I like to be scared. I don't mean quick leap out of my seat, unexpected knife being jabbed in my face, Scream 3 kinda scared. Those are cheap thrills, and while I'm never one to condone cheap anything, there's another kind of scared I particularly like. I think of this specific genre as the WTF genre. Fine examples include Event Horizon (WTF is going on with this ship?) and Poltergeist (WTF is going on in my house?).
What does all this have to do with games? Well, since I am a rabid devotee of the genre, I am finding more and more that the best WTF horror stories on the market are happening in games instead of on the big screen. Series like Fatal Frame and Silent Hill have me playing in the dark and staring at my closet door with momentary unease. Even first person shooters have gotten into the mix, first with F.E.A.R. and even moreso with the upcoming Bioshock. It makes me truly consider that games could be the ideal medium for the best of the horror genre.
I think I was made a horror fan around age 8. I blame Ridley Scott for making superlative films like Alien. At that time, gaming was a lot more about simple, straightforward fun and getting a high score, and it accomplished that goal beautifully. In the meantime, the horror genre enjoyed its golden era with films like The Thing, The Shining, The Exorcist, and Hellraiser. There was little to no sign of horror in gaming on the horizon, and with such amazing offerings in theatres, there didn't need to be.
In 1996, both PC and console gaming had major entries that put horror gaming on the map to stay: Diablo for the PC and Resident Evil for the Playstation. The term "Survival Horror" was born from the latter, and some players had clearly discovered a whole new way to experience fear -- one that had nothing to do with the theatre experience whatsoever. As the quality of mainstream horror films lessened, the presence of horror in gaming continued to grow and branch off into its own subgenres.
In 1999 Silent Hill changed the scene of horror gaming yet again, creating a slight deviation from the genre Resident Evil had created. Although never specifically named, this is when WTF games were born. Eternal Darkness rocked the GameCube in 2002 with its clever "sanity meter" measuring your descent into the world of sweaty, hallcinogen laden madness. In the meantime, The Ring hit theatres, making the first major impact on American horror in some time and setting off a craze for Japanese cinema. It wasn't long before this influence was showing up in games too.
The timeline is pointing strongly in one direction: horror games are outdoing horror films by a landslide in quality. What's the reason? Perhaps games allow for more detail in the storyline (twenty gameplay hours sure beats two in the theatre for building an engaging story). It also helps that games do not require brand name talent to be taken notice of. Thankfully, we are not being forced to endure such high quality game titles as Texas Chainsaw Massacre: The Beginning.
Last but not least, horror games allow us to take a more personal role. Instead of watching the drama unfold, we become a part of it by interacting through a character's point of view. Both Silent Hill and Resident Evil have inspired their own films, and while they aren't quite winning statuettes just yet, its perfectly plausible that games may come to inspire and fuel the genre in a way it hasn't been fired up in some time. It does beg the question though: Why aren't the films able to generate the same powerful reactions the games did, even though they are telling very similar stories? What do the games have that films can't seem to capture?
I also agree that the horror film is dead, no pun intended. The Hollywood system keeps pumping out crap and don't take the time to make sure it's quality. If it makes money, fine by them, that's how the system works. I'm a senior screenwriting student at Columbia College of Chicago and was going to primarily do horror film as I feel that I could take the time and possibly do some justice for the market. That was until earlier this year when I had one of those oh so great epiphanies that deem that video game writing is my true destination. And I agree.
Horror's greatest medium is in the video game realm because it is interactive and puts you smack dab in the middle of things. I do like a good chunk of the horror games, even the ones you mentioned. They creep me out alright and at moments scare me, but when they use the same "throw the cat at the screen with a loud noise technique" I get a little disappointed. That's not fear. It startles you and makes you jump, but unexpected loud noises generally tend to do that to most people, at least from what I've seen. People love to get scared. That's why they go to the movies, haunted houses, and play video games. It's a safe arena for them to do it in and only have somewhat of a chance to get harmed psychologically instead of physically. What I want from a game is fear and for it to be coupled with dread. I want to "not want" to go into that room because I'm too freaked out to do so. One game that did that recently was Condemned on one of the later levels in the basement of the serial killers house. I dreaded going around each corner. I didn't like most of the game, but it had its moments.
Anyways, video games are the avenue for fear and now that gamers are becoming more mature and we're seeing more adult oriented games there will be a lot of area to have some damn good horror to scare the hell out of us and I hope to contribute to that.