Another Castle is a roguelike-platformer hybrid for Wii U
Also coming to PC, Mac, Linux, iOS, Android, and OUYA
How 'bout that Dusty Raging Fist, eh? Or the recently crowdfunded Cryamore, hmm? Seems like the Wii U eShop is getting some much welcome indie love even as big boxed publishers turn up their noses. Would anyone object to another cool indie project being tossed on the pile?
Another Castle may look like your typical retro platformer, but the twist is that the levels and world map are randomly generated. Your goal in each playthrough is to obtain a randomized item at the end of the game, but it's never there since "it's always in another castle." Said item will be available in subsequent runs, however. You can check a free prototype version of the game here.
One-man team David Byers, a NeoGAFfer who has previously worked on a number of iOS / Android titles, announced on Nintendo Life that he has just been approved as a Wii U developer and will be bringing Another Castle to eShop -- as well as PC, Mac, Linux, iOS, Android, and OUYA. To aid in his quest, he's opened a Kickstarter with a basic goal of $12,000. Stretch goals will allow him to add more magic and enemy types, a weather system, mounts like a laser-equipped giant owl, and more playable characters.
David is shooting for a June 2014 release, but depending on the work required for stretch-goal content, development could extend into 2015. The wait may just be worth it, considering the kind of quality other NeoGAF devs are able to pump out.
Another Castle by Uncade [Kickstarter via Nintendo Life] (Thanks, Fred!)
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