If you're worried that the Wii U's fancy GamePad might not be responsive, with all its touchscreen and motion extras, Ubisoft's Michel Ancel is here to set you straight -- according to him, there are no latency issues to fear.
"It’s really responsive," he told Nintendo Power. "The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive. It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second.
"And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing."
That's certainly good to know. Nothing worse than game devices (or games) that put tech-boasting above and beyond efficiency and utility. That the GamePad can do all its marketable touchy-waggle stuff and still be competent as a game controller is great to know.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.