Analysts are usually paid to talk about business things and stroke their chins while thinking about how great their pie chart looks. Not in Japan, it seems, where one particular analyst decided to sidestep the boring business stuff and take Capcom to task on Resident Evil 5's control scheme. Seriously!
"I thought Resident Evil 5 had very poor playability in the demo version, so I would like to hear Capcom's opinion." stated one analyst (clearly a biased fanboy) following the the company's financial earnings forecast.
Capcom's answer was golden: "We would prefer not to comment, as we haven't received any such opinion."
There you have it! Nobody has ever complained about Resident Evil 5's control scheme before or after this one analyst, who was obviously too busy snogging his graphs and drawing pictures of Yen to form a coherent opinion. More like Anal-List, as in a list of anuses that he is on because he is an anus, rite? RITE?
In short, Capcom cannot be criticized, because it doesn't even know what a criticism is.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Different people are going to say different things. But from the looks of things, this is a business conference, so I don't think whoever's answering these finance-based questions would be equipped with an answer two "why are the controls the way they are?"
"How are lower-priced games selling?"
"What are the order figures for Street Fighter IV?"
"What are the results of R&D investments?"
"Why are RE5's controls shit?"
One of those things is not like the other. So yes, I think it was kinda silly to ask that at a call conference about financial results, because obviously that person asked the wrong guy.
YAY JOURNALISM.
Jesus...
RE 5 is one of the few titles on the 360/PS3 I'm looking forward to. Capcom, please don't screw it up and by the way, be a good boy and put RE 6 on the Wii. You won't have any control issues there if they're like RE4's.
i also didn't like the controls in the demo either but then again i'm also not a big fan of the RE series and how you CAN'T run and shoot (i know, thats what makes it RE)
so no thanks on RE5 for me.
This wouldn't be noteworthy at all if Capcom had just answered the question more sensibly: There's nothing wrong with saying some BS like "We're confident that most players will have no problem with the control scheme", or even "Most of the feedback we have received on the controls has been positive, so we are not very concerned."
They don't have to admit to finding the criticism valid, but they certainly shouldn't act like there's never been any criticism, period. That's just a bald-faced lie.
The "financial guys", as I have decided to label them, said they never received criticism about controls because people probably already gave said criticism to the people who are actually making the game.
And even if the financial dudes received the question before (I don't know how, but let's say someone asked those guys prior), bitching about controls is outside the scope intended by the conference. Thus, they probably said it just to get back on topic.
But it doesn't really matter, because people can read articles like this or the one on Kotaku and say "LOL THOSE CAPCOM PEOPLE ARE SUCH JERKS" and go about trolling them, ignoring the actual context of the story.
Well its because now you have a idiot brained partner to look out after, and the world seems to be more open and have more enemies coming from all directions. When you put them all together that way the controls come to the forefront and the clunkiness becomes very apparent.
RE4 came out; came of the year...perfect game. No one complained.
360 version comes out. 90% of their population who only play COD franchise games go "omg what is this? Zombie COD mode like da whole game?!, then bash RE when they never played it in the first place.
That's all this is. I feel terrible for Capcom; they're going to change RE6 to meet with Xbot's demands, but ultimately, they should have just kept it PS3 only.
Breakdown:
Resident Evil=stop and shoot for tension
Siren=walk and shoot for realism and ease
Both great games! But they are DIFFERENT. Get it now?
But if that's the case, that's pretty sad, honestly. Furthermore, they still could have come up with a better answer than "criticism does not exist." It was a stupid answer no matter what part of the company it was coming from.
Point and case regarding 100% of these articles being Xbot RE5 complaints. Click your profile name, and your first c-blog is about an "iconic moment" from Call of Duty World at War, with your name being really high up on the charts, presumably from devoting 90% of your gaming to that game.
This is why we've had 12,000 articles on "RE sux" in the last month.
With that said, I'm a lifelong fan of the franchise and am willing to give the retail version a chance before I pass final judgment. But so far, I am not amused.
And despite your legitimate gripes with the game, you are still not appalled, nor surprised by the RE5 demo. You sir, are admirable, and are in the minority (and wouldn't have written all these hate articles that are plaguing the web).
I _love_ having a huge array of games that are all the same. Honestly, _love_ the lack of diversity!
At the time I hadn't had the pleasure of playing the demo, but now I have. I expected the game to be a lot more difficult than it was. I first played the town level by myself and had not one problem with the controls, I still found I was easily able to run around and dominate on those not-zombies. Although I had to make the dude with the big scythe-ax chase me around for a bit while I shot him up and exploded him.
I enjoyed it, it was fun, and the controls are fine if you're down with the RE thing.
That's why they feel so sluggish, even to people who have played RE4 and people where simply expecting the control to evolve with the times, it doesn't have to copy modern control schemes but it doesn't need to use a 4 year old one either and Capcom saying "ITS TO BE SCARED" is just retarded.
I played RE4 on the Gamecube. HATED the controls and never played more than 45 minutes of the game. Played the demo for RE5 on the 360 and I hated those too. Never played RE4 on the Wii. I would assume that it was better because it couldn't be worse.
That is all.