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Arx Fatalis dev acquired by Zenimax Media photo

ZeniMax Media, the parent company of publisher Bethesda Software, has announced that it has acquired Arx Fatalis developer Arkane Studios.

“We share so many creative values,” says Arkane creative director Raphael Colantonio of other ZeniMax studios id Software and Bethesda Games Studios. “Joining the ZeniMax family will allow us to grow stronger while staying true to the games we love.”

Arkane, which has studios in both France and the United States, is currently working on an unannounced title. The studio traditionally has developed action role-playing game titles, including Dark Messiah of Might and Magic, and even lent help in the production of BioShock 2 for 2K Games.








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18 comments | showing # 1 to 18
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OtakuDad's Avatar - Comment posted on 08/12/2010 23:09
OtakuDad
"creative values"

i'm pretty sure Bethesda's "creative values" include "only make games that are fun when you horribly break them" and "really extremely awkward dialogue"
JtheYellow's Avatar - Comment posted on 08/12/2010 23:18
JtheYellow
More to the point, it's France and Austin, Texas. Meaning that Bethesda now owns two studios in Texas -- id in Dallas, Arkane in Austin.

Harvey Smith works at Arkane. He did the iPhone game, "KarmaStar".
laggerific's Avatar - Comment posted on 08/12/2010 23:30
laggerific
Good god, what else is Zenimax hoping to destroy? Arx Fatalis was a game made in homage to one of the greats, the Ultima Underworld series...the rival to Elder Scrolls back in the day, although I don't know if you could call it a true rival because UW and UW2 wiped the floor on every aspect of gameplay with Elder Scrolls.
BenelliM4's Avatar - Comment posted on 08/12/2010 23:50
BenelliM4
I was just reading about Arx Fatalis today! Weird...
beastrn's Avatar - Comment posted on 08/12/2010 23:51
beastrn
Arx Fatalis 2 coming to Xbox 360 and PS3!

With such key words as,

Accessible!
New audience!
Achievements!
Controller!
dtomek's Avatar - Comment posted on 08/13/2010 00:06
dtomek
@beastrn
Wasn't Arx Fatalis on the Xbox to begin with?
Mithrot's Avatar - Comment posted on 08/13/2010 00:09
Mithrot
Beastrn, please don't ruin my day.

I liked how Arx Fatalis was back on the PC. Sure, the controls were a b*tch and sometimes combat could be awkward, but it felt so different compared to what we have on the market today and added a new layer that actually improved the game as a whole.

Ultimately, if that is the case, it will happen. I'm more inclined that they work on a new IP instead of "streamlining" a sequel.

The Xbox version wasn't bad, but the game was harder to control and looked like ass. I should know, I played the shit out of it on the good ol' black box.
Mohd Syafiq Bin Jabaruddin's Avatar - Comment posted on 08/13/2010 00:43
Mohd Syafiq Bin Jabaruddin
Elder Scrolls with Dark Messiah-style combat! Please...
lastdual's Avatar - Comment posted on 08/13/2010 01:06
lastdual
I'd love an Arx 2. That game had atmosphere to rival Thief. But honestly, I'd love just about any new 1st person RPG at this point.
StingingVelvet's Avatar - Comment posted on 08/13/2010 01:46
StingingVelvet
I didn't know Arx Fatalis was ported to the Xbox... that's weird.
Tet's Avatar - Comment posted on 08/13/2010 02:03
Tet
Isn't that the game that once you figure out the life down spell devolves into chasing everything around the dungeon like a fantasy themed Benny Hill?
The Silent Protagonist's Avatar - Comment posted on 08/13/2010 02:47
The Silent Protagonist
If they share the same creative values, that basically means no quality testing whatsoever. NPC drift? Crash bug? Corruption bug?

No worries, our fanboys will roll out the "ambition" argument.
markcocjin's Avatar - Comment posted on 08/13/2010 05:04
markcocjin
Arkane was supposed to develop The Crossing made on Valve's Source engine. A video here:

http://www.youtube.com/watch?v=HSRewknGUeY

The game was attempting to do a single player/multiplayer hybrid. Imagine playing campaign mode on singleplayer when all of a sudden, some guys online take control of the enemies and started pwning you. Yeah, it sounded awesome back in 2007 and had the media excited about it. They even demoed it at Valve. Nothing was heard from them ever since till now.
ZeroDown's Avatar - Comment posted on 08/13/2010 06:54
ZeroDown
Oooh, I remember the Crossing! Shame it's gone quiet, even though that trailer does look a little... rustier than I remember, hah!

Dark Messiah was a frikkin' wonderful game, an Elder Scroll's game with the combat done correctly (all kinetic, violent, innovative and quick - like DM) is halfway there. Just need to absorb a studio capable of good dialogu etc now ¬_¬
Drakengard's Avatar - Comment posted on 08/13/2010 09:12
Drakengard
Part of me has qualms about this. Zenimax is becoming the Western version of Square Enix and while that means more resources for companies to develop their games it also means catering to the lowest common denominator.

Don't get me wrong. Average is great and all, but when it comes to console games that already can't be modded to be more complex like their PC counterparts, you end up with games that are endlessly easy and just lacking heart.

But even looking back on Elder Scrolls, Oblivion might have been more accessible, but it's every bit as clunky as my beloved Morrowind - though Morrowind at least had a beautiful varied world, more freedom and a much better story. Of course, modded to hell on my computer it's hard to seperate the modded and the unmodded game from each other now...

So what I'm essentially saying is that Elder Scrolls was always clunky and so just like how id Software is still id Software, we shouldn't suddenly think that Arkane will be different now, too.
cindy02's Avatar - Comment posted on 09/29/2010 19:50
cindy02
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Killereffect's Avatar - Comment posted on 03/30/2012 05:04
Killereffect
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