Although most RPGs aim to provide an epic storyline for gamers to lose themselves in, very few succeed in such a complete way that they engrave the adventure on your memories. Whether it was my childhood dreams of being a pirate (I thought pirates were both tremendously brave and awesomely sexy) or my affinity for games with a touch of steampunk influence (airships!), Skies of Arcadia did the job right.
Painting adorable, quirky characters against the backdrop of an adventure in the clouds, Skies had style, substance and fun, and easily ranked among my favorite Dreamcast titles. Hit the jump to find out what Skies is all about, how deftly the characters sneak into your heart, and how a game can transition with ease from being just a story to a true adventure.
Skies of Arcadia (Eternal Arcadia)
Publisher: Sega
Released: 2000
Platform: Dreamcast (rereleased for the GameCube as Skies of Arcadia Legends)
An RPG draws near!
When Skies of Arcadia came out in 2000, RPG enthusiasts were already grumbling a little about the repetitive themes of their favorite games -- from saving an unusual girl with magic powers she doesn't quite comprehend to fighting for the glory of the empire, we'd done it all before. Skies retained the general structure, but bravely instilled the game with a new setting, which made it feel like something brand new and exciting.
Before I get to the story, a quick side note for ganers thinking about going back to replay Skies -- the game was originally released for the Dreamcast, but was rereleased in 2003 for the Nintendo GameCube under the new title Skies of Arcadia Legends. Load times are reduced and there are 24 new discoveries to be made, but the title also cut out some of the mature content of the original, so things like cigarettes and alcohol vanished from the remake. It also features a new character, the assassin Piastol.
Skies of Arcadia begins with a bang. Young Silvite girl Fina is fleeing across the skies in her airship, being pursued by Valuan Admiral Alfonso on the orders of Lord Galcian. He opens fire on her ship and it is about to go down when she is saved by a Blue Rogue vessel. This is how we meet Vyse and Aika, pirates extraordinaire. They save Fina and bring her back to their secret hideout, Pirate Island (which is cleverly disguised as "Windmill Island.")
After a trip the next day to gather resources for their ship, Vyse and Aika find Pirate Island has been attacked by the Valuan Armada and many Blue Rogues have been kidnapped. This is all because of Fina, of course, and she quickly becomes the quintessential female which we will pursue across the game's endless skies and dungeons. While trying to unravel the mystery of Fina's mission. the party must defend her (and themselves!) from the powerful Valuan Armada.
You're saying, "But didn't you just describe the structure that you said RPG gamers were burnt out on in the first paragraph?" I did, but here is why: As I mentioned before, Skies retains the classic structure that addicted RPG players to the genre in the first place, but by adding a healthy dose of bravado and quirk, it stuck in a way that I needed as a gamer in that time. It made me remember what I loved most about adventure games.
Skies of Arcadia has two different types of combat. Character to monster battle happens in the overworld and is fairly straightforward as turn-based battle systems go. These battles were frequent enough to make some players complain, which caused Sega to reduce the frequency of battles for the GameCube release of the title. Later in the game you have the ability to avoid overworld combat, but this is the one point of the game where it shines less than the rest, pretty much following the general battle pattern of RPGs.
The second type of battle, ship-to-ship, was a totally fun new way to fight at the time of the game's release, and it really lent a lot to the devil-may-care vibe of your pirate party. There's something really gratifying about firing giant cannons on your enemy. You can also battle against powerful creatures called Gigas with your ship, although these encounters are also later in the game. If only all battles in RPGs were as lighthearted and fun as these!
Of course, the biggest element of what gives the game its memorable tone are the characters. Skies of Arcadia is rich with personality and the new faces you meet are more likely to stick with you than your usual NPCs. Vyse, Aika and Fina are the permanent party you play with, but you will meet more road-hung pirates, proud princes and dashing rogues than you know what to do with. When I see Johnny Depp's excellent Captain Jack Sparrow character, I often find myself thinking fondly of meeting similar individuals in Skies of Arcadia.
The game's soundtrack is absolutely stellar and in fact ranks in my top ten favorite scores of all time. It was composed by Yutaka Minobe and Tatsuyuki Maeda and is originally known as Eternal Arcadia, which was the game's Japanese title. With 67 tracks weighing in at over two hours, this score is not to be missed and should be a part of every game music enthusiast's collection. It truly captures the spirit of the game.
I can't begin to describe to you what a fulfilling adventure Skies of Arcadia is to play. Much like the Indiana Jones films, Skies neatly fits the bill for everything I would expect from a truly epic adventure title that refuses to take itself too seriously. Your characters laugh in the face of danger, but never fail in showing their humanity as well. Somehow, that makes them a lot more like me -- in which case I found it entirely natural to dissolve into their story and imagine myself piloting an airship bravely across the skies.
Command?
>Attack: If your favorite feel for an RPG is epic yet fun, you love to explore, you enjoy a solid dose of swashbucking, and you want to hear one of the most wonderful soundtracks in RPG history.
>Parry: If serious RPGs are more your cup of tea, you dislike pirates, and you hate watching people having fun. Because fun sucks, you know.
Also, first.
Also, people who say first are morons.
The one RPG that was phenomenal and that should be converted into some kind of novel for children should be Final Fantasy 3. I have never been so immersed in a game and felt joy, anger, and a dread that at one point the story will be over.
I know when I have kids, they've got to know about FF3.
Screw Jack and his fuckin beanstalk. friggin klepto.
The constant random battles (even on the Gamecube version) and slowish battle system ruined it for me.
With that being said, however, I've always regretted doing so, as I know Arcadia is one of the best RPGs I've ever played. I'll pick it up again sometime and try to pace myself so that the battle system doesn't wear me down.
I heart you so much for posting this Collete.
If you haven't given this game a chance, something is wrong. With you. Seriously.
On a side note, I've been loving this new series. Great work, Colette!
Skies of Arcadia is amazing, by the way. It's lighthearted but also pretty serious at times. Towards the end, the shit kind of hits the fan. Making it all the more EPIC.
Great game though. Corny yet inspirational. And those ship battles...oh man. Oh man. I might have to bust out the Dreamcast this summer.
I loved that the music changed to something more uplifting and victorious when you got closer to beating the bosses, but if you were dying the music got more forbodding.
Yeah man you gotta be on the ball here at d-toid. Everyone posts like caffeine addicts that are on a mixed drink comprised of redline, cocaine, and mescaline.
But yeah Im talking about american FF3 which was part 6 for Japan. Edgar, Terra, Sabin, Cyan, Gau, Locke, Celes, Relm, Strago, Umaro, Gogo. God that game was so awesome.
Haha I remember I could tell there was a random battle about to begin when the DC started making these LOUD sounds when loading.
Good times. :D
That game was soooo awesome. Problem was once you got the high-powered airship, the game became too easy to play. Needn't more than that damn moon cannon to finish any job.
I mean, sure, the story could be awesome, and yay good music, and the characters are probably all swell. I wouldn't really know because as soon as I hit the over-[s]world[/s]sky map and you can't travel an inch without hitting another stupid random encounter, I put the game down and never touched it again.
I tried to like it. Really, sky pirates are an instant win in my book. Random encounters however, are not, and having an encounter rate as high as the one in this game makes trying to go anywhere a chore. It's unfortunate that something this basic ruins the game so badly.
Its so much fun
Seriously, this game was a joy to play (all 80 or so hours of it!). The random battles do get annoying at times, but luckily the battle system was awesome. I tried playing Tales of Symphonia a year or so later, and found myself wishing for Skies' random-battle-heavy, turn-based system. The games' enemies were hilarious and ship battles were absolutely epic.
I keep dreaming about a sequel or even a remake...
Great to bring up old memories.
I got this game along time ago but was to busy playing Shenmue
Looks like its time to play it
Frankly it's one of my favourite RPGs ever and anyone who hasn't played it yet owes it to themselves to do so. It's by no means a perfect game and the graphics haven't aged particularly well but it's charm and plain awesomeness make up for it.
YOU ARE LIKELY TO BE EATEN BY A GRUE.
Two of those images in the gallery don't belong, btw. The two with tanks. I forget the name of it but that's an upcoming game, not Skies.