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Analyst: Resident Evil 5 sucks, why does it suck so bad? photo

Analysts are usually paid to talk about business things and stroke their chins while thinking about how great their pie chart looks. Not in Japan, it seems, where one particular analyst decided to sidestep the boring business stuff and take Capcom to task on Resident Evil 5's control scheme. Seriously!

"I thought Resident Evil 5 had very poor playability in the demo version, so I would like to hear Capcom's opinion." stated one analyst (clearly a biased fanboy) following the the company's financial earnings forecast. 

Capcom's answer was golden: "We would prefer not to comment, as we haven't received any such opinion."

There you have it! Nobody has ever complained about Resident Evil 5's control scheme before or after this one analyst, who was obviously too busy snogging his graphs and drawing pictures of Yen to form a coherent opinion. More like Anal-List, as in a list of anuses that he is on because he is an anus, rite? RITE?

In short, Capcom cannot be criticized, because it doesn't even know what a criticism is.








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31 comments | showing # 1 to 31
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Spectreman's Avatar - Comment posted on 02/24/2009 09:50
Spectreman
* The title is sensacionalist like the article about violent videogame in tabloids. Perhaps the humor must be more refined.
SephirothX's Avatar - Comment posted on 02/24/2009 10:01
SephirothX
Okay. So Capcom is basically plugging their ears and going "la la la" with the people who arent satisfied with the lack of improvement over the RE4 controls?
whormongr's Avatar - Comment posted on 02/24/2009 10:05
whormongr
I played the demo and hated the controls, but when I complained about it everyone looked at me like I was crazy and was saying shit like "you are a resident evil hater"
Infinitestrike's Avatar - Comment posted on 02/24/2009 10:08
Infinitestrike
To be honest, I did find the controls to be a bit clunky. I don't think that will hurt sales though.
Phoenix Gamma's Avatar - Comment posted on 02/24/2009 10:09
Phoenix Gamma
It depends who they're asking. I mean, was he a moron and asked one of the business-y people why the controls aren't (in his opinion)good? Or did he ask the guys who actually designed/programmed the controls?

Different people are going to say different things. But from the looks of things, this is a business conference, so I don't think whoever's answering these finance-based questions would be equipped with an answer two "why are the controls the way they are?"
Phoenix Gamma's Avatar - Comment posted on 02/24/2009 10:14
Phoenix Gamma
Now that I look at the questions asked, it's really out of place.

"How are lower-priced games selling?"
"What are the order figures for Street Fighter IV?"
"What are the results of R&D investments?"
"Why are RE5's controls shit?"


One of those things is not like the other. So yes, I think it was kinda silly to ask that at a call conference about financial results, because obviously that person asked the wrong guy.

YAY JOURNALISM.
CocoJambo's Avatar - Comment posted on 02/24/2009 10:33
CocoJambo
And here's a pie chart on why the controls suck.

Jesus...
sxefly212's Avatar - Comment posted on 02/24/2009 10:37
sxefly212
Okay so if you didn't play RE4 then you should not comment on the controls. The controls are what make it a resident evil game. It'sill a survival horror game, with shooter and action and even some platform elements. Plus, the controls suck on the 360 because RE4 was never on the xbox only the PS2, Game Cube and Wii. THe only thing that pisses me off is how short the game is, 12 hours, RE4 took me over 30 hours my first play through and if you play Proffessional difficulty it can turn into a 50 hour campaign.
Hiltz's Avatar - Comment posted on 02/24/2009 10:39
Hiltz
I wonder if reviewers are going to mention the poor control scheme if it makes it into the final build of the game without any changes. Oh who am I kidding? They'll probably give it 9 and 10' scores anyway.


RE 5 is one of the few titles on the 360/PS3 I'm looking forward to. Capcom, please don't screw it up and by the way, be a good boy and put RE 6 on the Wii. You won't have any control issues there if they're like RE4's.
seamonkey420's Avatar - Comment posted on 02/24/2009 10:42
seamonkey420
yup..

i also didn't like the controls in the demo either but then again i'm also not a big fan of the RE series and how you CAN'T run and shoot (i know, thats what makes it RE)

so no thanks on RE5 for me.
GamingGoddess's Avatar - Comment posted on 02/24/2009 10:49
GamingGoddess
@Phoenix Gamma: I see what you're saying, but do you think that a major criticism of the controls is an implied question about sales? If all the reviews were to say that the controls were shitty, that would presumably hurt sales right? Maybe it was naive of him to ask that question, but not unreasonable I don't think.

This wouldn't be noteworthy at all if Capcom had just answered the question more sensibly: There's nothing wrong with saying some BS like "We're confident that most players will have no problem with the control scheme", or even "Most of the feedback we have received on the controls has been positive, so we are not very concerned."

They don't have to admit to finding the criticism valid, but they certainly shouldn't act like there's never been any criticism, period. That's just a bald-faced lie.
Greylocke's Avatar - Comment posted on 02/24/2009 10:51
Greylocke
Is it not the same control scheme thats in RE4?
Lightthrower's Avatar - Comment posted on 02/24/2009 11:01
Lightthrower
I won't buy it because Chris handles like a tank and i hate that.
Phoenix Gamma's Avatar - Comment posted on 02/24/2009 11:15
Phoenix Gamma
@GamingGoddess: I think it's a pretty big stretch to say "a question about the controls is actually about sales".

The "financial guys", as I have decided to label them, said they never received criticism about controls because people probably already gave said criticism to the people who are actually making the game.

And even if the financial dudes received the question before (I don't know how, but let's say someone asked those guys prior), bitching about controls is outside the scope intended by the conference. Thus, they probably said it just to get back on topic.

But it doesn't really matter, because people can read articles like this or the one on Kotaku and say "LOL THOSE CAPCOM PEOPLE ARE SUCH JERKS" and go about trolling them, ignoring the actual context of the story.
BulletTrain's Avatar - Comment posted on 02/24/2009 11:16
BulletTrain
The controls are pretty much spot on to RE4, so why is everyone complaining now?

Well its because now you have a idiot brained partner to look out after, and the world seems to be more open and have more enemies coming from all directions. When you put them all together that way the controls come to the forefront and the clunkiness becomes very apparent.
Chris Carter's Avatar - Comment posted on 02/24/2009 11:36
Chris Carter
This really sickens me.

RE4 came out; came of the year...perfect game. No one complained.

360 version comes out. 90% of their population who only play COD franchise games go "omg what is this? Zombie COD mode like da whole game?!, then bash RE when they never played it in the first place.

That's all this is. I feel terrible for Capcom; they're going to change RE6 to meet with Xbot's demands, but ultimately, they should have just kept it PS3 only.

Breakdown:

Resident Evil=stop and shoot for tension
Siren=walk and shoot for realism and ease

Both great games! But they are DIFFERENT. Get it now?
GamingGoddess's Avatar - Comment posted on 02/24/2009 11:36
GamingGoddess
@Phoenix Gamma: You may be right that the financial side of Capcom is so thoroughly unrelated to the creative side that the finance people are not only unqualified to answer questions that deal with actual videogames, but are unequipped to deal with the company as anything BUT a financial entity.

But if that's the case, that's pretty sad, honestly. Furthermore, they still could have come up with a better answer than "criticism does not exist." It was a stupid answer no matter what part of the company it was coming from.
everybodyruns's Avatar - Comment posted on 02/24/2009 11:38
everybodyruns
Who cares if it's the same control scheme as RE4? That doesn't make them not shit. I seem to remember every Hitman iteration changing up the controls and OH SHIT they get better every time.
Dimly's Avatar - Comment posted on 02/24/2009 11:42
Dimly
Do people just hate on RE5 because they're bored? Honestly, it's going to be a blast, and people will like it.
Joe Burling's Avatar - Comment posted on 02/24/2009 11:45
Joe Burling
The control scheme is keeping me from even renting RE5. The demo was all I needed to see.
Chris Carter's Avatar - Comment posted on 02/24/2009 11:51
Chris Carter
@BuckF1tches

Point and case regarding 100% of these articles being Xbot RE5 complaints. Click your profile name, and your first c-blog is about an "iconic moment" from Call of Duty World at War, with your name being really high up on the charts, presumably from devoting 90% of your gaming to that game.


This is why we've had 12,000 articles on "RE sux" in the last month.
MaximusPaynicus's Avatar - Comment posted on 02/24/2009 12:20
MaximusPaynicus
You know, I loved RE4 when it came out. However, from what I can tell from the RE5 demo... outside of a new paint job and an some more sunshine, Capcom didn't do a damn thing to improve the game. In fact, I thought RE5 was even more stiff and sluggish than RE4.

With that said, I'm a lifelong fan of the franchise and am willing to give the retail version a chance before I pass final judgment. But so far, I am not amused.
Chris Carter's Avatar - Comment posted on 02/24/2009 12:25
Chris Carter
@MaximusPaynicus

And despite your legitimate gripes with the game, you are still not appalled, nor surprised by the RE5 demo. You sir, are admirable, and are in the minority (and wouldn't have written all these hate articles that are plaguing the web).
SmashDash's Avatar - Comment posted on 02/24/2009 12:46
SmashDash
They don't want run 'n gun, fair enough. Simply having movement controlled with only analog sensitivity would help a lot though.
loki d20's Avatar - Comment posted on 02/24/2009 12:51
loki d20
I put this into the category of shooter players wanting all games to be like the usual shooter (ie FPS). Of course, the annoyingly vocal idiots who feel all games should be alike will more than likely result in a RE6 that's... just like all the other freakin' shooter games out there.

I _love_ having a huge array of games that are all the same. Honestly, _love_ the lack of diversity!
Syn's Avatar - Comment posted on 02/24/2009 13:57
Syn
I made a comment before on the RE5 control issue, likening it to the movement constrictions of, say, CHESS. No one complains about that. Them's the rules.

At the time I hadn't had the pleasure of playing the demo, but now I have. I expected the game to be a lot more difficult than it was. I first played the town level by myself and had not one problem with the controls, I still found I was easily able to run around and dominate on those not-zombies. Although I had to make the dude with the big scythe-ax chase me around for a bit while I shot him up and exploded him.

I enjoyed it, it was fun, and the controls are fine if you're down with the RE thing.
Kyousuke Nanbu's Avatar - Comment posted on 02/24/2009 14:17
Kyousuke Nanbu
Like I said in the last thread, play RE4, then play the RE5 demo, Chris moves more slower in both his walking speed and his gun, even with the aiming speed cranked to max, he was still slower than Leon.

That's why they feel so sluggish, even to people who have played RE4 and people where simply expecting the control to evolve with the times, it doesn't have to copy modern control schemes but it doesn't need to use a 4 year old one either and Capcom saying "ITS TO BE SCARED" is just retarded.
Castro's Avatar - Comment posted on 02/24/2009 14:42
Castro
I'm afraid that I don't have the time right now to read through everyone else's comments, but I thought I would go ahead and give my two cents.

I played RE4 on the Gamecube. HATED the controls and never played more than 45 minutes of the game. Played the demo for RE5 on the 360 and I hated those too. Never played RE4 on the Wii. I would assume that it was better because it couldn't be worse.

That is all.
LukienAkeela's Avatar - Comment posted on 02/24/2009 15:15
LukienAkeela
Never played RE4, played the demo for RE5...didn't like it. And yes, it was because of the controls. However, I haven't equated that into a hatred of the game or a criticism of the way Capcom developed it. It's just not for me. Is that fair?
The Prodigal Son's Avatar - Comment posted on 02/24/2009 20:25
The Prodigal Son
They should team up with nVidia for a "Way it's meant to be played" campaign at E3.
Charly Dunst's Avatar - Comment posted on 06/19/2010 13:15
Charly Dunst
Actually (any yeah, the topic colder than the luch from yesterday), I played the Demo as like RE4. I had no problems with it in RE4, yet it was a bit stiff in RE5, but that was not the reason why I skipped the fifth part... it was more or less the poor story as like the bad acting of Albert Wesker (he was way out of character).
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