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Daniel Husky Lingen

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Rock Band 3, scantron 2000 edition


Aug 17
// Daniel Husky Lingen
Rock Band holds a special place in my heart. I can still remember back to one of the first times I saw the original game, which is why I'm always excited for the opportunity to interview one of the producers. This time I spo...
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I'm still unsure if I love MMORPGs or if I just have an addictive personality, but if there's one thing I'm sure of it's that I'm always excited to hear about the next big patch. At San Diego Comic Con 2010 I had the opportu...

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You've seen them at PAX, you've seen them on TV, and you've even seen them in their new music video. The OneUps have swept the hearts of gamers with their unique covers of the popular video game music we've come to love. R3Y...


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Kids born after 1998 are better at Pokemon than you


May 20
// Daniel Husky Lingen
I can still remember way back to when I was ten years old, lying on my parents' kitchen table, playing Pokémon. Ten years later, I'm going to the regional championships alongside Ben PerLee to cover an event dedicated...
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What would videogames, let alone pop culture, be without zombies? What would we spend unquantifiable amounts of money on year after year for our own personal entertainment? What, I ask you, would be big enough to fill the ga...

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Somewhere between Twitter wars with Cliff Bleszinski and fighting for her "chick sensibility," Tanya Jessen found the time to produce EA's newest debut; Bulletstorm. We got the opportunity to discuss the title with Tanya, an...

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Photo Dojo: Put yourself in a fighting game for free


May 10
// Daniel Husky Lingen
I'm consistently amazed at the creative ways in which developers have used cameras as an input device for a game, and Photo Dojo is no exception. Ever since the Game Boy Camera, I've always been excited to get my face in the...

Kane and Lynch 2: CTZ is dead edition

May 07 // Daniel Husky Lingen
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I don't typically put too much weight on how the camera moves during a multiplayer game. Over the shoulder, first person, overhead, or even cinema view have never played a big role in my multiplayer experience. Kane and Lync...

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Talking Shank with Alex Charlow


Apr 24
// Daniel Husky Lingen
Ever since it was announced at PAX 2009, Shank has been showing us just how badass a side-scroller can be. Developed by Klei Entertainment and Published by EA, the title aims to evolve the classic 2d brawler into an HD fit o...
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Just yesterday Destructoid HQ got the opportunity to rock out on Green Day: Rock Band. While we couldn't quite pull off the eyeliner and black nail polish look, we think you'll still enjoy watching us give the game a spin, a...

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Spiderman: Shattered Dimensions video interview


Apr 08
// Daniel Husky Lingen
You've seen his webs take down countless baddies, save citizens from falling bridges, and even capture the heart of his highschool crush. As amazing as these acts may seem, we have yet to see him pull them off in four dif...
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Vtoid: From Bubble Boy to Prince of Persia


Apr 08
// Daniel Husky Lingen
Crammed into a small conference room, standing on top of a tiny cue card with our name on it, R3y and I got the opportunity to talk to the stars and directors of the newest big-screen adaptation of a videogame, Prince of Per...
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NFS World Interview: Bonding with metal on wheels


Mar 19
// Daniel Husky Lingen
I'll admit it; I'm an MMORPG addict. The thought of getting new upgrades makes my blood pressure go up, and dreams about having the best character in town often keep my mind occupied while I wait for servers to come back up from maintenance. This why I took special interest in Need for Speed World, a new MMO built for the NFS franchise. How does it work? Take a look at the video to find out more.
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War for Cybertron Interview: Screw you Michael Bay


Mar 19
// Daniel Husky Lingen
Instead of spending hours trying to figure out exactly how to turn my little Optimus Prime toy back into a truck, I'd much rather just push a button to make it happen, which is why I'm excited whenever a developer decides to...
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Video interview: Dementium II


Oct 30
// Daniel Husky Lingen
 I won't lie, I've done my fair share of interviews in strange places, however this one takes the cake. In the basement of the Bright Dawn Treatment Center, I had the opportunity to speak with Aubry Norris, product marke...
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As I mentioned yesterday; I'm back with yet another exciting round of interviews for Pandemic's newest title; The Saboteur. This time we spoke with Tom French in order to discuss the game's plot. Until now, I'm sure ther...

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When I first heard of the unique use of color involved with The Saboteur, I kept a keen eye out for an opportunity to sit down with the art director. I got the opportunity to do just that during my last visit to Pandemic Stu...

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Download the DTOID PlayXPert in-game software


Apr 07
// Daniel Husky Lingen
It feels like just yesterday Destructoid was first telling the masses about PlayXPert; an in-game overlay tool designed to put a little less wear on your alt+tab keys. Just recently we got the chance to once again c...
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GDC 09: CTZ attempts to play Wind of Orbis


Apr 02
// Daniel Husky Lingen
Located on the show floor of GDC 2009, amongst the random booths, famous people, and piles of swag, lies the place where all good Reverend Anthonies go: the independent games booth. Filled with numerous spectac...
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GDC 09: Hands-on with WB's new OnLive gaming service


Mar 28
// Daniel Husky Lingen
On the last day of GDC 2009, we got a chance to talk to John Spinale about OnLive, a technology that, as Anthony Burch once said, "just confuses me in my head." Dedicated to rendering all your high-end graphics for you, OnLiv...
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GDC 09: In the ring with the Punch-Out!! producer


Mar 27
// Daniel Husky Lingen
Destructoid's own Ben PerLee got the chance to sit down with Ken Yeeloy, producer with Next Level Games, to talk about their newest remake targeted at the Wii: Punch-Out!!. Discussing everything from what's changed in the ser...
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GDC 09: Show floor swag round-up


Mar 27
// Daniel Husky Lingen
Literally minutes after Ben PerLee and I hit the floor, we were already knee deep in swag heaven, and it was nearly impossible to keep us from collecting it all. From Midway's cowbells to Insomniac's ...
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GDC 09: Diamond Touch: A multi-user touch tabletop


Mar 27
// Daniel Husky Lingen
Although there are major game companies showing off their newest titles at this year's Game Developers Conference, it's also a great way to see hardware other than our generic consoles pushing out some new interactive ideas.&...
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Exclusive Destructoid interview: Pandemic's Tom French on


Mar 02
// Daniel Husky Lingen
We recently had the opportunity to talk with Tom French, Lead Designer at Pandemic Studios, about the developers newest project, The Saboteur (formerly known as simply Saboteur). Having released their fair share of titles ove...

Destructoid interview: The Godfather II

Dec 26 // Daniel Husky Lingen
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[video]115883:935[/video] As regulars at Electronic Arts' Redwood Shores campus, CTZ and I found ourselves behind their doors once again, as we took a look at their newest title, The Godfather II. CTZ has already covered the ...

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Launch Event: World of Warcraft: Wrath of the Lich King


Nov 24
// Daniel Husky Lingen
[video]112590:790[/video]It's not that often I find myself anticipating a game so much as to go to a midnight launch. Unless Steam lets me preload the game and unlock it right at midnight, chances are, I can hold off until th...
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NPPL Championship Paintball 2009: CTZ shot a paintball gun edition


Nov 11
// Daniel Husky Lingen
[video]110911:701[/video] If you're one of the many people who have always eyed the paintball guns at Wal-Mart but never had the stones (let alone the cash) to purchase one, then you'll be excited to hear that the latest att...
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Destructoid Event: Drift Day edition


Jun 01
// Daniel Husky Lingen
[video]88576:27[/video]I'm often reminded just how amazing it is to work for a site such as Destructoid, and this video is hardcore proof that every day my expectations are surpassed. Codemasters decided to fly Dyson and me d...
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Destructoid interview: Battlefield: Bad Company edition


May 07
// Daniel Husky Lingen
Not too long ago, our resident shark -- also known as CTZ -- brought you impressions of his hands-on experience with Battlefield: Bad Company. Not only did we get to play the game, we also got the opportunity to speak with ...
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At a recent event out here in beautiful San Francisco, CTZ and I got the opportunity to play the newest installment of the Brothers in Arms series alongside some of its producers. Mikey Neumann, the game's writer, and Rosalie...


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