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Many gamers were filled to their brims with joy because of a brand new retro gaming experience offered to us when Mega Man 9 was released last week. However, as with anything, there were also people situated on the other side of the fence concerning the release, who are most likely starting to become annoyed with all of these stories concerning the game. These people believe that retro games like Mega Man are just too much work, and therefore devoid of fun. It's a little hard for them to understand exactly how others are able to get any enjoyment out of something that is so frustrating to play.

It is not at all wrong to believe that video games are supposed to be fun above all other things. After all, they are a form of entertainment. What is wrong is that people are so quick to dismiss a hard game as being no fun, and depriving themselves of what I've discovered to be one of the greatest experiences with gaming I have ever had. I have just completed Mega Man 2 for the first time, and everything about the love people contain for the series is so clear to me now.

In the case of Mega Man, work is play.

Considering the fact that I have always enjoyed other widely despised gameplay elements such as collecting ten different sets of items and combing through huge maps for secret rooms to be sure they are 100 percent complete, you might figure I would have also always enjoyed games that kick my ass every step I take. But this was not the case. When news of Mega Man 9 arose, I found myself intrigued by the direction in which Capcom decided to go with the game's look, but very little interest otherwise.

I had taken Mega Man 2 home with me several times during my video game renting days. But unlike many gamers my age who were exposed to Mega Man at an early age, I never managed to finish it. In fact, I was unable to even defeat the "easiest" end bosses. I would play a little bit through each stage, running and gunning in a very ungraceful manner. If I was fortunate enough to make it to the end of the level, the boss who waited there for me would make sure I would go no further. To someone who was young and very inexperienced, the Robot Masters were immortal beings. No matter how many times I tried, it seemed as if I could never do anything more than make a slight dent in their life bar. I began to believe that there was just no hope for me to make any progress in Mega Man 2. Unfortunately, the belief stuck with me, and I stopped picking up Mega Man games altogether.

This all changed just a few days ago when I witnessed my boyfriend's transformation into a Blue Bomber fan. Mega Man 9 was the first of the series he had ever played seriously, and after just a small amount of time, he began to play the game with such fervor that he beat the entire thing in one evening. He has since also gone through 1-7 and is excited about working on the Mega Man X series. I was very taken aback by the sudden love for classic gaming that he had found, and I began to think about the legions of gamers whose lives have also been touched by these simplistic yet challenging games. This widespread adoration could not possibly be the work of retro-goggles alone. If it were, how did someone who had never played a Mega Man before 9 manage to become as ravenous a fan as someone who had been exposed to the games as a child? Were playing the games really worth all the pain to these people? Now that I had this question in mind, I had to cast aside all my doubts and play Mega Man 2 again for the first time in over fifteen years.



Of course the game was very tough, as I had always believed and heard from others. At first, the multiple roadblocks caused my doubts to return, and I would feel a little bit like giving it up again. But as I came back after every failure, I was surprised that I was getting better and better regardless of all the times I did something incorrectly. I found myself destroying end bosses that I had grown up believing to be invincible. In all my life, I have taken down many bosses who are considered actual gods, but taking down Ares did not give me the same feeling that overwhelmed me as each Robot Master fell at my feet. Soon enough, I found myself watching the credits roll, and it was surreal. I had beaten a game that had haunted me for years, and I have not felt such an immense amount of gratification in, well, ever. I too have started playing through the rest of the series, and am very much looking forward to playing Mega Man 9 when it is released on XBLA.

Strange as it may sound, I find the experience most easy to explain through the example of my grandfather. He worked nearly his whole life as a coal miner. The work was hard on his body, did not pay spectacularly well, and consumed twelve hours of his weekdays. But as miserable as his job sounds, he stuck with it for the entirety of his life for one reason and one reason alone: the value of a hard day's work. He came home every day, looked back on what he had accomplished, and felt satisfied with what he'd done. A person playing a retro game struggles to overcome a difficult part of a level and afterward, looks back on their accomplishment and feels that same sense of satisfaction.

While I am a person who really values the "hard day's work" feeling (I believe it must run in the family), a lot of gamers are really put off by all the extra effort that retro games require. This is an entirely understandable attitude to have, since most core gamers see video games as a means of escaping reality, and one that is notoriously stressful probably does not sound like a good way to wind down after a day at the office. But if you think about it, a game that is devoid of stressful situations is likely very dull. Where is the fun in playing something that does not force you to slow down, study your surroundings, and learn from your mistakes?

The Mega Man games are really not as frustrating as most people make them out to be, especially if you understand the rock paper scissors element of the gameplay. It's safe to say that if I am able to beat it without causing injury to myself, anyone should be able to. Things can get tough, but there is no obstacle within these games that is impassable, and each little accomplishment is a reward in itself.



The disappearing bricks in Heat Man's stage, for example, once made me shy away from his level entirely because I was never able to make it across them during earlier attempts. When I tried it now, it still took me a while, but I finally jumped to the other side of the chasm. And as I leapt, I smiled and thought to myself, "Wow.. did I actually do that?". Another example is in Air Man's stage, which had always been one of my favorites as a youngster. But I could never get past the areas with the moving platform and floating enemies without being knocked off a hundred times. Now I knew that I had to get the Leaf Shield beforehand, and it blew my mind how much more simple it made things. And I cannot stress this part enough: I defeated the beings I had believed were invincible growing up. It took time (as any epic battle ought to), but I won against them all. As you can imagine, it feels incredible.

Only through seeing Mega Man 2 to completion did I realize why so many people put themselves through the task of playing the classic Mega Man games time and time again. I know why these games are so highly regarded. I know that retro gamers are not just gluttons for punishment. Mega Man fans are in it for the emotional reward. They are people who get pleasure out of hard work, and the fact that it is just a video game is in no way a concern. The feeling of great accomplishment is still there, and as the overall difficulty of video games decreases to help usher in new gamers, it is a feeling that is rarely associating with gaming in recent years. Because of this, I too now say that yes, Mega Man is worth all of the effort you have to put into it.

If you are one of those people who are on the other side of the fence concerning tough retro games, I beg of you, please play Mega Man 2 and see it to the finish. Do not be frightened of it. Do not get frustrated over it. Do not deny yourself the absolute pleasure of conquering this game. Play it using save states, if you must. As it has happened to myself and all of the other gamers who are enamored with the little Blue Bomber, you too may just find yourself wanting more after the credits roll.


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76 comments | showing # 51 to 76

tsunamikitsune's Avatar - Comment posted on 09/30/2008 17:43
tsunamikitsune
Awesome first post. I have a really hard time getting into the Mega Man games, even though I love him so much. Maybe that's why I put more time into the Battle Network games instead....

Also, I love your pictures. :D
Edarios's Avatar - Comment posted on 09/30/2008 17:43
Edarios
I've been having a really hard time with this game, but once you die enough times, you'll get through it..

i beat all the bosses up to Wily's castle without even knowing there was an item shop (first mm game)

now im stuck in this freak's stupid castle, and i dont even wanaa attempt it anytime soon..
Sharpless's Avatar - Comment posted on 09/30/2008 18:40
Sharpless
@Ashley Davis
Yeah, I'm aware of MM1's suckiness. I just have this OCD thing where I'm always inclined to start at the beginning of a series. I wasn't really expecting it to make me feel better about the series. The games are what they are, and nothing will really change my stance about them, unless one were to go back in time and alter the games' development.

I do plan on trying to get save states working (they weren't before) and playing through them. In truth, I really want to like Mega Man. I think it looks awesome and I wish I could play it more happily. It's just so punishingly, unapologetically sadistic in its difficulty, Ashley... I just don't feel it's balanced, and that's what's keeping me from loving it. Sorry. :\
Sharpless's Avatar - Comment posted on 09/30/2008 18:41
Sharpless
Also, if I had a USB NES controller, that would help me enjoy it more. Keyboards suck.
Generic Dude's Avatar - Comment posted on 09/30/2008 19:02
Generic Dude
-D- GET EQUIPPED WITH DESTRUCTOID

Grats!

Also, picture No.2 is by far the most adorable thing you've ever drawn.
Tactix's Avatar - Comment posted on 09/30/2008 19:06
Tactix
Great write up and art!! <3 Yay for Ashley Davis!
ZekeThePlumber's Avatar - Comment posted on 09/30/2008 19:44
ZekeThePlumber
Your art is adorable! Congrats on rising the ranks and I'm definitely looking forward to seeing some more of your articles.

In closing, who the fuck is Ashley Davis?
Funktastic's Avatar - Comment posted on 09/30/2008 20:38
Funktastic
Awesome pictures are awesome . . . <3
ninjikiran's Avatar - Comment posted on 09/30/2008 20:50
ninjikiran
Well, megaman 9 is doable but the type of work involved in memorization is not really fun anymore. Not to me at least, and this coming from a guy who used to adore Ghost and Goblins for its difficulty and awesomeness(Best save the princess tale).

The skill involved in a game like this is mainly patience, I just don't have that "skill" anymore lol. Now back to getting that 75 zone trophy in WipeoutHD ;).
Zero Atma's Avatar - Comment posted on 09/30/2008 21:13
Zero Atma
I never really considered it "memorization" to be honest. Yes, there's a memorizing element to it, but it's not like playing a game of Memory. It's more of a pattern recognition, with some muscle memory and reflexes mixed in. The only time I've really made it a point to out and out memorize something in a mega man game is during rock monster fights, including the one in MM9.

I think good reflexes take you farther in a Mega Man game, though I do understand the memorization part people talk about. I just think it's a little more subtle.

Also, to those who say that the MMX games are easier, I'd respond that they CAN BE easier, but aren't easier by default. Try playing one without getting hearts to increase your life, or sub-tanks, or the armor upgrades. They're much harder that way, at least on par with the Mega Man games. The bosses are easier, when they're knocked down by their weakness, but they have more invincibility after being hit than Robot Masters, and frequently have pretty strong attacks.
Gen Eric Gui's Avatar - Comment posted on 10/01/2008 00:05
Gen Eric Gui
I love it when people complain about the "difficult platforming" in Megaman games. There is ALWAYS a way around any problem you could be having. MM1 had the Magnet Beam that made platforms wherever you wanted them to be, 2 had the Items that let you skip most of the difficult platform sections, and Rush was in every game afterwards. If you can't do a platforming section, just skip it! Most of the advanced players skip them anyway for speed runs!

Someone also commented that Megaman 9 is harder than 2. lol no. Megaman 9 is arguably one of the easiest Megaman games yet, because once you play it a few times it becomes pretty obvious that the game was designed to be done on speed and no damage runs, as opposed to the older ones where the enemies were often designed to hit you with no chance of dodging.
kadosho's Avatar - Comment posted on 10/01/2008 00:14
kadosho
I cannot disagree with this article. From start to finish, its something that many Megaman fans take to heart. And your example, of your grandfather is definitely something many will take away from this alone.

As of late, its been tough to find that type of dynamic many platformer titles used to carry. Sure now it may be enhanced graphics, but that alone does not make a game worth playing. Just being able to get past the first area alone is something worth sharing.

Plus Megaman II is a must own in anyone's library. Whether they are longtime fans, or newcomers; you owe it to yourselves to actually make it to the end. It is a great feeling, that sense of accomplishment, "you beat the game!"
How often do we get that opportunity these days?
(*note - in addition jumping like a crazy idiot may also occur) =D
vonrichter's Avatar - Comment posted on 10/01/2008 03:16
vonrichter
My how general gamer skill has atrophied over the years. It's SHOCKING to see people considering the piece-o-cake Megaman 2 (the easiest of the NES megamans) difficult or frustrating. Megaman 2, for it's time, is an easy game. The kind of thing even mediocre players could finish with a little practice. Nowadays it looks like people just want to watch cut scenes and mindlessly hammer buttons. Anything else sends them into spoiled whining crybaby antics.

C'mon people, stop being such lazy wimpy gamers.

Megaman 9 isn't even that tough. It's really scary that any game that is moderately challenging these days is "controversial". It's just plain absurd. If you are too chicken to play something that doesn't treat you like a little baby and requires a bit of effort and skill, then don't buy it. It's that simple. But don't ruin it for the rest of us who have been waiting for this day to come for so long.

I got out of gaming as the difficulty levels descended to something your 120 year old grandma can beat on the first try. Games like Megaman 9 offer that tiny sliver of hope for well-hewn gamers like me... they give us something to care about again, a challenge, something to feel good about conquering.

It's not just the 8-bit-style of Megaman 9. It's about precision control and reflexes. When you die it's your fault. 92% of modern games are sloppy affairs lacking this kind of precision and 1:1 ratio of player interaction. Instead they are 80+ hour repetitive fetch quests and cutscenes. Forget it. I just want to PLAY games, not act like a wimpy vegetable being force fed lazy filler. Give me tight level design over 20 hours of rendered CG cutscenes any day.
edeo's Avatar - Comment posted on 10/01/2008 03:21
edeo
@zero atma

What about the wall climbing ability? That seemed to make the bosses much much easier.
MatCD's Avatar - Comment posted on 10/01/2008 05:16
MatCD
I would equate the difficulty of the earlier Megaman games to something like a particularly hard riddle/ brain bender.

Coming up with the solution could cause you to rip you hair out, but solving it will make you feel like a genius.
CountingConflict's Avatar - Comment posted on 10/01/2008 07:25
CountingConflict
I <3 you Ashley... and Mega Man... of course.
Holyetheline's Avatar - Comment posted on 10/01/2008 12:33
Holyetheline
You've inspired me to give Mega Man 2 a try. I grew up playing the Megaman X games and beat most of them... but now I'm curious of their roots.
Hoss's Avatar - Comment posted on 10/01/2008 13:05
Hoss
very nice write up

i was the same way... i was such a masochistic child playing these games over and over but i didnt truly beat them all (yes all of them) until much later
burzumy's Avatar - Comment posted on 10/01/2008 17:55
burzumy
Really beating this topic to death. But clearly you've succeeded in validating the beliefs that the majority of the community already held. Pander much?

The whole premise of this piece is a farce - the intent to convince dissenters to look at the issue differently, but rather to reinforce a point of view in a audience that already agrees - like a Michael Moore film, you are preaching to the choir.

Now back to the 'OMG a girl!' and the 'You are so clever for agreeing with me!' comments.
Ashley Davis's Avatar - Comment posted on 10/01/2008 19:22
Ashley Davis
@burzumy: There are plenty of people in this community and in the overall gaming population who disagree with these beliefs. The comments you see here are not a very good indication of this, since there are most likely more fans out there than haters, but a lot of people do think that Mega Man games are frustrating and not fun. People like Mr. Sharpless up there are who I really wrote this for, and this article has sparked discussion from them in the community blogs, which is wonderful.

Anyway, thanks for being my very first troll.
OtakuMan25's Avatar - Comment posted on 10/01/2008 23:39
OtakuMan25
I just want to know who does the art for your articles! They are so KEWT!

~Otaku-Man
Conan-san's Avatar - Comment posted on 10/03/2008 13:15
Conan-san
Wha?

This is a load of ballony.

You know what's hard? Megaman without a robot master's weapon to use. Once you get that going, the game is a lot more simpler.
RAB's Avatar - Comment posted on 10/03/2008 23:45
RAB
this kitten has claws
Mr Television's Avatar - Comment posted on 10/08/2008 19:26
Mr Television
I really enjoyed this article. I recently had a crack at Megaman 9 and I love the feeling of playing it (and the music) so much it prompted my to buy a NES and play Megaman 2. I've nearly completed the game and my goodness I love the world, I love occupying it for some reason. It's Megaman's blinking when he's not moving, the occasional huge sprites (I love the dogs), the colours, and of course the wonderful music. I was an Amiga gamer when I was younger, not a console gamer, so I feel I missed out on this somewhat, but I'll be doing lots of catching up from now on.
Disthron's Avatar - Comment posted on 02/12/2009 03:12
Disthron
I must be on the other side of the fence becouse I can't stand games like Mega Man and Contra. It's strange, I'd always thought I could finish those kinds of games if I wonted to but never saw the point. I didn't understand it back in the day and I don't understand it now.

However I do feel a little more secure in that believe now due to my recent experience with Castlevania Rondo of Blood for the PSP. You see, that game is also to hard and I knew every time I died that the only reason I was still playing it was becouse it was a castlvania game. It was supposed to be good but the level of difficulty just killed everything that was cool about it. After I finished each level, I didn't get any seance of satisfaction or achievement. Because I knew that I wasn't really any better at working the controls or solving puzzles. I'd just memorized what I had to do to get through the game.

Then, to add insult to injury when I finally beat Dracula at the end, I didn't get an ending because apparently I hadn't found ALL the maidens that were scattered thought the castle. I did try to go back and find the other maidens but at that point the game had done it's dash, so to speak. The Castlevania fan boy in me finally gave in and I have not played the game since. I was so angry that I'd wasted all that time when I could have been plalying something good. I guess when I spend $99 on a game I expect to get some enjoyment out of it. I have not even picked up the disk agen to play Symphony of the Night, a better game in every way.

Needless to say, I don't think I'd get very fare in a Mega Man game. I don't have any Mega Man fan boy goggles to put on that will allow me to fight past the frustration.
Disthron's Avatar - Comment posted on 02/12/2009 07:30
Disthron
After reading through the comments I'd like to say this.

Ashley, I can understand why you had a good experience playing this game more than other people. I had a similar experience recently with Realms of the Haunting. I'd played that game for more than a decade and finally I beat the final boss and saw the ending. I had thought that that dam thing was impossible to beat and I was so exited when I finally conquered it. Now, the rest of that game was no walk in the park but if the hole game was as hard as that last boss battle then I wouldn't have kept coming back to it.

However, I just don't get why people who have not played the game before put up with how hard it is. I was reading the comment by Vonrichter and I think that people like that have it backwards. Games these days are not too easy, games back then were generally too hard.

It also really irks me how people go on about games like Contra and Rondo of Blood (probably Mega Man as well but since I've not played one for more than a few seconds I won't comment) needing skill to play. Zero Atma commented that he never really thought of it as memorization and for ages I didn't ether. It wasn't until I caught myself actually reciting the moves I needed to do in order to advance that the idea really crystallized for me. After that I thought about other games like that and saw the same thing. I can get through the first 2 levels of Contra ok not becouse the game suddenly gets more difficult but becouse that's as fare as my memory goes. That's as fare as I got before the frustration was too much so I put it down becouse the game gave me no reason to continue.

Vonrichter also make derogatory comments about game cut-scenes. While I'll partially agree that no one should have to watch bad cut-scenes good ones can add so much to the playing experience. Ironically, I can stand a game being a lot more difficult if I am engaged in the story. The story gives me the motivation I need to play it. If I'm engaged with the setting and the charecters I care about what happens. That's probably why I have not finished a lot of retro games becouse they were to hard and story factors so little into most of them that they may as well not have any.

I'm sorry if I sound very negative here, I really did enjoy reading your article. I signed up to this site just so I could respond to it. But this is something that I feel passionately about. It really bothers me when people say stuff like "hard is the only way to play". Because, you know what.... there are a lot of different people in the world, and not all of them have the same tastes.
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