Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Another hint at 360 motion controls photo

Rumors have been swirling that Microsoft will be launching their very own in house motion controller come E3. Third party companies are already all up on it so why wouldn't Microsoft get in on it themselves or at least design games for it? Signs are pointing to the rumors coming true as Microsoft has put up a job listing that sounds like its for someone who wants to work with motion controls.

The listing states, "Are you interested in shipping innovative games that will change the way people play? If so, we want you to join our team to work on an amazing next-generation project, built from the ground up, in Microsoft Game Studios. We are building a NEW GAME STUDIO from the ground up that will revolutionize both WHAT you play and HOW you play. You have the chance to get in on the ground floor and work with professionals responsible for some of the industry's greatest innovations to date. (Emphasis in the original.)"

Let's run down the key points: built from the ground up, revolutionize how you play, innovate ideas. Sounds exactly like the PR line for the Wii and its motion controls don't it? Of course motion controls are totally original, just ask Bill Gates


Continue: More Xbox 360 stories





prev next

25 comments | showing # 1 to 25

Sam Spectre's Avatar - Comment posted on 05/31/2009 11:02
Sam Spectre
Fuck motion.
Magnalon's Avatar - Comment posted on 05/31/2009 11:06
Magnalon
Same shitty d-pad :-(

Does anyone know of one brand of 360 controller that does not have a glitched, unplayable d-pad? I was hoping at some point they would fix it. Back in middle school when Madcatz was at it's "prime" I had shitty $2 controllers as backups, and they had the same exact design (unplayable).

Also, the whole "let's steal the Miis and make them avatars" and now "let's steal the Wii-mote, smooth the edges and call it motion" is pissing me off. Personally, I think Nintendo should have a legitimate lawsuit on their hands.
Cowboy TTop's Avatar - Comment posted on 05/31/2009 11:14
Cowboy TTop
It depends. If MS can bring something new to motion games, then why not. However, I doubt it will be such a hit, unless developers can bend their imaginations around it. Kudos to those that will try, as I'd love to see what extra hard drive space and HD visuals would offer such gaming.

Its like light gun games, there sometimes only so much you can do with eventually.
craigbezzle's Avatar - Comment posted on 05/31/2009 11:18
craigbezzle
Yeah, because avatars and motion controls are something Nintendo invented. No, they just brought them to the masses.

Did you know the Microsoft Sidewinder was one of the first motion sensing controllers available? Back in 1998. The MICROSOFT Sidewinder. Yeah.

And avatars of been used in games for so long, it's impossible to claim one company as the inventor. Nintendo has no lawsuit on their hands anywhere.
Scroll's Avatar - Comment posted on 05/31/2009 11:22
Scroll
DO NOT WANT.
mistic's Avatar - Comment posted on 05/31/2009 11:31
mistic
I hope they don't make the same mistake as Nintendo did and actually do provide 1:1 movement... that is what motion control really needs :-)
Magnalon's Avatar - Comment posted on 05/31/2009 11:38
Magnalon
@craig
Using people-like avatars in a console dashboard is extremely suspect, considering Nintendo was the first to do it, and it was so recent.

I enjoy the casually appealing non-Nintendo things Microsoft does, like game shows (1 vs 100) for real prizes, and the amazing online service (Live) with various deals of the week and free games, but more and more they're just emulating Nintendo for the sake of cash. And that's fine, a company obviously needs to make money: I just think it's suspect to blatantly rip off all of Nintendo's successful schemes. Just because Microsoft had a motion sensing controller doesn't mean they did it right: Nintendo did, so they deserve some credit.
Poopface Morty's Avatar - Comment posted on 05/31/2009 11:39
Poopface Morty
craig: While lawsuit is a bit of a stretch (OK, a big one), you're deluding yourself if you don't think Microsoft is not capitalizing on the success that Nintendo has made with Miis and motion controls. Nobody cares about who did something first...only those who were the first who did it right. If you nitpick at that level, then almost every idea that becomes successful will be written off as derivative because some hack without any idea of execution/presentation tried it before but did a really shitty job...

If Microsoft were truly the pillars of innovation (which in almost every regard they are not), we'd see Sony and possibly Nintendo imitating the Sidewinder.
MrJohans0n's Avatar - Comment posted on 05/31/2009 11:41
MrJohans0n
Good God we don't need any more motion bullshit. The Wii sucks and the 360 is awesome. They are already pushing it with the fuckin avatars we don't need another Wii for the love of humanity
Nicojay2's Avatar - Comment posted on 05/31/2009 11:43
Nicojay2
Personally I think companies should try to improve on what their competitors are doing. Are Microsoft the people to improve on the Wiimote? That header pic is not a good indication for me.
Springsteen's Avatar - Comment posted on 05/31/2009 11:45
Springsteen
@craigbezzle:

Dude, I agree that no lawsuit should be in order, afterall, I truly believe that it will increase competition and, in the end, improve gaming experiences for everyone. Besides, all that lawyer money could be better spent in R&D.

But, man, it's not WHAT they're doing, but HOW they're doing it. The avatars are surprisingly Mii-like(they probably would've gone a more realistic, Home-like design if there were never Miis around) and now, this controller is ridicously similar to the Wii Remote. Should the motion controller really be like that, I would be extremely disappointed by Microsoft and perplexed by their total absence of originality. The grip, the style, the D-pad layout, even the X from X-Box and the two side buttons match the Home and +, - buttons from the Wii.

And the sidewinder could have been a nice, valid argument, should it not have failed terribly. Besides, it is, you know, a classic-shaped controller. If we were talking about Nintendo having released a GameCube controller with motion sensing capabilities insted of the remote thing, this might have been different. As it stands, I see Microsoft's actions as a desperate effort to capitalize on a rival idea not by improving it, as the market demands, but by copying it as far as to design choices.
Stahlbrand's Avatar - Comment posted on 05/31/2009 11:48
Stahlbrand
Not interested. The whole NXE/avatar thing made sense to me - with the lowered pricing, MS was trying to trick moms and families into getting a 360 when they found the store was out of Wiis, whatever. Good move, made sense.

Trying to ape the waggle shit? Not cool, looks weak to bite your competitor that hard, and frankly I've yet to see a waggle-tastic game I would want to shake a stick at. The whole wii-mote thing is garbage in my opinion, every review for a Wii game I've watched or read repeats the same idea "The waggle controls are mushy and don't track well enough to play, you'll want to use the classic controller instead" or "the waggle is tacked on, and a repetitive interuption in gameplay".

Not interested.
Magnalon's Avatar - Comment posted on 05/31/2009 11:52
Magnalon
To clarify: I excel in hyperbole in regards to a meritable lawsuit, but I seriously think that if Microsoft closely copies another, say, 3-4 Nintendo methodologies, designs or devices, something should be said.
dirtyd89's Avatar - Comment posted on 05/31/2009 12:01
dirtyd89
That controller looks a piece of crap.
Why is Sony/Microsoft going down this route?
Neither Sony or Microsoft will get that Wii Casual Market it's not gonna happen so why are they bothering to try.
Nothing looks any different it's basically a Wii Remote only with Xbox buttons.
How original. Not.
Professor Pew's Avatar - Comment posted on 05/31/2009 12:01
Professor Pew
Well, maybe we will get a few good games with waggle on the 360 then?
Dexter345's Avatar - Comment posted on 05/31/2009 13:10
Dexter345
If they do end up doing this, I would much rather they copy the pointer functionality than the waggle.
Snaileb 's Avatar - Comment posted on 05/31/2009 14:31
Snaileb
This is no bueno.
pedrovay2003's Avatar - Comment posted on 05/31/2009 14:53
pedrovay2003
If it works well, then I say why not, but if it's just a cash-in to bank on the popularity of the Wii and does nothing we haven't already experienced --- which is probably is --- then I say no thanks.

Also, that remote looks like ass.
NihonTiger90's Avatar - Comment posted on 05/31/2009 16:25
NihonTiger90
The Wii's biggest problem is nobody knows how to use what Nintendo put in the controller right except Nintendo.

The 360's biggest problem is that they have the same clueless developers working on their console's software.
Infinitys End's Avatar - Comment posted on 05/31/2009 18:33
Infinitys End
Notice that if you tried playing with it horizontally (like using the Wii as an NES controller) it wouldn't work at all? DESIGN FAIL.
Gotenks0053's Avatar - Comment posted on 05/31/2009 19:31
Gotenks0053
@craigbezzle:

I agree that there is no lawsuit. However, while you state that Microsoft has motion sensing in the sidewinder in 1998, need I remind you that Nintendo released the Powerglove in 1989.
Chronic Logic's Avatar - Comment posted on 05/31/2009 20:15
Chronic Logic
Apparently you guys totally dislike the idea of playing arcade games on your consoles. I actually like the idea of a 360 body motion tracking controls, cause that means I can play rail shooters and other arcadey stuff on a 360 with sexy graphics. Only problem I see is that the controller looks really nasty.
Projectexodus's Avatar - Comment posted on 05/31/2009 21:06
Projectexodus
I have no problem with the idea of motion controls. It just needs to be 1:1, thats all.
psycho terror2's Avatar - Comment posted on 05/31/2009 23:22
psycho terror2
eugh FAIL. why does the controller look like a TV remote?

if MS designed the 360 pad to be comfortable to hold in two hands, then surely half a 360 pad works best for one hand?

if you're going to copy someone, only take the good ideas FFS.
Suigyoken's Avatar - Comment posted on 06/01/2009 15:28
Suigyoken
How many of you realize this controller isn't even made my Microsoft?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56734 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006