Someone made a comment before like "Destructoid Ten Minute Tastes: aka skip to the seven minute mark", which is kind of true. For me, the actual gameplay is what makes the video unique, as you can easily youtube intros for nearly every game.
Final Fantasy 1-9 would like to have a word with you.
Final Fantasy games on the NES would like to have a word with you.
Not to mention the battle system is full of shiny metallic things and complicated descriptions that make me feel like I'm awesome at the game, no matter how much I suck.
Saying other Final Fantasy games didn't have exploration, though, that's a bit of a stretch. Especially in the previous 2 entries. FFXI and FFXII were tremendously overwhelming worlds to explore and many games outside of FFX were no slouch in that regard, even FFVII opened up eventually.
So, basically...Final Fantasy has finally updated itself with features that Romancing SaGa had over ten years ago? Brilliant!
Anyways, this game is actually looking more and more appealing the more I see of it. Of course, this happened with FFXII too, and that bit me in the ass. Still, I'm having a good feeling about this one, it feels like Square has finally learned at least some of the lessons it needed to.
By the way, how are Hope and Sahz in battle? Those are the two characters I'm most interested in, but you didn't use them in the video.
But yes, ten minutes of gameplay to really get an idea of what the game is like, is very appreciated.
i miss the victory music though
ta da da daaaaaa da daaa dad dadaaaaaaa
I mean, it was ok when I saw this kind of difficulty in the demo or in the very beginning of the game, but it seems to me that, even 3 hours into the game, you get a 30 second battle and a 3 minute cutscene in constant loops...
Optional things. There was no beaten path that led to all of the Espers in FFXII or GFs in FFVIII. There was no way of knowing how to obtain the better items/abilities in FFVI,FFIV DS, FFIX or FFXII without experimentation. Emerald and Ruby Weapon aren't just standing out there where you can find them in FFVII.
Hell, there's a large portion of FFXII's world you never even have to set foot in - its just there. They didn't put it there for giggles.
I could go on and on, but short version is you don't find this stuff roaming from town to town and following the main story.
They also complained about Battle>cutscene>battle>cutscene, and judging by this trailer id say their complaints are valid
there were other complaints about the game, but it seemed like petty whining to me. FFXIII is still a day one purchase regardless. im sure ill enjoy it. I always set my standards low
THIS! is what was bothering me so much about this game. There was something nagging me as I played it, and I just couldn't put my finger on it. When I beat the game, I was somewhat unsatisfied and felt my adventure was incomplete. Now I realize that it's b/c you only see very limited parts of the FF13 world.
Still a great game, nonetheless. But I still feel somewhat empty inside :(
BTW Dale how far in are you now?
That said, I'm still a skeptical of this. True, this LOOKS fantastic. FF graphics have never been skimped on, and they clearly didn't start now, even in battle. Music sounds damn good too. However, there are a few things holding me back from buying into this this time.
I know linearity is something to be considered when talking about ANY Final Fantasy, but I do agree with whomever said that when you finished playing one of the great FF's, you got the feeling there was nothing left to do--you'd done and seen everything there was to see in those worlds, and their stries seemed relatively complete. Even if the "exporation" portions were only illusory, they still FELT like exploring. Thus, I mourn World Map exporation every time I pop a new RPG into my systems (An excellent reason why Tales of Vesperia is ne of my favrite current system RPG's).
Thus, playing essentially in what seems like a straight line doesn't particularly appeal to me too much.
Also, check out this and this video for some cool FF7 music action.

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