I had more or less forgotten completely that the PS1 RPG Jade Cocoon existed until a recent cblog post from Dtoid community member Ckarasu. One look at the cover, and a literal flood of memories came spilling back about how much time I spent on this game. I also played it long before I ever saw a Hayao Miyazaki film, and I remember later recognizing Katsuya Kondō's work in Kiki's Delivery Service and thinking "That reminds me of those characters from Jade Cocoon..."
It wasn't only the art I found memorable, though. Jade Cocoon also presented a very unique story, placing you in the role of a Cocoon Master with the task of capturing creatures and purifying them to put them to good use. With its lush setting of overgrown forests, it quickly captured my attention when it was released back in 1999, but would this one be worth going back to? Hit the jump and I'll tell you what I think.
Title: Jade Cocoon: Story of the Tamamayu Developer: Genki Publisher: Ubisoft, Crave Released: 1999 Platform: PlayStation 1
Speaking of Miyazaki films, if you've ever seen either of his eco-classics, Nausicaä of the Valley of the Wind or Princess Mononoke, the feel of Jade Cocoon will seem familiar to you. The story takes place in a world closely packed with forests, and within them dwell monsters call Minions. You play the role of Levant, a young man training to become a Cocoon Master, whose job it is to capture and "purify" these Minions. By doing so, you can use the Minions for a variety of purposes, including training them to fight for you, fusing them to form stronger Minions, or spinning them into silk for money (doing the last thing always made me feel a bit guilty).
You are introduced to Levant in the start of the game as he meets and is defeated by a mysterious man in a dream world. Soon after, the village that Levant lives in is attacked by a swarm of insects called Onibubu. They leave the residents of the village under a sleeping spell. As the Cocoon Master, it is Levant's job to protect the village, so he must venture out into the forest and try to find the source of the trouble in hopes of undoing this curse.
After being wed to Mahbu (and talk about bad timing for a wedding -- hey honey, I love you, now I'm off to the forest to be mauled by bugs), Levant heads into the Beetle Forest, which is the first of four surrounding forests that you will explore during the course of the game. There is a blue Cocoon Master in this forest named Koris that will teach Levant the basics of fighting and capturing Minions. Koris will help you out more later too, but he wants you to prove yourself by exploring the forest a bit first and trying out your handy new skills. Eventually he'll tell you about an herb that can sure the sleeping villagers called the Calabas Herb, and from here on out it'll be your job to locate it.
Fighting and capturing monsters is probably going to feel a little bit like a Pokemon game to you if you've ever played one. Of course, Jade Cocoon presents the mechanic in a much more mature setting. The possibilites of what you can create with the Minions you capture seems endless (there are about 150 Minions to find!), and much like the Persona and Devil Summoner games, there's a lot of fun just mashing together random beasties and seeing what you come up with.
Now, I won't ruin any more of the story for you, but I will tell you that once you complete the game, you unlock a special feature called The Eternal Corridor. The corridor is comprised of a series of randomly generated rooms that each split into two paths. Only one of these two paths leads to the end of the room, which will either sound to you like a challenge or an exercise in maddening futility. You will also meet wild Minions as you go, which can be captured and may also drop "skins" which you can use when fusing Minions to alter their appearances. Also, new items become available in the shop once you are able to set foot in the Eternal Corridor, such as the ridiculously expensive Icicle sword.
Jade Cocoon's pre-rendered backgrounds were gorgeous by 1999's standards, and even though they look dated now, it's still easy to see the reason why this game was stunningly gorgeous in it's prime. The soundtrack, composed by Kimitaka Matsumae, also perfectly fit the dark and mysterious aura of the cloaked world Levant explores (and I highly recommend it for any fan of game soundtracks).
Of course, once you get away from the lovely backdrops and into actual battles, Jade Cocoon suffers the same fate as many PS one games did -- it just looks kind of blocky and ugly, especially in comparison to the PS2 sequel that came along a few years later. On the other hand, the sequel is a LOT less dark, so if it's atmosphere you're looking for you may want to just suck up the blocky graphics and give the original a try.
Jade Cocoon was really different in comparison to the other RPGs around it at the time of its release, and I still think there's a lot to be said for it's interesting story and gameplay. On the other hand, having to repeat some of the dungeons and the fairly straightforward turn based battles can get a little repetitive. Also, the controls suffer from that sticky feeling that titles like Resident Evil and Silent Hill also suffered from. It's one of those RPGs that holds a fond place in my memory, but may not be something everyone will enjoy going back to.
>Attack: If an innovative story and lovely art far trumps the ability to control your character in an easy-to-move manner.
>Parry: If you stopped playing Resident Evil because the controls made you want to bash your head against the TV screen.
Mmm I was gona say I absolutely loved the SP2 version, I never play the PS1 version, which I didn't even know was on PS1, but I used to play that SO much, it was kinda like Pokemon but hard and more dark. I must of played it at least 200 hours when I was younger, was a great game.
Sounds like a cross between the storylines of Princess Mononoke and Mushishi really. I LIKE the sound of that!
Around that time I was armpits deep into Xenogears, so I missed this game and never heard of the sequel either, but i'm going to be getting it now. Thanks for the mention!
When I first played this game, I thought it was a generic ripoff of Pokemon, so I was kind of meh. The monster combination is pretty fun though, and of course spinning silk.
A community member, Ckarasu, frequently blogs about old RPGs so give him a whirl if this post struck your fancy.
http://www.destructoid.com/blogs/Ckarasu
Yes, Jade Cocoon was such an awesome, random find back in the day. I had no idea what to expect from it. The graphics strangely remind me of Legend of Dragoon.
I played the first few hours of this game at a friend's house back when it came out. And for whatever reason -- it's been too long for me to remember -- I didn't really like it all that much.
This game brings back memories. What I loved most about Jade Cocoon was the fact that my friends could come over with their memory cards and we could battle it out against each other's minions. I'm not sure, but I believe I played this game before the Pokémon craze began so the concept of levelling and merging minions was somewhat fresh to me back then.
Hey, thanks for the mention Colette. Jade Cocoon was one of those little gems, and I was glad that I took a chance with it. I do suggest people look into it, as it was a sadly underplayed game.
I think I had a demo disc with this game on it and really enjoyed it. sadly my monies went to FF7-9/T so I never really got to enjoy it beyond that small amount
Wow thanks for reminding me of this, I only ever played a demo of it way back and I completely forgot about it, I'm gonna see if I can't find me a copy of it somewhere!
I think I'll parry; not because it doesn't sound interesting, but because I can really only go back and play PS1 games that I have some sort of emotional attachment to.
I remember this game...It was on a demo disc with the other Crave Rpg, Shadow Madness. One of my other favorite buried treasure Rpgs.
I would give sony a hug if they put this game on PSN so I can play it anywhere! They need other non-action rpgs on there anyways, I think anyways.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006