, due to come out in the summer of 2012, one of the most noticeable changes is the addition of two characters. Taka-Arashi from Virtua Fighter 3 makes his return after being considered too difficult to incorporate into VF4 and VF5. The second character is French karate fighter Jean Kujo. Besides these two new characters, Final Showdown also boasts new stages, such as a retangular stage that allows for ring outs only on one side and several new stages with breakable walls. Cosmetically, this version looks great, with improved animations and lighting, as well as making it easier for people to see things such as block animations. Under the hood, the fighting system has been retooled to make this game more accessible to series beginners while trying to maintain the mind games and balanced gameplay that seasoned players enjoy. In other words, Sega wanted to make sure the core system was the same, while simplifying some controls to make most moves easier to pull off for newcomers. According to Patrick, Sega was committed to listening to the fighting game community, and while they couldn't deliver on a famous petition to bring a previous iteration of Virtua Fighter 5 to the states, that petition encouraged them to work on bring something to the vocal and passionate fanbase of the Virtua Fighter series. Those who are dedicated to the series and have had a chance to play Final Showdown in Japan have apparently been fans of the changes. It remains to be seen what the reception will be like in the States. As for any news of a completely new game, while there is nothing to report for a possible Virtua Fighter 6, right now they are committed to making VF5 the best it can be. And when asked about the price of this title, all he had to say was that, being a standalone digital title, it will therefore be a competitive price. If you are a fan of hardcore fighting games, look forward to dishing out some money on this standalone title next year.
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The recent announcement of Virtua Fighter 5: Final Showdown for Xbox Live Arcade and PlayStation Network during the summer of 2012 was great news to many fans in the fighting game community. The Virtua Fighter series is regar...

Hands-on with League of Legends: Dominion at PAX

Aug 30 // Jesse Cortez
League of Legends: Dominion is a completely different experience than the current game and introduces the new map, Crystal Scar. In this map, there are five capture points arranged in a circle that each team must control in order to do damage to the other team's Nexus. Damage can only be done if your team controls more capture points than the other team, and the amount of damage done is tied to the number of points controlled in excess. When the match starts, every champion on the team has a good amount of gold to start buying items as well as beginning at level three. Because of this, the early laning phase that is crucial in classic League of Legends is practically non-existant. Within a couple of minutes of beginning the match, my Tristana had most of the skills necessary to start skirmishing with the other team's champions. One thing that I noticed during my time was that this new gameplay mode seemed to invite a different strategy than is prevalent in Summoner's Rift. Late-game play of League of Legends usually encourages teammates to work together as a large group to take out the opposing champions. However, in "Dominion," if your team sticks together, it makes it difficult to maintain control of all the capture points. In my playtime, our team was called out for sticking with the old strategy which led to us losing the match. I asked Pangloss what his impression was after we played, and he said that he really enjoyed how this game mode leads straight to small skirmishes between champions. He believed that there are a couple of champions that currently suffer in Summoner's Rift because they have problems farming, but in this new mode, those champions will probably be pretty powerful. Riot Games ensures on their site that all of your favorite champions will be useful and viable in this mode.
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This year at PAX Prime, Riot Games had its own booth, and what a booth it was. They were showing off the new game mode for League of Legends, "Dominion," on a humongous screen, while shoutcasting matches to all who stopped ...

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This weekend on TwitchTV


Aug 19
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we brin...
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Check out Meetup.Destructoid.com


Aug 18
// Jesse Cortez
All over the world, Dtoid community members gather to hold NARPs (No Apparent Reason Parties) to get to know each other outside of the internet. Well, the community team here at Destructoid wants to make it a bit easier for e...

Hands-on with Parasoul from Skullgirls

Aug 18 // Jesse Cortez
One of the first things I noticed about Parasoul is that her umbrella allows for a pretty large range on her weak attacks, allowing for decent poking game to start combos from a distance. While her umbrella allows for ranged normals, her long legs give her the ability to stomp opponents in the air, similar to Seth from Super Street Fighter IV. Unlike other characters in the game, her throws keep characters close to her, which allow for combo opportunities off of them. Her special moves can be divided into two types. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. If you played as Cable from Marvel vs. Capcom 2, you should be familiar with this system. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Therefore, the way to set off these grenades is still under development, but it's impressive that they are relying on actual gamer play-testing to decide on the final move set. The second type of special moves relies on the fact that Parasoul is in command of the kingdom's military. I found these moves to be the most interesting in that each different button press calls out a soldier on the screen to serve a certain function. One soldier serves the purpose of blocking projectiles, one serves as a grab that takes your opponent to the other side of the screen, and the third is basically a soldier that acts as a Roman Cancel from Guilty Gear X, allowing to cancel the recovery of any move upon input. Mike Z was able to show me how this specific move allows for very interesting combo opportunities. I was able to check out two of her supers, one of which is a sniper shot that hits wherever the opponent is. This super leaves the opponent in a crumple stun that can be comboed off of, but if missed, has a long cooldown that leaves you wide open to attack. The second, her level 3, is reminiscent of B. B. Hood's Super in Marvel vs. Capcom 2 in that her soldiers come out with their guns to pump lead into your enemy. As with other level 3s in the game, it has invincibility on startup and isn't prone to damage scaling, so it's an ideal way to end a combo for maximum damage. My time with Parasoul was interesting in that I could see that she had a decent ranged game with the napalm grenades, but also lots of ways to be technical with cancels and stomping in the air. I came away impressed with the fact that the Skullgirls team is definitely drawing on what they enjoy from many other fighting games and incorporating them into very unique characters. If you are a fan of fighting games, I would definitely pay attention to this game because it's shaping up to be a great one, due to come out sometime later this year.
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If you are a fan of fighting games, odds are that Skullgirls is on your radar. Developed by Reverge Labs, this upcoming game features gorgeous 2D graphics and a fighting game engine developed by tournament fighter Mike "Mike ...

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This weekend on TwitchTV: How to survive PAX on 321gocast


Aug 12
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we bring ...
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Friday Night Fights: What is Hype edition


Aug 05
// Jesse Cortez
I hope you enjoyed our week long coverage of EVO! I had an amazing time in Vegas being a part of the crowd that witnessed PRBalrog's comeback, Daigo becoming free to Poongko's Seth, and watching Latif "the Legend Killer" eli...
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This weekend on TwitchTV: Max Scoville on Also Talks


Aug 05
// Jesse Cortez
Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we bring a ...
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For my last scheduled interview at Evo2k11, I spoke briefly with the associate producer of Street Fighter III: 3rd Strike Online Edition, Derek Neal. We discussed the lengths that Capcom went to in order to make sure th...


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