ZeniMax Media, the parent company of publisher Bethesda Software, has announced that it has acquired Arx Fatalis developer Arkane Studios.
“We share so many creative values,” says Arkane creative director Raphael Colantonio of other ZeniMax studios id Software and Bethesda Games Studios. “Joining the ZeniMax family will allow us to grow stronger while staying true to the games we love.”
Arkane, which has studios in both France and the United States, is currently working on an unannounced title. The studio traditionally has developed action role-playing game titles, including Dark Messiah of Might and Magic, and even lent help in the production of BioShock 2 for 2K Games.
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i'm pretty sure Bethesda's "creative values" include "only make games that are fun when you horribly break them" and "really extremely awkward dialogue"
Harvey Smith works at Arkane. He did the iPhone game, "KarmaStar".
With such key words as,
Accessible!
New audience!
Achievements!
Controller!
Wasn't Arx Fatalis on the Xbox to begin with?
I liked how Arx Fatalis was back on the PC. Sure, the controls were a b*tch and sometimes combat could be awkward, but it felt so different compared to what we have on the market today and added a new layer that actually improved the game as a whole.
Ultimately, if that is the case, it will happen. I'm more inclined that they work on a new IP instead of "streamlining" a sequel.
The Xbox version wasn't bad, but the game was harder to control and looked like ass. I should know, I played the shit out of it on the good ol' black box.
No worries, our fanboys will roll out the "ambition" argument.
http://www.youtube.com/watch?v=HSRewknGUeY
The game was attempting to do a single player/multiplayer hybrid. Imagine playing campaign mode on singleplayer when all of a sudden, some guys online take control of the enemies and started pwning you. Yeah, it sounded awesome back in 2007 and had the media excited about it. They even demoed it at Valve. Nothing was heard from them ever since till now.
Dark Messiah was a frikkin' wonderful game, an Elder Scroll's game with the combat done correctly (all kinetic, violent, innovative and quick - like DM) is halfway there. Just need to absorb a studio capable of good dialogu etc now ¬_¬
Don't get me wrong. Average is great and all, but when it comes to console games that already can't be modded to be more complex like their PC counterparts, you end up with games that are endlessly easy and just lacking heart.
But even looking back on Elder Scrolls, Oblivion might have been more accessible, but it's every bit as clunky as my beloved Morrowind - though Morrowind at least had a beautiful varied world, more freedom and a much better story. Of course, modded to hell on my computer it's hard to seperate the modded and the unmodded game from each other now...
So what I'm essentially saying is that Elder Scrolls was always clunky and so just like how id Software is still id Software, we shouldn't suddenly think that Arkane will be different now, too.