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Are gamers helping to over-standardize the industry? photo

Ask any hardcore gamer what they think about the games industry's tendency to rehash and follow the latest trends with no thought to striking out, and you'll likely find that most of them will be against such an idea. A vast majority of them will demand that we have too many Halo clones, too much exploitation of the cover system, and too many sequels.

However, when I line that viewpoint up with a number of the most common demands and complaints concerning the latest game releases, something isn't matching up properly. On the one hand, there is a crying out for new ideas and videogames that aren't afraid to buck trends. On the other, I see a mindset that only seems to encourage a gray sludge of indiscernible titles that might as well be conglomerated into Gears of Halozone: Guns of the Bio Fantasy XIII.

We accuse the games industry of lacking inspiration, but are we too so uninspired and imaginative that we cannot be pleased with new things ourselves? Are we part of the problem?

The trouble with gamers is that they are like anybody else, and we as a species tend to fear change. Just look at Resident Evil 5 and Killzone 2. Two games that, as far as I'm concerned, do very little wrong with their respective input and control schemes. However, many have complained about the "broken controls" for both of these titles, even though both games work perfectly -- but very differently. Capcom wanted a deliberately restricted inventory and method of combat in order to raise tension. Guerrilla wanted a lagging input in order to create the illusion of weight and produce a more methodical pace. As a means to an end, both Resident Evil 5 and Killzone 2 worked perfectly. They became exactly what the developers wanted, and that is commendable.

However, most of the complaints revolving around these two games have been focused on the controls. Of course, just because something is new, that doesn't mean it's automatically good. One cannot simply ignore that RE5 and KZ2 simply won't meet the personal preferences of some. However, what are the alternatives? A game that basically controls like Gears of War and a game that basically flows like Halo, respectively. That is ostensibly what the complainants want from these games. Just another pair of titles that fall into comfortable trends. 

Neither RE5 or KZ2 are "broken." They both work perfectly fine. They require patience and practice, certainly, and that's where I think a lot of gamers are getting hung up. They want instantly intuitive experiences, but the only way for a game to be intuitive is for it to become standardized. A game that bucks trends ought to take some getting used to. That's the way unique things work. However, if you turn Resident Evil 5 into Gears of War, you can bet your life that complaints would quickly arise claiming Capcom was just ripping off other games and didn't try to be unique. It's a no-win situation. 

Sticking with Killzone 2, one early complaint arose among gamers when Guerrilla confirmed that there would be no co-op in the game. Co-op is enjoying something of a revival recently, mainly thanks to the dominance of online gaming, and a great many titles have included the option, some of them even making it the central point. However, when Guerrilla chose to eschew Killzone 2 in favor of a strictly single-player campaign, people bitched. A few said they wouldn't be buying the game without co-op. Many expected it to be there, as if it were a required feature. 

Quite why we need every action game to feature co-op when there are already plenty of great co-op experiences to choose from, I do not know, but this is a fine example of what I'm driving at when I ask if we're helping to over-standardize the industry. Calls for co-op in every FPS or action game that comes out serves only to devalue the truly great co-op experiences, to help them get lost in the shuffle as every developer crams in some token two-player modes. What should be an inspired and surprising extra feature is now an expected requirement for a great many people, and that serves only to get in the way of unique experiences, not to mention stretch already thin resources as developers force in extra features just to keep demanding gamers happy. 

Let's take another example and look at BioShock. In 2007, 2K Boston created a fantastic single-player FPS that resonated with a great many people and provided one of the most enjoyable story-driven videogames to have been released in recent years. However, despite providing a fantastic single-player experience, there were still complaints that the game needed multiplayer in order to be worth their time. In fact, it seems almost a given that multiplayer will be a part of BioShock 2, even though we already have Halo 3, and Killzone 2, and Gears of War, and Call of Duty, and Unreal, Quake, Far Cry, even a crappy and forced bunch of online modes in F.E.A.R 2. Just game after game with a token frag fest thrown in.

Don't get me wrong. I don't think that "innovation" is particularly important, at least not when it comes at the expense of fun. What matters is that you do something and do it well, whether it's new or not. However, we as gamers thirst for fresh ideas, and love to see some inspiration in a game, while at the same time we have come to expect things that should never really matter so long as the game is good. Co-op, multiplayer modes and instantly familiar control schemes have become obligatory, and woe betide any high profile game that does not fit into a neatly shaped pigeon hole. 

There is no real solution to this issue. As I already stated, it's human nature to shy away from things we're not used to, and to criticize anything that doesn't have familiar and comfortable features. However, the next time you complain that something doesn't have co-op, or that there's no token "capture the flag" mode, or that you have to get used to the controls, bear in mind that this industry is already too afraid to break from tradition. Let's not make it even scarier.


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71 comments | showing # 51 to 71

Magnalon's Avatar - Comment posted on 03/17/2009 21:25
Magnalon
I agree 100%, Jim. IMO the Killzone 2 complainers are far worse than the RE5 ones. Killzone 2 was fine when I picked it up the first time and fine when I continued playing it. If everyone has the same controls, and some are better than others; that's your own damn fault. It's understandable that RE5 newbs would come in and knock no run and gun. With 90% of the Earth's population playing COD4/WOW and Halo 3, you had to see it coming.

By the way, the RE5 inventory system is amazing. I've gotten it down to a science. Memorize everything you have; quickly tap Y to check it in half a second, keep running, and quickly combine things when necessary. It's really intense, a ton of fun, plus you get satisfaction while doing it. Great experience.

@Loogibot
I won't knock on The Conduit, because I want it really bad, but calling it Game of the Year material based on anything we've seen is pushing it a bit too far. If it comes close to what MadWorld offers I will eat my hat.
notdryad's Avatar - Comment posted on 03/17/2009 21:25
notdryad
@Loogibot

Sure, you'd be right if the gameplay trailers didn't scream generic and the game didn't look like the same thing I've played many times over in other games. It'll probably be a Wii game worth buying, but treat it as it is: generic.
Loogibot's Avatar - Comment posted on 03/17/2009 21:46
Loogibot
@Magnalon
Sorry, I was pushing it a bit too far there. Actually (despite my best efforts, apparently I failed...) I was being sarcastic. I want it badly too, and I'm hoping that it'll be a good game. Haven't played Madworld yet, but save me a piece of that hat just in case.

@notdryad
I must admit, The Conduit doesn't look like it will bring anything new to the FPS genre, or probably games in general. If I remember correctly, a trailer I watched a while ago showed enemy NPC standing directly in front of the player, without budging or reacting. That concerns me, but it doesn't define the game enough. Who knows, maybe it will be the generic copy&paste shooter that we've played a ton of times, or maybe it will be a GotY contender. All I'm trying to say is that we haven't played it and haven't experienced what its got to offer, if anything at all, to call it out so soon. But then again, I have been known to be notoriously optimistic...
de BLOO's Avatar - Comment posted on 03/17/2009 21:59
de BLOO
fuck, why is everybody so smart!!! I would try to add, but some people more than likely already said what I was gonna say... probaly better too.
CBunn's Avatar - Comment posted on 03/18/2009 00:53
CBunn
I still don't buy that "feeling of weight" thing about Killzone 2. It's probably some rendering lag. Or they are just stupid, deliberately adding input delay. If I press a button, I'm pressing the trigger, not activating an animation of a gun shooting. I'd play final fantasy if I wanted disconnected actions.

But if someone enjoys it, good for them, I have less options for not liking it. It doesn't make me better than anyone if I think this or that game isn't as good as someone think it is. And still everyday I see posts that sums up to "This game is crap", said with an air of superiority

Apart from that, I do enjoy new stuff, like noby noby boy. RE 5 controls don't seem any different from RE 4 controls, and I never had problems with those, apart the hassle of using analogs to aim (that's why I think RE 4 Wii is waaaay better than the Gamecube or PS2 versions)

I try to meet some compromise. you can't bet all you hard earned cash into every weird game that comes out. Sometimes they are just gimmicky, like pixeljunk eden. I tried the demo for 4 times, and couldn't see anything past jumping and shooting webs. Yet I still play PJ monsters.

Lately the new cool thing to do is bash Bioshock 2 multiplayer. Really? the game isn't even out, we barely have information on it, and people are sure that they fucked the game up. I'm a sucker for split screen co-op, and I love the idea. Maybe it will suck, who the fuck knows? RE 5 is a blast with my brother, and I always thought that being alone in re 4 was a good thing.

Hmmm, maybe I should have posted in the cblog instead of ranting here
mistic's Avatar - Comment posted on 03/18/2009 01:59
mistic
Great stuff Jim, I've been wondering about it too lately, especially since I was initially one of the people saying I wouldn't get KZ2 due to it not having co-op, but that's more due to me playing most action games that do have co-op together with my mate, so I'll chose a co-op-game over a non-co-op game any time :-)
stray's Avatar - Comment posted on 03/18/2009 03:43
stray
I'm betting the Wii is going to get alot more innovation in '09 and '10 if just for the fact the userbase can't be ignored by all the big publishers. It's already starting to get alot more really good (albeit somewhat quirky) titles, but I don't see FPS games doing too well on there anytime soon. Never really know, though, Goldeneye was on a Nintendo system.

Not a big shooter fan, personally, but when I do get an itch to play an FPS I'll usually try to pick it up used or on the bargain rack. Meanwhile, original or genre redefining games like Valkyria Chronicles are day 1 purchases for me new. If nothing else, I'm voting with my wallet as much as I can.
Sexualchocolate's Avatar - Comment posted on 03/18/2009 05:40
Sexualchocolate
I have a friend who literally FEARS change. He took hours to get into COD, finally learning to love it.

However now he will not play anything that seems too different to COD. He had a quick go on Killzone, got 2 deaths without a kill and gave the controller back. I had to change the controls to be as close to COD as possible for him to have another go.

He plays Forza on our mates errorbox (he has two on top of each other, loves that RROD) and when i stuck GT prologue on for him he spent half an hour in the (excellent) control mapping screen tweaking the controls to be exactly like Forza.

I just got Socom last night, he will not like that, I'm sure of it. I love it.

I personally embrace change, I love it. if i get a game and it's too much like something else i'll definitely trade it in once I've blazed through it. I think the way Fallout 3 was pretty much a skinned Oblivion totally ruined it for me.

we all need to embrace change and try new games and genres. I personally find the PSN to be brilliant for that. I'm not into fighting games, but got SSFHDR, Noby Noby Boy (WTF), Flower (brilliant), wipeout HD (never been into sci-fi racers but WOHD is awesome!)

I Like to keep the best of each genre in my collection and trade anything else in)
junglistgamer's Avatar - Comment posted on 03/18/2009 06:14
junglistgamer
I can totally see Jims point that we don't need to have standardisation of control schemes and that variety is definitely a good thing. However i do have genuine concerns with both the control scheme of RE5 and the lack of co-op in Killzone 2.

First off, RE5. The control system is definitely not 'broken' in the slightest, i never felt frustrated with it or dissatisfied. I think my problem comes with the focus of the game on an almost entirely action orientated format. I don't have a problem with having to stand still to shoot, but the game felt like it was trying to force tension on me with it's control scheme rather than through the level design and enemies that i faced. I couldn't help but compare it to my experience of playing Left4Dead where i still felt that tension and fear but could still move in a fluid and intuitive way. It's not that RE5 isn't a good game, i'm very happy with my purchase but i just felt that it was shackled to the older control scheme and certain survival horror tropes whilst still trying to offer an action experience.

Killzone 2: Again, i totally agree that not every game has to have co-op. I'm a big fan of the FPS genre and i've played plenty of games such as Medal Of Honour: Airborne or R6: Vegas 2 where i've not lamented the lack of co-op in the slightest. With Killzone 2 i still feel that lacking co-op is a valid criticism when the vast majority of your time in the game is spent with an AI buddy in tow. There were countless moments where i felt like having a co-op partner providing cover fire or watching my back would have added to the tension of the game and the experience of being in a chaotic warzone under constant fire. That's not to say that the game suffered because of the lack of co-op, just that i think the experience would have been enhanced by it.

These aren't meant as attacks on two great games that i thoroughly enjoyed and i agree with Jims overall point that we don't need to standardise our gaming experiences to assure the quality of individual titles. I just think it's important to draw a line between coming to a game with preconceptions and having a misplaced sense of anger that those preconceptions weren't fulfilled vs actually playing through a game and genuinely feeling that something was missing or not done as well as it could have been.
nintendoll's Avatar - Comment posted on 03/18/2009 08:34
nintendoll
I definitely agree that multiplayer keeps being thrown into games that don't need it.

Why would a game like Bioshock even need multiplayer? Part of what made the game great was the feeling of isolation. Condemned 2 was another game that just tacked on a completely unnecessary multiplayer. A good story-driven game doesn't need that.

I personally don't like Killzone 2 not because of the controls, but just because I don't really like shooters in general. Hell, I didn't even like Gears that much. I play shooters strictly for the multiplayer most of the time, but that doesn't mean the game is bad. Just not my personal preference. I think some people need to learn that difference.
Rational Animal's Avatar - Comment posted on 03/18/2009 08:41
Rational Animal
Bravo, Jim...masterful journalism here.
notdryad's Avatar - Comment posted on 03/18/2009 09:53
notdryad
@MotoBurn

If it ain't broke, don't fix it. First and foremost, the video game industry is a business and businesses want to make money. The easy way to make money is to rely on what works and what works is making clones of incredibly popular games.
NateT's Avatar - Comment posted on 03/18/2009 11:42
NateT
The goal is to make money and innovation is risk. I have seen innovative games flop because the innovation was not what people wanted. For every Bioshock there are three games in the crapper for going too far outside existing formulas.

This is not unique to gaming either. It is true for many industries that have short product lifecycles, everything from home electronics to toys to clothes. Yet you never hear fashion mavens talking about if they are stifling designer creativity. They, like hard core gamers, are demanding customers that sometimes have contradictory wants. They live with it and so should we.
silvain's Avatar - Comment posted on 03/18/2009 13:57
silvain
I find it massively ironic that you're using an argument to slag the mindset against change and differentiation and applying it to two sequels. At least one of them, RE5, didn't change from RE4.

Can't you see how you've already fallen into the same trap?
Jim Sterling's Avatar - Comment posted on 03/18/2009 14:33
Jim Sterling
Not really, because the article already clearly states that innovation is not important. The article attacks the attitude AGAINST change. It doesn't say change is paramount or crucial.
Jumbo's Avatar - Comment posted on 03/18/2009 16:58
Jumbo
Why stop at co-op and cover? What about first person perspective and shooting mechanics? Or 3-D graphics? Or game design that is little more than "player kills bad guys, maybe solves a stupid puzzle or two, player kills more bad guys". We should be in a creative golden age right now, but instead we're in a creative rut. And gamers are the ones at fault. They buy this stuff. The companies go where the money's at. If you want games that think outside the box, buy them, tell your friends to buy them and don't buy the cliche'd and derivative games.
Jidai Geki's Avatar - Comment posted on 03/19/2009 04:50
Jidai Geki
I disagree on Resident Evil completely. Wanting to try a different control system that builds up tension is fine, if you have tension in your game to start with. Shame that there's none at all, and it's compounded by retarded PS-one-throwback control decisions (the machete springs to mind). I'm not saying I want Gears of War with zombies, but a more flowing, intuitive control system would have improved the game no end.
junglistgamer's Avatar - Comment posted on 03/19/2009 06:53
junglistgamer
I disagree with the sentiment of some of the posters on here who seem to think that gamers have a responsibility for evolving the medium. If people like a game that fits into a certain genre or formula that they enjoy then they aren't part of any problem, they are just gamers playing the games they want. No gamer should ever feel obliged to 'support' an element of the games industry unless they are providing an experience the gamer in question enjoys. I buy the games i want to play, not the games that others tell me i 'should' be playing. Gears 2 and Halo 3 sell well because they are fun, enjoyable experiences that a lot of people want to take part in. Also, truly excellent games usually achieve some level of success. Bioshock did well enough for it to be worth investing in a sequel, the orange box sold well and for downloadable titles so did braid and castle crashers. Yes there have been unfortunate developments, the demise of clover studios, the potential for Prof. Layton sequels to not get released in the west and so on but these are profit making organisations. Unless you yourself are willing to go out and start making 'innovative' games on your own time and distribute them at your own expense with no reasonable expectation of making money then you are a hypocrite for slagging off an industry which refuses to do the same.

So y'know what, i'll start buying art games, obscure JRPG titles and so on as long as everyone else agrees to go out and buy shitloads of RTS titles for the PC. Or maybe you could all buy up old copies of the Mechwarrior titles, spend some money on bringing back that series that i used to love when i was a kid. Maybe we could start a big hippy commune where we vote for what game needs support and then levy a tax to make sure it's sales are high enough to warrant sequels. Y'know what else, i used to love Poppets brand chocolate coated raisins but i can't find a pack to save my life, anyone out there gonna join me on that little campaign?
Pangloss's Avatar - Comment posted on 03/19/2009 11:52
Pangloss
Everybody likes to think of themselves as open to, or even eager for, change. This includes a vast majority of people who are in fact unprepared for the very radical paradigm shifts they clamor for.

Indeed, sometimes the very people in the gamer crowd who cry loudest for innovation also cry loudest when it is actually delivered.
NateT's Avatar - Comment posted on 03/19/2009 15:11
NateT
@Motorobo

I was speaking from the consumer's perspective, not the producers. Jim, if I got his argument right, was talking about how gamers’ demands stifle innovation in what is a creative product, like clothes. While I know there is a tremendous amount of technical skill that goes into a game, it is, in the end, an Art and not a Science, an exercise in creativity where good mechanics are necessary for a final creative vision, much like fashion.

This being said CONSUMERS of fashion have demands themselves, from the basics to color to form to uniqueness to how it makes one feel, etc. which are often contradictory, much like the demands of hard core gamers. As long as innovation and new experiences is part of gamers’ demands, it will show up in games.

All in all I am saying we, as gamers, should be demanding consumers, as opposed to worrying if we are too demanding.

I would also dispute your assertion that creators of fashion create demand. Fashion, like autos, electronics, or games, more often than not do not fulfill a need (an inherent demand), but a want. Fashion designers through design or luck develop a following by satisfying a clientele’s wants.
DUGDAWG's Avatar - Comment posted on 03/19/2009 15:47
DUGDAWG
Good read, Jim. On one hand, I feel that game developers shouldn't conform to the norm so that all games start to look and feel the same. But on the other hand, there are certain developments made in video games -- call it progress, if you will, that I think shouldn't be overlooked.
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