|
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:
|
|
|
![]() For this month's musing I chose to digest the sub-culture of 'Girl Gamers' that has managed to quickly surface alongside the increased popularity of gaming in the mass media. So to avoid any confusion, the term 'Girl Gamers' is intended to define the populace of female gamers who identify with said terminology and who particularly rely on the alienation of their gender as a means of gaining attention from the larger gamer demographic. Pics or it didn't happen? Hit the jump to hear more of my take on what being a 'Girl Gamer' is all about. [Original Photo by Miss Fawn] If one attempts to dig deep within the reserves of videogame history, it's unlikely that they'll uncover the instance of the very first woman who graced her femininity upon a console (well, aside from the Computer Space ad, that is). There are several reasons why this moment was never documented -- mostly because videogame history is predominantly about videogames (imagine that!), but partly because members of the opposite sex playing games isn't very noteworthy in the most fundamental scope of things. I play. You play. We all play, with or without va-jay-jays.
Sex sells, and while the rest of the female gamers remained ambivalent to gender differentiation amidst their game playing, the few esteemed faces of the beautiful rooted themselves as the visual representatives of the 'Girl Gamer'. The collective reception and praise of these visual idols by a male-dominant industry garnered an image-heavy notion of the 'Girl Gamer', a notion which to this day has yet to be the equal case for male gamers. Galleries of E3 booth babes, "hot...naked...and blue" Cortana cosplays, and any number of chicks with joysticks establish a visual narrative for gaming women that heightens gender alienation while simultaneously muffling the significance of the woman gamer's voice. There is no doubt that Ubisoft took advantage of this exact instance by baiting the accomplished, intelligent, and most importantly attractive producer Jade Raymond to the gaming audience to steer public attention to their game Assassin's Creed. In turn, the only surface-level 'heroes' or 'icons' of the female gaming community are the beautifully unattainable likes of Munn or Webb, regarded first and foremost in this industry for their looks. And so the standard for the 'Girl Gamer' is set and an equation for success is discovered. Take an attractive woman and pair her alongside a gaming device of some sort. Congratulations! You've captured the attention of a massive chunk of the gaming demographic. What better avenue is there to market your gaming products? Hot girls are hot, gaming boys like gaming girls, and most importantly we're all having fun with our irresponsible gender stereotypes. Nothing wrong with fun, guys! So what, then? Structured by the mass media as a marketing device and fed by a surge of online egoism (thanks to social media sites such as MySpace and the proliferation of digital cameras), the 'Girl Gamer' specimen has, in turn, infected the masses with false promises of niche-specific fame and glory. In the same way people fantasize about becoming a celebrity, these 'Girl Gamers' seek the attention of becoming the next 'it' girl of their respective gaming community through the prolific distribution of sexually charged images and continuously capitalizing on their sex -- both of which, consequently, have relatively little to do with gaming itself. What's to follow but the Chobot wannabes slathering their tongues across portable consoles for the camera, or the suspiciously excessive amount of 'Girl Gamer' self-portraits involving various game-related paraphernalia (or lack thereof)? Whatever neutral connotations of women gamers existed in the past are overthrown with the photographic barrage of sexually charged images brought to us by the 'Girl Gamers'. They're beautiful, they know which side is their good side, and they're comfortable enough with their sexuality to let us know they're proud of it. If you've got it, flaunt it. Right? Gamers who prefer the absence of a gender-biased gaming community ultimately find these 'Girl Gamers' as unnecessary and obnoxious entities desperately seeking attention. For women gamers such as myself who admire the well-spoken gaming female (see Jane Pinckard, Tracey John, Leigh Alexander, and our own Colette Bennett) as opposed to the gaming beauty queens, these 'Girl Gamers' are downright irritating. It's unlikely that the trendy alliteration of 'Girl Gamer' will fade away anytime soon or that the equivalent 'Guy Gamer' (see Mega64's Sexy64 for more information) will actually be realized. Unfortunately, a similar fate rings true with the 'Girl Gamer' herself as long as the industry continues to cater to its male demographic, and as long as there are women who fashion themselves alongside those same standards. A more pressing urgency today is the shortage of intelligent women speakers and writers who strongly represent themselves with words as opposed to images. While women such as Jessica Chobot have made certain strides to leave their more exhibitionist pasts behind, as long as there is a constant appraisal of their attractive and more visually accessible adversaries, the battle between the pen and the larger picture continues to rage on.
Continue: More Monthly Musing stories ![]()
|
Save cash! See "Black Friday" video game deals
Dtoid Twitter Got news? tips@destructoid.com
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|

| get involved register or login post a blog post a forum enter a contest contribute a news tip suggest a feature be a guest editor |
support new member's guide login assistance tech support report abuse email our editors read our dev blog nuclear crisis? |
keep in touch RSS feed Myspace Flickr Game nights Meetup+play online |
seriously about Destructoid advertising terms of use privacy policy jobs at MM buy our crap |
our network Tomopop Japanator Despingation? |
||
|
||||||
living the dream since March 16, 2006 |
||||||



1:49 PM on 03.27.2008, 









These separate "gamer" phrases were spawned from a need of these groups to defend themselves from being persecuted. Unfortunately, we live in a gaming culture that asks the question "Are you a girl?" and then either makes fun of her or ask ridiculous questions like "Are you hot?"
The gay gamer term came from people who constantly fear the homophobic statements that are constantly being made towards them.
They need to use these term not because they love the terms but because they fear needless persecution from the online gaming community and they need a very simple way to group together like minded individuals to play with who will not bother them for doing this.
We need the gamer community in general to start treating everyone with some decency so that gamers will not have to ostracized for their differences.
Maxvest, nailed on the head with his first comments.