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Alright, first of all, go play N by either downloading it or just playing this online version. Alright, you done playing yet? Good, cause the PSP and DS version of N is exactly the same thing you just played, as far as gameplay goes anyway.

N+ for the two handhelds is exactly the same when it comes to gameplay, but there are a bunch of new additions to this version of the game that makes it worth the purchase. Hit the jump to see what's so different about N+, most notably, the multiplayer.

 

To reiterate, the gameplay is exactly the same as the PC version of N. Atari wanted to make sure the game plays exactly the same as the original as it was already perfect.

So, lets focus on what's been added. First off, there are two "modes" to N+, + Mode and Pure Mode. + Mode is basically a graphical wrapping paper, new character art, fancier textures and everything is extra shinier. Pure Mode maintains the exact same look N is known for. I tried both modes and honestly, I didn't see a difference at all. Hardcore fans will no doubt notice the differences, but otherwise it's just a little face lift.

Both the DS and PSP version will have 350 different levels packed in to the game (200 single player, 100 co-op and 50 versus). That's 700 levels total between both versions on top of all the customizable levels you can design, but more on that in a bit. It will take a player about 20 hours just to unlock and play through all 350 for players to explore and collect everything. Otherwise, if you try for a speed run, it'll take you about eight hours. There will be a lot of unlockables in the game, as well as secrets all over the place. From new levels, new colors for your ninja, to more, players will have plenty of stuff to do in N+.

The biggest addition to the N series is the new multiplayer mode. There will be six multiplayer modes and I got to preview Freeze Tag mode. Two players are dropped into a level (usually filled with all sorts of danger like missiles, lasers, robots, etc) with one of the players glowing. The player glowing needs to tag the other player by touching them and once they're it, the cycle repeats until the end. Once you're tagged it, your time bar starts to go down and you need to tag the other person before the bar goes down. The original creators of N loved this new addition so much, that they're tinkering with a multiplayer mode for the PC now. 

Finally, lets take a look at the pros and cons of the PSP and DS version with the level editor, the look and community aspect of N+.

With the PSP version, the view slowly zooms out as you're running around as needed, but you usually have a full view of the entire map. Creating custom levels on the PSP is a bit of a pain though, especially compared to the DS. It's possible, it just will get some getting used to since everything is mapped to the buttons. But, the big bonus the PSP version has over the DS version is that you can download as many custom levels as your Memory Stick can handle. 

The DS version takes full use of both screens. The top screen shows the entire layout of the map along with where all the gold is and where you're at. The bottom screen is a zoomed in close up of the section you're currently at (look at the gallery for an example). The big advantage the DS has over the PSP is that you'll use the touch screen to design your levels. But, because the DS has no memory management system, you'll have to save the custom maps you'll download onto the cartridge itself. There's only eight save slots so you can have a max of up to eight custom maps. Also of note is that Atari was able to bypass the Friend's Code system so sharing levels won't be a giant pain in the ass.  

When the game first comes out, custom levels will be approved almost daily by N+ mods. After awhile, the process will take about a week to approve. If you find a map you really like, you'll be able to follow the person who designed the map and keep up with their latest works. Players will aslo be able to rate levels they've downloaded.

Other features in N+ will include the ability to take and save replays, tutorial modes to show you how to take on some challenges, and stats that will show you exactly how you die (like if you get lasered, from gravity, etc). 

Overall, N+ is going to be tons of fun. Plus, you're a Ninja, and Ninjas always make games 11/10. Atari is putting in the final touches on the game so expect it to come out on the DS and PSP very soon.  


LAUNCH GALLERY (24 IMAGES)
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15 comments | showing # 1 to 15

linuxguy's Avatar - Comment posted on 06/20/2008 16:32
linuxguy
are those PSP screens?
ZServ's Avatar - Comment posted on 06/20/2008 16:33
ZServ
I'm getting psp version just for the mass amounts of levels that will be shaped like penis'.
Hamza CTZ Aziz's Avatar - Comment posted on 06/20/2008 16:36
Hamza CTZ Aziz
linuxguy: All the pictures in the write up are PSP screens as DS screens are to long. I think it's safe to say you should be able to tell the difference looking through the gallery which are DS and PSP.

ZServ: Yeah, good luck with that.
ZServ's Avatar - Comment posted on 06/20/2008 16:44
ZServ
Hamza; dont lie. You are too.
Brahms's Avatar - Comment posted on 06/20/2008 16:48
Brahms
The DS version looks kinda gimped as far as graphics are concerned. But are the physics relatively the same compared to the 360 version?
linuxguy's Avatar - Comment posted on 06/20/2008 17:04
linuxguy
@hamza:I feel stupid not noticing the resolution of the screens 468*265(close to psp's 480*272)
Dexter345's Avatar - Comment posted on 06/20/2008 19:02
Dexter345
Aw, they're going to moderate the custom maps? What if I want to ninja around a giant penis?
thelonelysouls's Avatar - Comment posted on 06/20/2008 19:06
thelonelysouls
Anybody that missed out on N+ for the Xbox Live Arcade should go and download it, it's definitely worth the points.
big filth's Avatar - Comment posted on 06/20/2008 19:08
big filth
this would be a great way to pass time while shitting!
Wedge's Avatar - Comment posted on 06/20/2008 19:16
Wedge
DS version looked unplayable, but I already knew the DS didn't have the resolution to run this game. If the PSP can generally keep the whole level in view though, that's good, as knowing the location of the enemies in the level is crucial in this thing. Really I wish they'd just make the XBLA version as a game I can buy for PC though...
Wexx's Avatar - Comment posted on 06/20/2008 23:33
Wexx
Awesome. I can't wait!
mistic's Avatar - Comment posted on 06/21/2008 00:21
mistic
I love this game on 360, would love to play it portably!
BlackSunEmpire's Avatar - Comment posted on 06/21/2008 00:24
BlackSunEmpire
Did they mention pricing at all?? I hope they're not asking more than the xbox and ?steam versions.
topbootsmart's Avatar - Comment posted on 08/08/2009 02:24
topbootsmart
Thanks for your useful info, I think it¡¯s a good topic. So would you like the info about the
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