Well. I guess a lot of people do...
The fact that it's a Mini, and playable on the PSP as well really adds to the package. Well done, Sony.
It doesn't sound like you don't get it. Instead, it just sounds like you're a judgmental asshole, but whatever.
Hell, going through your recent comments, you apparently think all the following is stupid fucking shit: Call of Duty, Street Fighter, Starcraft, Battlefield 3 (although you're just losing faith there), etc. In fact, I can't find a single comment where you get excited about a game or offer any kind of positive statement up.
However, I agree with you about IR and piracy....
As I grew up, I matured as a whole regarding consumer products. When I was younger, I used to hate everything not Nintendo, and for a while in my teens, I hated "casual games".
However, presently, I own every single platform outside of the 3DS, and I play just about every genre I can get my hands on. As you mature, you quickly realize that the average working American can't fit 40+ hour RPGs in their 40+ hour workweek schedule, with wives and kids filling up some of the rest of the time. Casual games like Angry Birds are a godsend for people who just want to take a break from a tough workday, and chill for 15 minutes at a time, on a device that they inherently bring everywhere without having to worry about it fitting in your pocket, or whether or not they brought the correct cartridge/UMD(smartphones).
I'd have to be a dinosaur to not recognize the fact that a ton of casual games (Popcap especially) are damn fun given the right situation. I'll still play my New Game+ Demon's Souls runs, but every once in a while, I like to chill out with a nice, no dedicated required smart phone title. While I don't think Angry Birds is particularly engaging (Angry Birds Rio is a different story, though), the appeal is immediately evident: it's simple to pick up, it's level based (seamless instant saving due to multi-tasking), and it's cute and charming.
While there are a ton of things wrong with the industry right now (micro-transactions; day one DLC), "casual games" aren't one of them. Hardcore games still very much exist - you are allowed to buy both.
There's really not many "major" PSN releases now that I think about it. Battlefield 1943 sold pretty well.
Interesting nugget: Crush the Castle was itself copied from a previous game called Castle Clout!
And Castle Clout is basically a single player version of Scorched Earth.
Everything is a copy of everything so therefore we cannot enjoy anything!
I see no problem. I know that there is nothing to worry about, and that there will still be Call of Duty: Shoot Foreigners in the Face or Final Fantasy: Weirdos with Amnesia Save the World every year to satisfy all the so-called "hardcore" gamers out there.
So hardcore, in fact, that they likely deprive themselves of a good time by discounting games based solely on the demographic they're made for.
Honestly, the whole idea is as old as PCs. Launch things at some angle to hit some other thing in order to maximize damage? I literally remember Q-basic games like that.
http://en.wikipedia.org/wiki/Chronology_of_Artillery_video_games - Hell, here's a chronology of these games.
Seriously how could you possibly think Crush the Castle was the first of its kind? If you place SO much importance on which one came 'first' then why don't you know this? Why do you think Crush the Castle is unique?
Can I make a guess? I'd guess it's just because you want some justification for your inability to like Angry Birds.
It was a joke.
You cod trace the lineage of just about every genre to something DOS or pre-DOS/ZX Spectrum.
Most gamers are quick to note more recent examples, or anything post-NES.
Hell, every gaming blog has 3-4 articles a week on it. If tic tac toe got that much free press I'm sure it would be a smash hit as well.

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