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[Editor's note: Brilliam here takes a look at three different aspects of turn-based strategy games as part of this month's Monthly Musings topic. -- CTZ]

If there's one genre that I'm not only familiar with, but whose gamer base I am intimately familiar with, it's the oft-maligned turn-based strategy. While the genre has evolved fairly steadily since its inception, I find that the user base is split into three major demographics: the old guard of history wonks and simulation junkies (let's call them simulationists); a second, younger generation whose obsession is digging through abstract rules systems and breaking them (we'll call them gamists); and a third, newer generation, whose interest in the tactical aspect of the game is secondary to other parts of the game such as narrative (the narrativists). Conveniently, all three generations are represented in my family. My uncle is an aging simulationist, I am a gamist, and my brother is a narrativist.

I hope to talk about where these three agree, and where the three tend to diverge. More after the jump.

Origins

To first understand the tactical nerd, particularly the simulationist, you need to understand the origin of the genre. Many simulationists were hardcore gamers before anyone they knew even owned a computer. That's because the turn-based strategy began on paper and cardboard with the board game. Long before the first computer games, nerds everywhere were getting their kicks on tabletops with miniature wargaming and even pen and paper RPGs like D&D. Risk's release and subsequent success in 1957 probably pushed a lot of these young gamers into this enthusiasm, but many more came from a much more unlikely source: sports. Indeed, some of the most loved and respected proto-TBS games were sports titles like Strat-O-Matic Baseball and Football. These games allowed players to enter what could be considered a realistic simulation of war or sports, respectively, and make decisions and learn what their real-life consequences would be.


A box full of batting averages! Yay!

A major fallback for these games, though, is that they're limited to simple math and even simpler randomized probability; if a ten-year-old couldn't do it with a pad of paper and a six-sided die, the game would have a hard time gaining any traction. Over the seventies and eighties, however, the reality of personal computers began to dawn on these gamers, and the reality of a truer, more realistic turn-based strategy was more apparent as well. Many of these tactical nerds began trying their hand at translating their favourite board games to the computer, and eventually, some made entirely new ways to simulate reality.

The Quest For Something Real

As early as 1982, simulationists were experiencing the first generation of tactical wonkery on computer platforms. One example that comes immediately to my mind is the original Football Manager, which not only attempted to simulate the results of specific games based on your tactical prowess, but also challenged the user's strategic and financial wit by introducing real-life limitations such as budgets and player transfers. These complexities would continue to evolve to this day, where Football Manager 2008 is so specific in its simulation that it allows you to alter, by mere meters, the size of the pitch at your park-- and suffer the consequences of your changes.

My uncle, however, was not much for sports. He is a huge history buff, and a war fanatic. He drives for hours to take part in revolutionary war recreations and has had painted 1:100 redcoat miniatures since the days before I was born. He had a Commodore Amiga and a legion (pardon the pun) of war games for it, but he enjoyed none more than Harpoon.


Don't worry, I don't know what's happening either

A game that is actually a translation of a miniature game, it allowed him to develop and test strategies while alone. The game went further than just simply translating the game, however, by offering a host of campaign-based missions with escalating difficulties, testing the player's strategic acumen against a ruthless AI opponent. Other games came out, particularly during the early 90s, that would also appeal to this most hardcore of realists, and to this day, a very good market exists for people expecting the most mucky and real war simulators (for examples, look no further than a company called Shrapnel Games. I get hives just looking at their list of titles). While some titles would be released with fantasy and sci-fi elements, the simulationist's best friends are always a field manual and Sun Tzu's Art of War.

Of course, with any simulation game, there are abstractions that deviate from that much-coveted holy grail of "reality." From that, another type of tactical gamer began to emerge: the gamist.

Break My Game

It's often difficult to draw a line between what might be a gamist's game and what might be a simulationist's game. The best litmus test, I find, is, can I master this game without trying ludicrous things? If not, it's for gamists.

I consider myself a gamist. I'm not primarily interested in a mirror of real life as much as I am interested in an abstract set of rules and how to exploit them. Of course, gamists existed concurrently with simulationists; after all, one might consider chess the perfect example of a gamist's game. Knowledge of medieval combat won't particularly help you wield a knight properly; it's all about knowing the ins and outs of the game.

When looking at computer games, however, most early "gamist" games could often be looked at as failed attempts at "simulationist" games. One of the first, in my opinion, to really challenge the user to learn the game instead of apply "common sense" was Civilization. After all, how do you realistically assess how you should evolve a civilization? Nobody lives for thousands of years and watches an entire nationality go from hitting each other with rocks to hitting each other with tactical missiles.


There's nothing quite like shooting cavemen with muskets.

The gamist's games were, therefore, more open to fantastic elements. One of my most favourite games of all time, X-Com: UFO Defense, put you in charge of an anti-alien headquarters somewhere in the world. You had to control the operations of your anti-alien base, researching relevant technologies and such, and simultaneously order a group of twelve super-soldiers as they battled various bizarre aliens (and their own fear of those aliens-- an even bigger enemy, IIRC). There was also Jagged Alliance 1 and 2, where you follow a group of completely over-the-top mercenaries into a fictional, war-torn country and lead them around as they shoot mooks and open crates filled with guns. I'd go as far as to say that if you love games, you MUST play Jagged Alliance 2. There's also the classic Master of Orion 2 ... I'm going to stop myself, because I could seriously go on forever.


Fact: one of the Jagged Alliance mercs was named Skitz. He was really cheap, and okay with knives, but he'd occasionally go apeshit and stab your guys. Good times.

Love On The Battlefield

There's a third generation I see growing now, represented by my no-longer-kid brother (he's turning 16 this month, which is blowing my mind). You can pretty much trace the explosion of this nerd subgenre to one game: Final Fantasy Tactics. While the turn-based tactical system in that game is certainly engaging, deep and immersive, it doesn't really become the games selling point. Conversely, the game's combat system is used as a vehicle for an engaging narrative exploring themes of war and peace. Someone like my brother eats these tactical RPGs for breakfast, but wouldn't be as interested in the emergent-story-only nature of a game like Master of Orion. Hence, he is a narrativist.


If all soap operas were this complex and engaging, I would've become a housewife years ago.

A lot of these games have significantly less complexity within their rulesets (which doesn't necessarily bely a lack of depth or difficulty-- look at the simple rock-paper-scissors mechanics that are a core of the Fire Emblem series). However, most of their fans are playing them because they are a fantastic way to deliver a story, particularly during gameplay. In a traditional jRPG, there is talking and there is fighting. Sometimes, they talk during fighting. But, in these games, you might have to marhc your main character over to the main enemy so that they can engage in conversation. The tactics become relevant to the story, and the story becomes relevant to the tactics. The message becomes much more powerful when you are that much more in control of your characters. As far as I understand, this is why the narrativist gets so into the genre. At least, that's why my brother has bought every single English-released Fire Emblem game since the first one dropped on GBA.

Three Groups, One Objective

No matter when a turn-based player is from, though, there's one thing that remains the most relevant detail: control. With a real-time game of any type, from FPS to RTS, there's a lack of precision control that you get when you're playing a turn-based game. The turn-based gamer is intent on having time to think out every move before executing. The only limitation on ability to play is your own intellect. An FPS relies too much on reflexes to purely test the mind, and an RTS is generally an exam on clicking speed. Whether the gamer in question is playing Panzer General, or Silent Storm, or Tactics Ogre, he/she is in complete control of every step and every weapon, and has only his or her own tactics to blame in the event of failure. I mean, genetically, my family is pretty clumsy. But we're smart. And, really, I've never met a tactical nerd I didn't like, so if you see any, be sure to say hello. We'll use as many action points as we can afford to say hello back.

SIMULATIONIST TBS GAMES TO CHECK OUT:
Football Manager
Out Of The Park Baseball
Harpoon
Panzer General
Steel Panthers
Anything made by Shrapnel Games
Silent Hunter


GAMIST TBS GAMES TO CHECK OUT:
Civilization 1-4
Jagged Alliance 1 & 2
X-Com: UFO Defense
UFO Aftermath Series
Master of Orion
Galactic Civilizations II
Space Empires I through V
Star Command
Toribash
(indie!)

NARRATIVIST TBS GAMES TO CHECK OUT:
Fallout 1 & 2
Fire Emblem titles
Final Fantasy Tactics titles
Tactics Ogre/Ogre Battle titles
Anything by Nippon Ichi
Shining Force 1-3
Operation Darkness (Upcoming 360 game)







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46 comments | showing # 1 to 46
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Maritimes's Avatar - Comment posted on 03/19/2008 09:05
Maritimes
I would add Combat Mission (not Combat mission 2 argh hybrid rts.... blah) to that list, probably under the first category.
Brilliam's Avatar - Comment posted on 03/19/2008 09:13
Brilliam
I haven't heard of it, but it looks pretty cool. I wasn't trying to make exhaustive lists or anything, just showing examples to prospective players looking at jumping into things. I'll have to check this Combat Mission game out! Thanks!
blehman's Avatar - Comment posted on 03/19/2008 09:16
blehman
Don't worry Brilliam, there's still plenty of time left for you to become a housewife.
youkilledmyguy's Avatar - Comment posted on 03/19/2008 10:03
youkilledmyguy
Great post man. This was one of my favorite posts in this series. You really nailed it and I speak from experience. I've done 24 hour Risk marathons at historical gaming conventions to gotten obsessed with Fallout and everything in between.

Once again, good job.
Brilliam's Avatar - Comment posted on 03/19/2008 10:07
Brilliam
Blehman, I can only dream!

YKMG, thanks! I'm glad you appreciated it. Since you've got some experience with the board games thing, any tips for cool ones to check out?
king3vbo's Avatar - Comment posted on 03/19/2008 10:56
king3vbo
I saw Civ 1 (the best game in the series) and it made me happy
Brilliam's Avatar - Comment posted on 03/19/2008 11:07
Brilliam
I agree, Civs 2-y never did it for me like Civ 1 did.
John B's Avatar - Comment posted on 03/19/2008 21:04
John B
Where the hell is "Defender of the Crown" is this list?! For those of us who are of the Commodore 64 and Amiga era, this was *THE* turn-based game to play!
Riegel88's Avatar - Comment posted on 03/19/2008 21:08
Riegel88
I am a mix of a gamist and a narrativists, I love learning all the rules of them, but I also love the narrative of the games. Fallout is one of my favorite games of all time, its so epic.
Darren Nakamura's Avatar - Comment posted on 03/19/2008 21:08
Darren Nakamura
The list at the end is a nice touch. Of the three, I'd say I'm a "gamist," though I'm not a super hardcore TBS player. Very nice article though, congrats on the promotion. Maybe I'll check out some of those games...
AILDFan's Avatar - Comment posted on 03/19/2008 21:12
AILDFan
Hot damn Brilliam, that was fantastic. And yeah, the lists were a helpful end to the piece for the PC gaming illiterate such as myself.
Samit Sarkar's Avatar - Comment posted on 03/19/2008 21:13
Samit Sarkar
Dude, this is a fantastic write-up. I’ve never been interested in strategy games of any kind, but your article was plenty engaging to keep me reading. Well done, Brilliam, and congrats on making the front page!
Keriaku's Avatar - Comment posted on 03/19/2008 21:15
Keriaku
Narrativist here, I love all of my RPGs
Bluefusion's Avatar - Comment posted on 03/19/2008 21:16
Bluefusion
I think the gamist and narrativist perspectives really meld together. For instance, Fallout to me seems very much like a gamist game as well, if the litmus test is doing crazy things. Mowing down an entire town just to kill one person because I can--definitely sounds gamist :-)

Question: Where do the Final Fantasies fall in all of this? If FF7 falls into a category, then that category probably owes a lot of its base to that game.
Spartacus's Avatar - Comment posted on 03/19/2008 21:16
Spartacus
Well, the only thing I can relate to in this story is Toribash (props for mentioning it), but great article, man.
Keriaku's Avatar - Comment posted on 03/19/2008 21:17
Keriaku
On a side note, reading this post has made me want to pick up that first fire emblem I never finished and get more into Wild Arms XF. Off to my PSP now.
Polish Hill's Avatar - Comment posted on 03/19/2008 21:35
Polish Hill
Really good article although I don't know if I agree on the demographic classification. I'm not a hardcore turn based guy but I really enjoy dabbling in Football Manager, some Galactic Civ, and even Ogrebattle 64.

Great work though, it really reignites some of my interest in the genre.
madninja's Avatar - Comment posted on 03/19/2008 21:42
madninja
Great job, man! Finally someone does this write up. If you haven't already, try Sins or a Solar Empire (sounds like a soap opera). I love it even though some people call it a RTS which is kind of right. Good job again!
Spartacus's Avatar - Comment posted on 03/19/2008 21:45
Spartacus
Actually, scratch what I just said. I don't know why I said that. Yesterday I picked up Dragon Quest VIII and Magical Starsign, both of which I am enjoying immensely, and both of which I am very bad at.
Maurice Tan's Avatar - Comment posted on 03/19/2008 21:49
Maurice Tan
Amazing writeup! I'm a big fan of the Gamist TBS games, but damn me if I didn't waste weeks on Panzer General and the silly Fantasy General.

Go numbers!
Gen Eric Gui's Avatar - Comment posted on 03/19/2008 22:09
Gen Eric Gui
I love game stories, but I like to break my games at the same time. What does that make me?
BlackSunEmpire's Avatar - Comment posted on 03/19/2008 22:16
BlackSunEmpire
I love the Jagged Alliance series, I saw 1 and 2 and an expansion for 10 bucks at a local store a few years ago, and just had to have it. Ivan, the russian who speaks no english but is crazy tough is a highlight, as is Tex the Asian gunslinger raised on cowboy movies. I also love the way you can tell your mercs to shoot the other mercs, and they do so with only a soundbite that normally makes no mention of regret or care.

Ahhhhh, the life of a mercenary at my control.
runchild's Avatar - Comment posted on 03/19/2008 22:32
runchild
@Bluefusion - I don't think FF7 falls into this category at all, the reason being that your characters stand in a line and occasionally attack each other. A big part of the "strategy" of a TBS is maneuvering your units across the playing field.

I guess I fall under "narrativist", because your little list names some of my favorite games. But I never really thought of the story as a big selling point. The world (setting), maybe, but in the end i simply enjoy the gameplay of FFTA and the like.
BluFire's Avatar - Comment posted on 03/19/2008 22:35
BluFire
I'm basically an exact copy of your brother. In fact, everything that you have described about him is exactly like me. I luv me sum Fire Emblems, and a lot of the time it's for the narrative.
Awesome write-up, but it gets a 2/10 for no online play :P .
mistic's Avatar - Comment posted on 03/19/2008 22:51
mistic
Nice writeup man :-) great stuff!
Wedge's Avatar - Comment posted on 03/19/2008 23:05
Wedge
Where's my Heroes of Might and Magic? c.c
ShinSennju's Avatar - Comment posted on 03/19/2008 23:14
ShinSennju
Very nice write up, I have to try some more turn based strategy games because I have only played Fire Emblem and Ogre Battle.

Also, Congraturations!
JRisJunior's Avatar - Comment posted on 03/19/2008 23:37
JRisJunior
sweeet write up. my dad fucking loved Harpoon. i never understood what the hell was going on either.

TBS's eat my life up, but i'm def a narrativist if anything.
teach4food's Avatar - Comment posted on 03/20/2008 00:03
teach4food
Shrapnel Games? You have to be kidding! I had to write a review for Salvo, one of their games, and I intentionally tried to lose and couldn't! Yuck!

Two games I miss and I think one of them should have been on the list are the old SSI Apple II game Computer Ambush (1984) and Full Metal Mac (1991). Both games required you to plot the course of single soldiers and then the action would happen simultaneously. Great strategy game and loads of fun to play. Full Metal Mac could even be played over a network!

Harpoon. How I have missed you. Just reading about you got me all misty.

I'll just have to fire up my PS1 and play some Hogs of War. Now that game was awesome and needs a sequel!
Aaronium's Avatar - Comment posted on 03/20/2008 02:23
Aaronium
Mmmm, Operation Darkness is so in my wheelhouse, and first I'd heard - thanks for the notice! Good writeup, and yeah, a lot more could be said about each of the categories ... but I'll leave it at Ogre Battle, FTW!
sacredchao's Avatar - Comment posted on 03/20/2008 03:45
sacredchao
You know whats strange? I've never felt anything but excitement when thinking about Fallout 3, until just now, when you listed 1&2 under the "narrativist" category. I suddenly find myself worried that the game won't be able to handle the new format.
Shoop's Avatar - Comment posted on 03/20/2008 03:56
Shoop
Honestly I think most of the Nippon Ichi games are waaaay more focused on raping the rules then narrative-- not to say that the narrative isn't there or anything, but a game that lets you get to Lv. 9999 and micromange stats like that has gotta be a gamist-game
Briosafreak's Avatar - Comment posted on 03/20/2008 03:57
Briosafreak
Simple, to the point, yet creative and well constructed article.

Well done, even if I would emphasize a bit more the importance of Wargaming and later on D&D.

The examples from the family gave it a proximity that was refreshing, I can only give kudos for the content and the style of this piece.
MrPeenie's Avatar - Comment posted on 03/20/2008 04:44
MrPeenie
Pls, don´t take your experience of life and tell us this is the way the world turns. I don´t think your categorization is fitting for most gamers - would have been much nicer, if you just used this abstraction to describe the situation in your family. You forgot Fallout Tactics, and should play Fantasy Wars, ah and whats with the Battletech gamers, or the X General Series (ie Fantasy General). Also, Ufo is my most favourite game, too.
Pangloss's Avatar - Comment posted on 03/20/2008 04:56
Pangloss
Madninja mentions Sins of a Solar Empire, and he's right. The game technically occurs in real-time, but its pacing is such that I have never lacked time for micromanaging, and there's a lot of micromanaging to do. Despite not having "turns," it falls neatly into the gamist category, and feels a great deal like a turn-based system would, although the AI needs to work on not being retarded..
myaimistrue's Avatar - Comment posted on 03/20/2008 05:16
myaimistrue
Seeing the headline picture made me think this was going to be about how much difference an initiative roll makes in role-playing games. But hey, this was even better! Great article!
UselessKor's Avatar - Comment posted on 03/20/2008 06:56
UselessKor
Fantastic article, spectacular breakfast read. Kudos!
Tubatic's Avatar - Comment posted on 03/20/2008 07:46
Tubatic
Great Writeup!

I'm mostly a gamist, with Narrativist tendencies. I can really enjoy a FFT, if I have loads of time to pump into tweaking each member of the party, and kick myself regularly for never finishing the original FFT.

But I really love X-Com: UFO Defense and the Civilization games. If Sony decides to re-release X-Com on PSN, I'll probably seriously consider buying a PS3.

Thanks for the recommendations! I think Jagged Alliance has been suggested to me before. I'll definitely scope it out once I clear my backlog little. That and whatever Toribash is :)
TheGreatMango's Avatar - Comment posted on 03/20/2008 09:31
TheGreatMango
After reading this article, I'm gonna say that..well...I'm a gamer. All three categories interest me. ^_^
Holyetheline's Avatar - Comment posted on 03/20/2008 09:31
Holyetheline
You captured the 3 classes perfectly. Very entertaining story.
Brilliam's Avatar - Comment posted on 03/20/2008 10:04
Brilliam
Oh man! I did not expect to get this many responses. I'm glad so many of you liked this write-up! And thank you so much for the wishes of congradurations! I wish I could reply to each person personally, but it'd look weird ;)

I definitely didn't mean to imply that everyone falls into one of these three categories; however, my uncle and brother and I do, for the most part (although I love Football Manager and Fallout and FF Tactics, who what do I know?). Don't let me put baby in a corner! You can like what you like without categories!

And I recognize I missd a boatload of games... as mch as I wanted to list everything turn-based, ever, it just didn't make sense. I even missed one of my fave games of all time-- Front Mission!

A couple of people have mentioned Sins of a Solar Empire... I will check it out if I ever get a good enough computer. Which will not be for a LOOOONG time. I don't have that kinda cash! ;)

As far as Fallout 3 goes... I will probably love it, but I'm sad that I won't see another Fallout TBS. I am very ambivalent.
BigBadJuan's Avatar - Comment posted on 03/20/2008 10:53
BigBadJuan
Great write up - I think I'd consider myself a simulationist the most from those 3 categories.

I think Neverwinter Nights could be included as a simulationist game too
Maserati's Avatar - Comment posted on 03/20/2008 11:40
Maserati
Also consider Matrix Games for your turn-based needs:

http://www.matrixgames.com/

Lots of wargames.
CRaZyTooTHJiM's Avatar - Comment posted on 03/20/2008 13:32
CRaZyTooTHJiM
nice write up got me thinking about why I play RPGs.
CryingTheAnnualKingo's Avatar - Comment posted on 03/21/2008 11:07
CryingTheAnnualKingo
To mention the horrible Jagged Alliance and omit Heroes of Might and Magic, possibly the greatest of all of them, its just...wow...
Oh, and Dominions 3.
Vampire96's Avatar - Comment posted on 05/26/2011 11:54
Vampire96
is it possible that i can be NARRATIVIST & GAMIST at the same time?
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