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Art Attack Friday: The Braid that almost was part 1: Tim photo

It's good news/bad news time again. Bad news first: for the next few weeks, I'll be borrowing Art Attack Friday from the infinitely more sexy and attractive Hamza"CTZ" Aziz. The good news: I come bearing gifts -- namely, an exclusive look at some original artwork for Braid, by none other than indie darling Edmund McMillen.

Edmund did all the near-final character design and art for for Braid except for the game's first boss. At some point, Jonathan Blow (Braid's creator) hired the game's other fantastic, amazing artist, David Hellman, to paint over or otherwise alter nearly all of Edmund's work so that they would match the games backgrounds.

Personally, I like Edmund's style a lot more. David's version of Tim was (and still is) a big turn-off to me. He's realistically rendered enough to give me that "uncanny valley" feeling, while remaining baby-proportioned and pseudo-cute in a way that comes off as generic. Worse still, his blank, permanently optimistic expression actually gives me the creeps.

In contrast, Edmund's designs for Tim are clean, expressive, and far from generic (by videogame standards, anyway). His Tim is clearly an adult, not a doll, yet he remains "cute" and easy to relate with. Not only does it look like I could draw Edmund's version of Tim, but I sense that I know how this Tim really feels. Where Hellman's Tim is Chucky, Edmund's Tim is Charlie Brown.

That's my opinion, anyway. What do you think? Which Tim do you like the most? Also, hit the jump for an exclusive look at Edmund's version of Tim in motion, and tune in next week for more exclusive, never-before-seen Braid art from McMillen. 

LAUNCH GALLERY (9 IMAGES)
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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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15 comments | showing # 1 to 15
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ZombiePlatypus's Avatar - Comment posted on 09/18/2009 16:27
ZombiePlatypus
I don't know about Tim, but I definitely dig his "goombas" more than the final ones.
Chris Carter's Avatar - Comment posted on 09/18/2009 16:28
Chris Carter
I hate all these. I'm glad they went with the final version!

If Tim looked something like number 1 or 2, the ending would have been ruined.
T-rav's Avatar - Comment posted on 09/18/2009 16:32
T-rav
I think I prefer Hellman's work quite substantially. Hellman really captured a deeply beautiful art aspect of the game, reminiscent of many books I read as a child. This sense of innocence worked well and beautifully juxtaposed some of the deeper, more adult elements of Braid's story.

McMillen, on the other hand, has an art style for Braid that I, contrarily, see as very generic, and simply not fit for the game that Braid was to become. Braid's depth in its seeming simplicity had an effect on me just as much as the story, and McMillen just doesn't deliver that same feeling for me.
Dr Awesome's Avatar - Comment posted on 09/18/2009 16:37
Dr Awesome
You often see drawing styles like that in flash games and cartoons. It's nice, it's not as nice as the painterly style the finished game had.
Modern Robot's Avatar - Comment posted on 09/18/2009 16:41
Modern Robot
Either way, it's nice to see what could have been.
Rockvillian's Avatar - Comment posted on 09/18/2009 17:07
Rockvillian
I agree Platypus. The final goomba design disappointed me, when compared with the rest of the game's beautiful visuals.
Shadowiii's Avatar - Comment posted on 09/18/2009 17:34
Shadowiii
Old goombas were better, rest of the game the new version worked out. I like the new/current Tim considerably better. It fits the game.
Stevil's Avatar - Comment posted on 09/18/2009 18:02
Stevil
I like Tim as he is in the game. He's got that naive twenty-something look about him that fits the game's main audience and the storyline's intimate themes.

The older versions Tim don't really have the same connection with the player. I think their look was intented to fit in a lot more with the 'the nuclear bomb' theory and they sort of alienate the player. I think a sweaty looking bald man running around after a cute princess would miss the point (until the end - which would have made the ending more obvious).

Though I think it would have been a brave choice to have Tim as a cartoon Danny DeVito.
Danl Haas's Avatar - Comment posted on 09/18/2009 18:11
Danl Haas
I dunno, I've always been a fan of David Hellman. Ever since A Lesson is Learned. I really like his color palette in Braid. McMillen's is too muted. I also get some 'attitude' vibes from his Tim designs, which clashes deeply with Braid's aesthetic.
Mecha Six VII's Avatar - Comment posted on 09/18/2009 18:14
Mecha Six VII
I originally played through braid (twice) on a CRTTV so I didn't get any of the high def goodness, so the facial features of Tim and the Goombas were lost, so I just thought the art was brilliant.

when I saw it in high def, and saw the Tim, and saw the Goombas, I was creeped out, and still am.

these goombas and this tim are a lot less creepy, but, everything else is lacking the charm that was in the final product of Braid.
Ikey Heyman's Avatar - Comment posted on 09/18/2009 21:01
Ikey Heyman
I really like Hellman's art, don't see anything creepy about it. the concept Tims are a bit too plucky for my tastes, they don't fit with the game's style. but concept art is always intriguing for me to see, great to see it posted!
Jonathan Holmes's Avatar - Comment posted on 09/18/2009 21:55
Jonathan Holmes
Next week will be even more interesting. I hope you guys come back to check it out!
Dan CiTi's Avatar - Comment posted on 09/19/2009 00:08
Dan CiTi
Looks like if Tim was drawn by Dan Paladin.
Dogen's Avatar - Comment posted on 10/01/2009 21:05
Dogen
Tim looks a little too much like a cubicle troll for me. I like the young academic look of the final version. It's a little creepy, yea, but it seems more plausible for a guy who is ostensibly ruminating his way through time and space.
TheStripe's Avatar - Comment posted on 10/05/2009 16:29
TheStripe
I've always been a huge fan of edmund's more human based, less vagina based artwork, and I think the more generic concept (obviously intentional) really lets Tim seem like an everyman who made a mistake. I guess I'm less creeped out by it than the final design.
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