Made me want to really cane it. And if people want to play on easy let em, makes fuck all difference to me. Besides, there has been some really creative ways of UPPING the difficulty substantially this gen. And not just in really fucking stupid ways like in Dark Souls where you just get killed a lot, I mean things like the Nightmare difficulty on Darksiders 2.
I could think of many good examples of games being too easy but an obvious one would be various Zelda games, take Skyward Sword for example.
The game had a MUCH bigger focus on carrying potions and using them quickly, you could customize what was in your backpack, and the crafting system let you make even more detailed choices.
But the games is so easy the first time through you don't even need to use potions at all. AFTER you beat the game you unlock Hero Mode where potions are basically CRITICAL because enemies do more damage and along with grass don't give you health anymore.
Awesome as the game is, it would have been even more awesome if that extra layer of challenge and management was there, and if Hero Mode was available at the start because it's gonna be a while before I replay the game again.
It is a bit of a joke to have the LEAD Designer of Assassin's Creed complain about games being too easy, his own game suffers from that same crap.
People have already said it, the answer to the problem is OPTIONZ OPTIONZ OPTIONZ.
Easy modes don't ruin a game, they make a game accessible to a wider audiance. You make a game that doesn't budge on its difficulty, then you open up your asshole to be reamed out by scores of people who bought it -usually not knowing this fact- that can't get past a certain place in the game, and are pissed they lack the skill to do so.
Meanwhile, those with the skill can put the game up higher and enjoy themselves -- Its really about giving everyone what they want when there are multiple difficuties.. Same principal really as saying "Oh, there needs to be multiplayer in EVERYTHING".. No, it doesn't, but its nice because people who DO like multiplayer can have something to do in your game too. Personally, I hate it, but I'm happy my friends who do have something to run around in ganking each other.
If you make easy mode so easy that cover doesn't matter, then your a horrible coder or designer and don't deserve your job, because you just made a game where cover probably doesn't matter any way, and only does matter because of an arbitrary increase in damage between modes... Your game was already broken whether you knew it or not, the tear in it was just cover over with a blanket that no one would have been able to look under.
This is just another stupid statement that proves that Ubisoft hates the industry, and its fans.
What I meant, as an actual personal example, is some of us can't think/react as fast as some devs think WE ALL should, and when a game like -say, because it happened this way- Devil May Cry 3 lacked multiple modes (original release did, if memory serves) some of us can't make it through a single stupid area that ISN'T a boss fight, and after an entire week of only playing that one single part and dying to it every time, decides to quit the game completely and move on to another game thats a little more forgiving (probably because it had an easier mode to switch to), while being completely pissed that I payed full price for the game.. THEN get even madder when I hear another edition is coming out at a later date that has an easier mode, because others had the same issue, and is asked to REBUY the game again, when we shouldn't have had to in the first place -because there should have been an easier mode in that first place.
Also, some of us simply just want to enjoy the games story without a huge wall of fustration to butt against.. Games with multiple modes are good for those times when all I want to do is take in a good tale, instead of dying a thousand times to a fucking orc (or something). Like Skyrim, I dig toning down the difficulty sometimes to just soak in the ambiance, or the questline.. And its a great thing that I can.

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