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Atomic Games forced to 'reduce the size' of its staff photo

Six Days in Fallujah developer Atomic Games has been forced to shrink.

In a sober announcement released earlier this afternoon, Atomic Games confirmed that it has had to “reduce the size” of the studio due to an inability to “secure full-scale funding from a major publisher” for the controversial shooter, Six Days in Fallujah.

Konami was set to distribute the title, but dropped it shortly after giving press access to the shooter. A representative for the publisher cited negative opinions from others as the reason. It’s easy to understand why Konami would have received concerned e-mails and phone calls -- Six Days in Fallajuh is a game that puts players in a modern day and unresolved conflict.

Atomic Games didn’t release the number of people let go, but said development at the studio “will continue with a smaller team that will be funded” by Destineer.








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19 comments | showing # 1 to 19
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Bulkmailer's Avatar - Comment posted on 08/06/2009 11:37
Bulkmailer
I'm starting to fear for my own job. Bulk mailing is hurting right now.
Chris Carter's Avatar - Comment posted on 08/06/2009 11:41
Chris Carter
Layoffs are always sad. <3s for them.

@Bulkmailer
10/10: would read again.
Chronic Logic's Avatar - Comment posted on 08/06/2009 12:02
Chronic Logic
I hope it doesn't lessen the quality of the game, I really want to kill Iraqis, virtually of course.
Jumbo's Avatar - Comment posted on 08/06/2009 12:12
Jumbo
I love how gamers get all freaked out panty-twisted when women and minorities express even the blandest criticism of their depiction in video games. As if N'gai Croal was ever going to get Resident Evil 5 shelved with his "negative opinion". Or as if RandomDudeFromTheHoustonChronicle or WhatsHerNameFromTheGirlyBlog, with the power of their post-modern multicultualist academic critiques, could stop Left 4 Dead 2 or Fat Princess from being released. Meanwhile, make a game that pisses off a few members of the United States military, the world's most powerful yet oddly thin-skinned fighting force, and your game gets censored and your company starts to slowly die.
harrmonica's Avatar - Comment posted on 08/06/2009 12:30
harrmonica
i think the key here is that a badly mismanaged war is still active and gnawing on the american psyche.i don't think a boardgame released in 1968 about six days in vietnam would have fared much better. on a side note, i highly recommend seeing "the hurt locker" if you have not done so already.
SnakeDude4Life's Avatar - Comment posted on 08/06/2009 12:41
SnakeDude4Life
N'gai Croal is the reason for having Mister Whitey and Mister Latino and the like visit Africa during a FUCKING ZOMBIE OUTBREAK!!!



How come moives like "Black Hawk Down" can have Native (Mosty dark skin aficans)only enemies but, Resident Evil 5 HAS to have the race rainbow coalition. I wouldn't have surprised if Capcom had put in disabled, gay, single mother, and republican zombies just to cover the bases.

Also, get a proflie pic and learn to use the space bar.
Jumbo's Avatar - Comment posted on 08/06/2009 12:57
Jumbo
@SnakeDude4Life

At least they got to put out a game. Sounds like your beef is with Capcom for being a bunch of pussies. To answer your (poorly punctuated) question: "How come moives like "Black Hawk Down" can have Native (Mosty dark skin aficans)only enemies but, Resident Evil 5 HAS to have the race rainbow coalition."

A. Because Capcom's a bunch of pussies and tokenists who came up with an idiotic pseudo-solution to a totally valid critique of their game.

Also, you really care about profile pics? Really?
SnakeDude4Life's Avatar - Comment posted on 08/06/2009 13:15
SnakeDude4Life
@Jumbo

If a major company like Capcom can puss out on a major title like Resident Evil, then what stops Atomic Games from making a series of bad choices to appease the thin skinned mom blogs?

I care about Proile Pics about as much as you care about the RandomDudeFromTheHoustonChronicle's blog. It was my two cents, take it or leave it.
Jumbo's Avatar - Comment posted on 08/06/2009 13:30
Jumbo
@SnakeDude4Life

Uh. I don't know. My gut tells me the reality is that the game actually sucks and that's the main reason it's getting canned and this company is going under is because they're not good at making a game. But still, there was an organized campaign against the game by vets and vet-families. There's no such organization amongst leftist cultural critics and minority journalists. There's an actual organization of Left4Dead fanboys who are trying to kill L4D2 based on absurd nerdy-fanboyist reasons. But if you so much as Twitter that "its kinda f'd up that L4D2 is all about shooting mobs in post-Katrina NO", Jim Sterling will be all up in your grill with the STFU's and head out to Seattle to get an official statement from Valve that you're fucking insane. I find it curious. All this animus directed at the utterly powerless.
GameraTheGreat's Avatar - Comment posted on 08/06/2009 13:37
GameraTheGreat
@Snake
I agree with Jumbo. I am not afraid to ask questions of my favorite hobby/pastime and I actually think it is necessary in order for my hobby/pastime to grow. I do find it funny that this game and publisher are vanishing and how immediate the response was to the criticism.

As far as the comparison between Black Hawk Down (a movie adaptation of a real-life event) vs Resident Evil 5(a totally contrived fictional story)…. Well, I don’t compare movies and video-games. While they have similarities in design, games aren’t able to convey quite as much “context” as you might find in a movie. The two are coming close to one another but they are still separate mediums.

Because Capcom is a company residing in a very homogenous country, I would expect their reaction to any criticism of cultural insensitivity to be knee-jerk rather than thought out. Do I hate Capcom for their traditional stereo-typed portrayals, no, but I do think they need work in that department.
SnakeDude4Life's Avatar - Comment posted on 08/06/2009 13:42
SnakeDude4Life
"As if Left4Dead fanboys was ever going to get Left4Dead shelved with Their "negative opinions". Or as if RandomDudeFromDestructoid or WhatsHisNameFromTheZombieBlog, with the power of their post-modern multicultualist academic critiques"

Mirrors.

If the game sucks, if the market for a modern shooter is overcrowded or if the Devs can hash it out in time, then cancel it. BUT, don't give the whiney blogs credit for calling for the end of a games development because of it's content or story.

Nice wall of text.

Work on the space bar buddy.
Jumbo's Avatar - Comment posted on 08/06/2009 13:50
Jumbo
@SnakeDude4Life

I am using my s p a c e b a r! I don't know what you're talking about. Do you have some weird firefox filter plug-in thing going on or something?

And you missed my point. The L4D (Sorry, L 4 D) guys had an online petition and were spamming forums. They were an activist group. It's more than just "negative opinions". Same with the Fallujah vets. That had spokespeople and everything going on NPR. That's a bigger deal than just a few blog posts.
Jumbo's Avatar - Comment posted on 08/06/2009 13:51
Jumbo
@SnakeDude4Life

I am using my s p a c e b a r! I don't know what you're talking about. Do you have some weird firefox filter plug-in thing going on or something?

And you missed my point. The L4D (Sorry, L 4 D) guys had an online petition and were spamming forums. They were an activist group. It's more than just "negative opinions". Same with the Fallujah vets. That had spokespeople and everything going on NPR. That's a bigger deal than just a few blog posts.
SnakeDude4Life's Avatar - Comment posted on 08/06/2009 14:12
SnakeDude4Life
@Jumbo

I'm sure Valve care deeply about online petitions, like the one for Valve to start supporting the PS3 or the one about Counter Strike.

@GameraTheGreat

Let me use another movie, The Kingdom; All of the foes in that moive are of saudi arabian descent. I didn't expect to see a white guy or asian dude pop out and start shooting with an AK at the FBI agents.

Also, I believe video games do have more context then movies. Games can use the players camera view (in game play or in a cutscene) to convey more then a movie's single view of a event or person.

It's is why some movies can easily hide key facts and details while a gamer's avatar then to "BE" in the movie and have access to move and check a scenes set up.
GameraTheGreat's Avatar - Comment posted on 08/06/2009 15:42
GameraTheGreat
@SnakeDude4Life
“Movies” have existed since the late 1800’s (?) and the film industry, as we know it in America, since 1920. While we as “gamers” might want to believe that our pastime stands in equal regard and artistry to that of Hollywood, the expression and expertise provided by time just does not compare between the two art forms. Sure American flicks have fallen into a rut as of late and some game experiences are more satisfying than some movies (for gamers that is), but saying that games are capable of expressing more than what the movie industry is capable of is quite a stretch. Movie directors have been doing this for nearly 100 years, while video-game game directors are undoubtedly talented, their craft has not existed nearly as long, nor have they had the benefit of years of artistic growth. I am not saying that the potential for games to eventually rival movies is totally preposterous; it’s just going to take some more time.

I get what you are trying to say regarding first person perspectives and camera angles in games, but you have to understand that a “good” director can do all of that plus inject emotion/feeling into every second of footage. Why can a “good” director do this? This is possible because of the years dedicated to treating film-making as an art form. That means years of fans, fellow artists, and professional opinion-hawks critiquing the amassed work and building on said critique thus growing as an art medium. Games aren’t there yet…they are getting there, but currently games are getting hung up on the critique part. Like a petulant child, gaming seems to want to resist being reviewed. Whether it’s being reviewed based on logistical standards like graphics/sound/gameplay, or whether the review revolves around cultural impact or depiction…..game makers and players seem to be screaming, “I will not be held to the same standards that other forms of art and expression have been held to!” “I will NOT grow up!” That’s sad, to me.

Do you understand what N’gai Croal was saying about Resident Evil 5? He was saying that the images conjured by the game brought up memories of racist stereotypes popular in movies and culture. This is a claim/battle that the movie industry (and many other expression based industries) has had to deal with for a long time. The movie industry has learned from these criticisms and provided alternative voices in an attempt to move towards a greater cultural balance. If we want our pastime of Video Games to be respected and recognized as a form of art, then we have to accept (at the very least be open to) these “growing pains”.
SnakeDude4Life's Avatar - Comment posted on 08/06/2009 16:38
SnakeDude4Life
@GameraTheGreat

"Movie directors have been doing this for nearly 100 years"

I doubt there are any active 100 year old Movie directors.

I understand what N’gai Croal, what I didn't like was the reacttion to the what he said. What if a semi-famous person that was of middle eastern descent railed against Call of Duty 4 for the Arab stereotype of a gun toting muslim Zealot?

As for "Growing Pains", isn't part of it is fighting for that right to push the content? Scarface was given the X rating three times before director Brian De Palma fought the MPAA ratings board and got the first cut of the film on to the screens.

I suppose we should roll over and take it when anybody complains about a game going "too far", "violent" and/or "edgy". Let's wait 100 YEARS until games catch up. Wait. Then Movies would 200 years old. We'll never win!
GameraTheGreat's Avatar - Comment posted on 08/06/2009 16:46
GameraTheGreat
@Snake
I’m not going to argue semantic elements of the language of my (or your) post, that’s really silly to me and doesn’t represent dialogue. I will accept that you don’t understand the point of my message and that’s fine. Games are not at war with movies, but if that’s how you feel….good luck with your fight.
SnakeDude4Life's Avatar - Comment posted on 08/06/2009 17:11
SnakeDude4Life
@Gamera

If you want to act like a straw man, go to a Wizard of Oz blog.

We shouldn't retard games or any form of entertainment or art of the sake of "Too fast, too much" or "Growing pains".

How long it take to make a 9/11 movie? United 93 (2006). Five years.
The First Battle of Fallujah took place April 2004. If this game makes it to retail next year, that'll make five years.

You can have to last word.
GameraTheGreat's Avatar - Comment posted on 08/06/2009 17:14
GameraTheGreat
@Snake
Sure dude...
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