Two new games are heading to Xbox Live Arcade this week: Arkadian Warriors (800 Microsoft Points) and GripShift (800 Microsoft Points).
Arkadian Warriorsis a hack & slash with a campaign fueled by mythology. Like we've come to expect from the genre, there will be randomly generated dungeons and upgradeable characters. Because it wouldn't be an XBLA game without some form of online functionality, there is also 2-player co-op (online and offline) for you and a friend to play while under the influence.
GripShift, a widely popular platforming/racing game that's already out on the PlayStation Network and the PlayStation Portable, is now set to hit XBLA. You'll definitely get your money's worth for this one, as it's got 120 single-player levels, 25 race mode tracks, and 20 deathmatch arenas. And yes, there is online multiplayer -- 2-4 players, if you want to talk specifics.
Do either of these games look purchase-worthy to you, Dtoiders? Or is $10 pushing it a little too far?
GripShift officially gets a "DO WANT" from me. The video below does a decent job of showing off the game:
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Gripshit does look cool but I did just buy Castlevania:SOTN, Boom Boom Rocket and Alien Hominid so I should be good with XBLA for quite a while, or until Ikaruga comes out.
They both look interesting, I look forward to downloading the demos when my 360 comes back for the fourth time. Why does GripShift fail? I've never played it but it looks good.
Trackmania United is similar to GripShift in that it's a racing game with a ton of platforming elements. However, there's a fantastic track creator, a ton of different modes (I'm personally fond of the platform mode, where you try to get to the finish with the fewest number of resets), and a great community with tons and tons of custom tracks and vehicles. There's an in-game currency system for purchasing user-made items. You get a daily stipend of "coppers", but you can also earn more by putting up your own track and vehicle creations for download, betting on multiplayer races, and setting records while racing.
Basically, it's what GripShift could be if it took full advantage of the PC. Previous games in the TrackMania series had that horrible StarForce protection, but the latest one (United, which is so named because it combines elements of all the previous titles) is available on Steam (sans system-destroying "protection")
there doesn't appear to be much of a sense of speed in that gripshift video...looks like all the cars are being pulled on by invisible magnets in all directions.
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I'd care more about Arkadian Warriors if the last BC update didn't include a heap of those Snowblind engine action-rpgs.
Trackmania United is similar to GripShift in that it's a racing game with a ton of platforming elements. However, there's a fantastic track creator, a ton of different modes (I'm personally fond of the platform mode, where you try to get to the finish with the fewest number of resets), and a great community with tons and tons of custom tracks and vehicles. There's an in-game currency system for purchasing user-made items. You get a daily stipend of "coppers", but you can also earn more by putting up your own track and vehicle creations for download, betting on multiplayer races, and setting records while racing.
Basically, it's what GripShift could be if it took full advantage of the PC. Previous games in the TrackMania series had that horrible StarForce protection, but the latest one (United, which is so named because it combines elements of all the previous titles) is available on Steam (sans system-destroying "protection")