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Answers to my 'in the moment' Mass Effect 2 questions photo

Can't get Mass Effect 2 out of your head? I can't either. I have questions, all of which tickle me, compel me to prod. But they aren't about what happened in the game. Instead, I wonder about its characters, its genre and possible DLC.

With tons and tons of swirling thoughts, I approached EA about doing an interview. I didn't ask many connected questions. That wasn't the point -- I wanted to learn more about what was in my head at that second, those hungry beasties filling my skull.

Wish granted, the game's project director Casey Hudson unwittingly satisfied my desire to just know more in the moment -- to know more about those curious flashes when Shepard talks to Thane, how BioWare defines Mass Effect 2, and the exclusion of a same sex relationship. Spoilers abound.

In brief: Mass Effect 2 is an excellent, brutal game. The cinematics, oh-so-sweet, draw you in to an unmistakably fantastic sci-fi universe where all, oddly, doesn't seem possible. Threat of invasion, a galactic collapse, hangs thick in the air. But here you are, as Commander Shepard, fighting against what seems to be inevitable defeat.

You will create meaningful relationships. You may then watch that person die. You will make decisions that don't straddle strict moral lines. You will decide how Mass Effect 3 plays out.

A departure, Mass Effect 2 features stop-and-pop above all else. You'll slide from cement column to bullet-chewed barrier, ducking laser fire, escaping death by, of all things, placing your back away from its red hot menace. The mechanics are tighter, much more focused on what the great third-person shooters like Gears of War have been refining, tuning, and evolving. You have less biotic attacks, less need to order squad mates, and a unique-feeling weapon you've become comfortable with.

It's an action game. Or is it still an RPG? You'll still be traveling the galaxy at will, collecting EXP, interacting with others, molding an experience for your own Shepard.

"There’s been a lot of discussion about what genre of game Mass Effect 2 is, what it was meant to be, and whether it satisfies expectations of different genres," Hudson told me via e-mail. "To be honest, we don’t really design our games from the standpoint of what’s expected of a given genre.

"Our only goal is to create the very best games we can make, by learning from what we’ve done and evolving our approach. At BioWare we think of a great RPG (or in fact any game) not as a list of traditional features, but as design pillars that allow us to redefine our concept of an ideal game.

"These pillars are things like intense combat, the freedom of exploration, rich non-linear storytelling, and compelling character development and customization. Our most recent games, Dragon Age: Origins and Mass Effect 2, show how this flexible approach can capture very different experiences that each work on their own merits."

Mass Effect 2 an RPG -- but it doesn't matter so much how it is defined, according to Hudson. Its building blocks are what really matter.

One of those blocks, a pillar, is the combat, which has seen a massive streamlining since the original. I think of Mass Effect 2's combat as a rebuilding effort because of all the various tweaks, fixes, and stripped mechanics. Hudson disagrees.

"The 3rd person shooter style of combat in the original Mass Effect was quite well received," he said, "so the combat wasn’t rebuilt so much as it was tuned and polished. For Mass Effect 2 we improved everything about how combat works, with an improved cover system, more precise aiming and weapons, smoother movement, and more active use of powers. "

But there's no denying that Mass Effect 2 is a snappier affair. It's easier to find missions now, and they're quicker to end. The UI begs you to move in the right direction. The game now forces confrontation after key scenes.

"This was another area where we looked at places where people encountered roadblocks in the original game, and made sure there were features that made those things feel more natural. 

"An example is the general flow of information about what missions or activities are available for you to do next. By adding Yeoman Chambers and an email system, we had a few more ways to fluidly communicate things about where you can go and what you can do. This kind of small improvement was made in countless aspects of the game, making each detail feel like more smoothly integrated into the whole."

Part of that whole are the characters. You're on a suicide mission that requires the most talented people to see it to completion. One of those is Thane, a space frog with a mean history who offers some of the most spectacular dialogue.

When you start delving into the frog, the screen flashes. He moves his eyes rapidly, blinks with two sets of lenses with matching speed, recalling events, dredging up memories from a past he doesn't seem comfortable with. Miranda doesn't do this, nor does Jack or Grunt or anyone else.

Hudson disagreed that Thane does things differently because the goal was to make each character's story and interaction unique.

"I’m not sure it’s that Thane in particular was different, but rather that each character offers something quite different from the others.

"For example, Samara has a unique point in her story arc that can offer new powers and a wild little story twist.  Subject Zero has an interesting hook in her romantic relationship that many people may not know about, and once you learn her backstory you’ll likely warm to her quite a bit versus your initial impression of her. We try to make each character offer very different aspects in both gameplay and story."

One story that I didn't see in the game was Legion's, a Geth that can apparently do more than his brethren and operate outside of their typical parameters.

Because I missed him I assumed that he was something of a hidden character, a minor piece of the Mass Effect puzzle that wouldn't do much for Mass Effect 3. He will, though, according to Hudson. But there's a small catch embedded in his message about Legion's importance -- the team will keep tabs on which characters people are using the most in their playthroughs.

"We’re deep in spoiler territory, but yes, he’s a significant character even though he’s totally optional.  As with all characters, your decisions regarding Legion will carry forward into the next game. One thing we’re going to keep an eye on is how people make use of each of the characters in Mass Effect 2. That will influence our decisions on the importance of those characters in the ongoing story into Mass Effect 3."

I'm pretty sure you can't romance Legion, despite how terrible your face looks, and I'm certain you can't romance a character of the same sex, unlike in the previous Mass Effect or even other BioWare RPGs of late.

Hudson didn't tell me why the team opted to not include this option in Mass Effect 2, but he did say that the option will come back in Mass Effect 3 -- if you laid the groundwork for it in the original game.

"In Mass Effect, as a female Commander Shepard you could have a romance with the female-looking yet asexual asari, Liara. That love story will continue into Mass Effect 2 (and Mass Effect 3) if you had started it in the first game, though things will be a bit rocky between you this time around because you’ve been away for two years.  You’ll be able to conclude that story with Liara in Mass Effect 3, though keep in mind that your romances in Mass Effect 3 will have an impact on how that plays out."

Indeed. And while we're waiting for Mass Effect 3, there's always Mass Effect 2's DLC.

"We actually have a pretty long campaign of various types of DLC currently being developed. It will cover the whole spectrum, from free items and content all the way up to several-hour adventures. We’ll be announcing some of the first bits soon, and one of the places you can find news about upcoming DLC is in the Cerberus Network panel on the start menu of the game."

Bring it on, I say.








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36 comments | showing # 1 to 36
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Dennis Grapsas's Avatar - Comment posted on 02/09/2010 18:41
Dennis Grapsas
As long as there are more than 15 DLCs for this amazing game then I'm a satisfied chap.
NateT's Avatar - Comment posted on 02/09/2010 18:47
NateT
Jack (Subject Zero), is perhaps the harest chracter to really warm to, even with knowing her backstory.

It was Miranda who I thought I would not like (except her curves), but her backstory was endearing in its way and I really warmed to her as a charcter in the end.
The White Light's Avatar - Comment posted on 02/09/2010 18:49
The White Light
Very interesting interview. I'm curious though as to how you missed Legion. In my game, it appeared that you HAD to pick him up in a story mission, and it gave you a very distinct option to keep him or get rid of him.
Tubatic's Avatar - Comment posted on 02/09/2010 18:50
Tubatic
BOOM!

Excellent interview!

I'm starting to wonder how common it is to miss a character: On my first play through, I ended up not picking up Thane. There just wasn't "time" before the conclusion.

Oh man... now I'm wondering what the special thing about Jack is, and also feeling a little bit bad about kinda sorta betraying my relationship with Liara...

Cant' stop talking/thinking about this game.
NateT's Avatar - Comment posted on 02/09/2010 18:53
NateT
@ The White Light There is a story option where he won't appear as a character. My guess is that Brad took that choice.
HEL105's Avatar - Comment posted on 02/09/2010 18:55
HEL105
I ended up liking Jack. Anyone would be like her, given her life, and once she warms to Shepard, I genuinely had one of those "awwwwww" moments.
Zeta Crossfire's Avatar - Comment posted on 02/09/2010 18:56
Zeta Crossfire
ME2 is my number 1 favorite game atm, I can't remember any game that has given me that much enjoyment.
Infamy's Avatar - Comment posted on 02/09/2010 19:06
Infamy
@Zeta, same here. 2 playthru's so far, together around 7 hours, and that's only with my Infiltrator. I plan on playing all 6 classes as well as making a FemShep to romance Thane up.

ME2 = GOTFY
Infamy's Avatar - Comment posted on 02/09/2010 19:07
Infamy
@Zeta, same here. 2 playthru's so far, together around 70 hours, and that's only with my Infiltrator. I plan on playing all 6 classes as well as making a FemShep to romance Thane up.

ME2 = GOTFY
Infamy's Avatar - Comment posted on 02/09/2010 19:08
Infamy
Wow I fixed 7 to 70 hours and somehow it double posted. GG
coldalarm's Avatar - Comment posted on 02/09/2010 19:13
coldalarm
Heh, I found Mass Effect 2 to actually be quite underwhelming. It wasn't bad, but I can't get the energy to pick it back up again.
Found it funny how they avoided the same-sex question, though. I think they've found themselves under fire about it a few times now.
Good interview, though! I'm also rather surprised you missed recruiting Legion - they were right though, he's a somewhat "important" character.
Necron117's Avatar - Comment posted on 02/09/2010 19:32
Necron117
Bioware is awe inspiring.
driveninhifi's Avatar - Comment posted on 02/09/2010 19:54
driveninhifi
The ME1 love interests were implemented horribly in ME2. Liara was easily the worst part of the game.
If by rocky he means "your relationship has absolutely no impact on your possible interactions with Liara at all. By the way, we're changed the character in ways that don't make sense since we're not telling you anything. Plz buy comic book." then yes it's true you can continue. It really was done quite poorly.
The rest of the game is great, though.
Tubatic's Avatar - Comment posted on 02/09/2010 20:04
Tubatic
@driveninhifi

Dude, they explain that in game if you keep talking to her and doing things. I won't spoil but... its been two years! And your relationship was like, what, about 2 months long? Time changes folks mate, and Liara had some amazing character progression.
SASUGA RIVAL's Avatar - Comment posted on 02/09/2010 20:07
SASUGA RIVAL
This game is so fucking good... so fucking good...

I'm playing it through again. I like, NEVER play a game a second time.
SASUGA RIVAL's Avatar - Comment posted on 02/09/2010 20:11
SASUGA RIVAL
BTW I wonder how a past relationship with Ashley would be affected by a relationship with Miranda.

YOU SHOULD HAVE BELIEVED IN ME ASHLEY! WHY!!!

Also, cat fight?
trueb7ue's Avatar - Comment posted on 02/09/2010 20:38
trueb7ue
so glad i (as many are) that Tali was a romance option..

I didn't like Ashley at all, in fact I got her bitch ass killed on Virmire.

Maybe on my 2nd playthrough I'll romance Jack, her tender side was pretty adorable.
Maniac's Avatar - Comment posted on 02/09/2010 21:02
Maniac
Wait, so those of us who hooked up with Liara in ME1 and then hooked up with someone else in ME2 will end up missing out in ME3?
SASUGA RIVAL's Avatar - Comment posted on 02/09/2010 21:18
SASUGA RIVAL
@trueb7ue

I liked her cause she had a strong will. That's why I went with Miranda and Ashley cause they were strong women but also had their tender side. Unlike Morrigan from Dragon Age who was 100% cunt through and through.
loki d20's Avatar - Comment posted on 02/09/2010 22:35
loki d20
**SPOILERS**

If you talk to Thane as a female Shephard, they explain it's a racial thing. Not sure if it's the same with a male Shephard. Perfect recall of memories is what it is, so when his eyes glaze over and he describes a previous memory, it's exactly what he was processing at the moment it happened.

The one event he recalls vividly is important because it was his wife that stood in front of his target those many years ago. A somewhat important thing to know if you pursue a love interest with Thane.
Sotanaht's Avatar - Comment posted on 02/09/2010 22:58
Sotanaht
There were honestly very few faults I found with this game so far, but the most prominent has something to do with the ME1 character interactions. The Liara thing was very poorly done, yes, but it would be nice if Bioware had thrown in a little "Hello" dialogue between characters like Wrex, Liara, Ashley and/or Kaiden and the two old members you actually recruit, Tali (<3) and Garus.
"We fought and bled together to save all life as we know it in the galaxy, but I'm just gonna say a few lines to Shepard and ignore your existence now, thanks."
EggmaniMN's Avatar - Comment posted on 02/09/2010 23:44
EggmaniMN
It's too bad all of the characters are wooden cutouts with one singular defining characteristic and one problem, which they talk to you about after visiting them a maximum of four times. They never even talk to each other unless it's a staged fight to force you to choose between them.

Their writing is hamfisted and their way of defining their game is self-serving in the extreme.

They've dumbed down an entire genre and they need to accept it.
Havoc Fang's Avatar - Comment posted on 02/10/2010 00:18
Havoc Fang
Jack/Zaeed forever.

And on the DLC front, I'll be happy if they give me significantly more ammo. And a rail-gun (I miss my ME1 modified rifle).
Dave Tobin's Avatar - Comment posted on 02/10/2010 04:27
Dave Tobin
Bioware are masters of characterization. Even party members I didn't like on first meeting them (Miranda & Jack) became very important members of the team and my attitude towards them was completely changed over the course of the adventure. Amazing work. Can't wait for the DLC and the sequel.
Kaspar's Avatar - Comment posted on 02/10/2010 05:07
Kaspar
"You have less biotic attacks"
Did you miss showckwave, charge, reave, slam and pull, which the original didn't have?
whateverthismeanstoyou's Avatar - Comment posted on 02/10/2010 06:44
whateverthismeanstoyou
Found Tali most annoying character in the game, but I hooked up with her in the game.
Jack was quite interesting. Miranda just seems too young. Justicar was the one I was hitting on for a while, but she thinks she is too old for my Shephard. Yeoman Kelly was interesting choice as well.

Beside those love interests, I put over 120 hours playing two rounds of the game. Just started the third round with an import game from ME2. I wish that the game has random enemy spawns like JRPG after the main arc of the story was completed. I just want to do stuff, but there was nothing to do once you solved the main quest.

I love different classes in the game. They does add some depths to the typical third person shooting element of this game. Conversation also varies if you wish to invest more time into the conversation.

I think this game will keep me happy for next a few months till the Splinter Cell comes out. I gave up playing games on my PS3. I don't think GOW 3 will change that any time soon. I still don't understand how Microsoft passed on Bioware and EA got extremely lucky to have a company like Bioware under its wing. Keep up the great work and looking forward to play ME3 in 2~3 years.
bunnymud's Avatar - Comment posted on 02/10/2010 07:06
bunnymud
F YEWWWWWWWWWWWWWWWWWWW


Tali is my queen. I'd kill everyone on the ship for her.
ChaosTeaCup's Avatar - Comment posted on 02/10/2010 08:43
ChaosTeaCup
I chose Jack over Miranda, and then screwed Jack (I know: wrongness). Now neither of them like me. Need to get my Paragon/Renegade dialogue trees higher.

So I just take Thane and Zaeed everywhere because I'm comforted by the presence of British.
MCChampaignMillionaire's Avatar - Comment posted on 02/10/2010 09:46
MCChampaignMillionaire
Amazing, I really liked Legion, Grunt, Miranda and Thane.
Rosseh's Avatar - Comment posted on 02/10/2010 10:50
Rosseh
Wait so if you romanced liara in mass effect 1, the relationship will continue in some form in mass effect 3? After I ended up romancing Tali?

I'm looking forward to Legion being developed more. I really want to understand how the Geth work. Maybe we can finally learn to understand eachother and work on an agreement, rather than war. While Legion implied that most of the Geth live in isolation and the renegades were the ones starting fights, the way they think still seems cold. I would like a chance to try and teach them how organics think, so they can take it into account.
Br0th3rGr1mm's Avatar - Comment posted on 02/11/2010 09:50
Br0th3rGr1mm
You do have to pick up Legion, but you have to pick a specific option during the next converstaion to have the opportunity to add him to your squad. Otherwise, you ship him of the Cerberus and are unable to interact with him. I made that mistake in my first playthru an had to repeat most of the IFF mission to get him as squadmate. I'm guessing if you turn him over to Cerberus, he may turn up in ME 3 in a different capacity than if you accept him into your squad...would be interesting to see how Bioware handles that in ME3.
SuperMonk4Ever's Avatar - Comment posted on 02/11/2010 12:28
SuperMonk4Ever
Great interview, I can't wait to see what DLC they have in store for us. I am on my third playthrough right now as the Fem Shepard. I have gotten all the achievements my second playthrough, but I cannot put ME2 down!

I think ME2 might be my GOTY, but I will reserve judgment until I play Fallout: New Vegas. God, this is going to be an awesome year. :)
Anna Hannah's Avatar - Comment posted on 02/11/2011 08:29
Anna Hannah
I don't know what you do for a living, but you sound like some kind of marketing or public relations asshole. Suicide will be your only redemption.
Best regards, Anna, CEO of winxp iscsi and download itunes
emnagimo80's Avatar - Comment posted on 06/14/2011 17:54
emnagimo80
coming to her private salle-?-manger, instead of carrying the tale of buy aceon online
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