The big draw for me from The Elder Scrolls/New Fallout games comes from the exploration. Just being able to run into some direction and find all kinds of cool stuff there. Interesting locations, cool loot and new NPCs and Monsters.
How the hell is this MMO-Stuff? MMOs are based on time-sink, and the only way to turn the exploration aspect into a time-sink is to introduce Grind-Walls to keep you from going somewhere. That's bullocks.
Please, Zenimax, think about this again. Make a 2-5 Player Cooperative Elder Scrolls game instead. I'd totally play that. Multilayer Exploration is one of the big draws of Minecraft and THE big draw of Terraria.
An MMO?
It's the logical step for the series, but this game isn't even going to be remotely playable is it...
Still, I expect it'll get Game of the Year regardless.
Dunno if I'd play it, but there's certain to be plenty to explore in a TES MMORPG and if it hits the scale it should that could be very exciting.
/nerdraeg
I'm excited, but we'll see what direction they take the game in.
You think you guys would, I don't know, go play video games instead of wasting time commenting on something you're so disinterested in.
I really want to be wrong about this, but the last few games from Bethesda have not instilled confidence in me that this scenario won't happen.
"You know, this pvp would be a little more dynamic if a third party rolled in here and started ruining everyone's day, forcing the other two sides to begrudgingly form an partnership." Regardless of how many people want to have knee jerk reactions and bad mouth this mere REVEAL, the ideas behind it are already interesting enough.
But that's right, I forgot how omnipotent today's youth are, what with their ability to make accurate judgement based on NOTHING at all. Guess it's gonna suck.

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