*gets new pants*
ok Chronic... dude... I play DoTa on Garena... during rush hour... that place has more that 300000 players playing... on a slow day I see atleast 100000-200000 people playing...
if this game is as good if not better... and is reasonably priced... I would buy it so quick... so quick... umm... it would be REALLY quick...
to the naysayers:
DoTA is a custom game that only accommodates one map and has inherent restricted game mechanics by being a custom map for a pre-existing game. While true the core basic game play is the same as DoTA, League of Legends breaks the restrictions and allows for expansion in which DoTA is unable to grow. League of Legends in it's final version is gonna sport multiple maps and different game types where DoTA is only really limited to one, with slight variations.
Granted this game is not for everyone, but I think it is unfair to say that this is just a clone of DoTA.
Their character designs are F'ing dope too
DotA can never really have more than 1 map, auto-matchmaking, immunity from game breaking changes by someone else*, ladder rankings (in game), freedom from having to type -rd (or -ap, -apem, -cm, etc.) an interface designed specifically for the gameplay, and so on.
There's a lot of advantages to making it a stand alone game even if it is a 'clone'.
Also the visuals may look like WC3 but with good reason. You get performance, clarity, and with the graphic style a lot of flexibility in types of characters that fit which is perfect for a game with so many heroes that are supposed to be unique. Everything from a little girl with a teddy bear, to a guy with a giant scroll on his back fit in the game world. The more unique the heroes look the more accessible the game is (people won't confuse hero A from hero B).
*For example if a WC3 patch came out changing the way STR, INT, and AGI affected a hero then all of DotA's heroes would have to be rebalanced.

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