Raise your hand if you found the best part of Realtime World's now-deceased APB to be the character creator. Yeah, thought so.
Lead character artist Jimmy O'Ready, who has previously worked on games like SSX (Can you see the similarities now?), was met with similar praise. He's recently opened Montynero Characters and Montynero Concept Art, which are based out of Dundee.
With any luck, he can help other studios execute a similar style with their games, and perhaps the arguably best component of APB can live on through future titles. "Montynero is positioned to provide the highest quality of characters, concepts, and expertise for all game types, anywhere," O'Ready commented.
APB's lead character artist opens new start-up [GamesIndustry.biz]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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@Darckcloud: Agreed. Felt like the game was out for a month or something before it exploded.
Lemme guess...14? 15?16 is the highest I'll go. If you're above 17 I'll just have to cry for humanity.
as for popularity via rude factor, scribble, xzyliac, im 20, not that it matters. just go cry for that humanity now.
furthermore: will never say first again for the sake of losing all my internets.
i leave with saying i am indeed sad panda, or son, i am disappoint.
fuck. to many memes lateley. some dtoiders got mad that i brought it here.
Hope this venture becomes a success for him.
If there was one thing I could complement about APB, it had some superb 2D/3D artwork. I'm very glad to see that they got back on their feet quickly.
As for the character creator, face and body shapes were actually pretty limited, even though designs were pretty cool.