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An RPG Draws Near! Alundra photo

Alundra is a game which I have purchased on no less than four seperate occasions. It seems that nearly every time I have felt the urge to pop it back into my PlayStation, the disc is nowhere to be found and the impulse to play becomes an uncontrollable obsession.

This pressing and urgent need to play this game at the very moment the mood strikes should be apparent to anyone who has had the experience before. It is a finely crafted action/RPG with a plot the likes of which I had never seen before in the genre. Come with me as I explain why this is among my favorite games of all time.

Title: Alundra
Developer: Matrix Software
Released: 1997
Platform: PlayStation

Alundra

For a game which ultimately feels fresh and innovative, Alundra begins with the one of the most cliché openings in videogame history. Driven by dreams he does not understand, the titular character is traveling on a ship named The Klark to the village of Inoa. As the ship approaches port, the elfin Alundra has a nightmare in which he is given a dire portent of doom from a great wizard and awakens to find the ship hurtling to its destruction.

Shipwrecked, Alundra is discovered by Jess, the kindly blacksmith of Inoa, and taken in. Upon awakening, he comes to discover that the people of this once peaceful village are being cursed by nightmares. The dreams are causing physical illness and trapping the souls of people within their own subconscious. Desperate for a solution, a researcher who has come to the island seeking a cure meets Alundra and observes a scar on his forehead. This signifies to him that Alundra is part of a forgotten legend and has the ability to transfer his consciousness into the dreams of others and release them from their torment.

Alundra

We've seen all of these aspects of the story countless times in games. Frankly, the set-up feels almost directly ripped from the beginning of Link's Awakening (save the motivation and purpose of the hero's quest) and the similarities don't end there by far. This game is straight-up ripped from the essential gameplay elements of the Zelda series. There is a group of powerful artifacts which must be collected to seal away an ancient evil, a number of powerful weapons used both to defeat monsters and solve puzzles and dungeons filled with unrelenting foes.

Alundra

Where it differs is in the utter lack of fear displayed by the developers in telling their story. The people of Inoa are frequently deep characters with their own goals and passions who question why fate has chosen for them to suffer. They are heartwrenching in their pain and those who still have hope for the future have that feeling constantly challenged and, all too often, defeated.

Death and loss are major themes woven throughout the tale and Working Designs is unflinching about demonstrating that. Characters you care about will meet a cruel fate and cause you to wonder if all your hard work will be for nothing. At the same time, the writing and characterizations are so strong that you want to save them that much more and what begins as a fairly standard adventure becomes a very personal battle against evil.

Alundra

Dungeons in the game are divided into two different varieties. Along with the standard levels which you must seek out in the massive overworld, there are also the villager's nightmares to contend with. These are tailored specifically to the characters who have them and often represent their deepest fears and regrets. It's a powerful mechanic for both character development and story pacing.

Most games which follow this design aesthetic stick to the tried-and-true exploration methods: Travel the map until you find a previously inaccessible area to explore, find its local dungeon, defeat a boss to gain a new item, rinse and repeat. The nightmare levels break that flow deliciously and are engineered specifically to reinforce your desire to succeed and remind you of the odds of Alundra's success.

Regardless of what type of level you are traversing, all are packed full of clever and challenging puzzles and deadly enemies. The puzzles are so good, in fact, that it is not uncommon to have to spend a few minutes pondering how to solve them. Failure often means returning to an earlier point in the dungeon and having to fight your way back or, worse, perform difficult tasks again and you will quickly learn to take your time in approaching them for fear that you may not get a second opportunity as your life is cut short by the denizens which inhabit these dark places.

Alundra

One aspect in particular is highly frustrating to deal with, however. The environments are designed using a tile system in which elements are stacked one on top of another to give depth. Nothing particularly novel, but the design team decided to make jumping a major component of the game and, frankly, Alundra isn't very good at jumping. The tight and responsive controls which are so frequently helpful for making quick turns when surrounded by foes work against you when hopping from platform to platform and many areas involve jumps which must be performed with absolute precision in order to succeed.

In addition, the perspective the game uses will screw with you. Because of the tricks it uses to create a sense of a 3D world in a 2D game, such as the angle of the camera and the aforementioned tiles, it can be very difficult to determine exactly where on the vertical plane platforms actually are when you're jumping towards them. Any leap towards the top or bottom of the screen becomes one of faith as you hope that where you're jumping is actually at the height you perceive it to be and that Alundra successfully clears the distance.

The jumping mechanic ramps up the difficulty considerably but can make the game so frustrating to play at times that controllers around the world pray to grow wings as they are hurled across rooms. Worse yet, the challenge of making these leaps doesn't manifest itself until you are already so invested in the world and characters that abandoning them due to a failure to master its controls seems unthinkable. 

Alundra

Since this is a game that uses sprites at a time in which most titles were making the jump to 3D polygons, it looks fantastic in comparison to a lot of its peers, especially years later. While other RPGs from the PlayStation generation have a terribly dated appearance in comparison to what is available today, this still manages to look fantastic. Great care was taken to animate characters and the visuals feel epic and beautiful. Alundra's music too sounds amazing. Distinct songs accompany every area of the game with gorgeous, mood-setting arrangements. It can effortlessly make you excited, pensive or sad on a dime and is a perfect accent to the experience.

I really can't sing the praises of Alundra enough. It is one of the finest examples of action/RPG gaming that I have ever had the experience of playing and deserves to be resting on a shelf next to Secret of Mana and Chrono Trigger. Fans of the genre will find much to love here and I heartily recommend it to anyone who may have missed this utter gem of a game.

Command?

>Attack: If you like Zelda, this is an absolute must-play. Perfect for players who crave a compelling story without the extensive length or grinding aspects in most RPGs.

>Parry: Alundra is hard and extremely frustrating at points. Players who have a short fuse or are easily frustrated may want give this one a wide berth or risk destroying their hardware out of blind rage.


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37 comments | showing # 1 to 37

Magnalon's Avatar - Comment posted on 03/20/2009 16:03
Magnalon
Hey wow, it's Alundra! That's exactly what I thought when I saw the picture. Great game.
Necro BABS's Avatar - Comment posted on 03/20/2009 16:03
Necro BABS
how come when they were all still done with sprites with all loved them

and when they moved to 3-d we have all come to loathe them?

RPg's that is
bluexy's Avatar - Comment posted on 03/20/2009 16:05
bluexy
Huh, I've never even heard of this game!? HMM! I want a DS version!
Dan CiTi's Avatar - Comment posted on 03/20/2009 16:08
Dan CiTi
I LOVE THIS GAME!
Krow's Avatar - Comment posted on 03/20/2009 16:08
Krow
I loved Alundra growing up, and I loved its sequel too.
Conrad Zimmerman's Avatar - Comment posted on 03/20/2009 16:09
Conrad Zimmerman
@Bwark-Kupo: I was not a fan of the sequel, personally. The move to 3D ruined a lot of the charm and I didn't find the story to be nearly as strong. It's not a bad game but it pales in comparison.
BlackFreefall's Avatar - Comment posted on 03/20/2009 16:14
BlackFreefall
I heard about this game and it even has a sequel too. I was too young and too poor to buy any games back in 1997.
Demtor's Avatar - Comment posted on 03/20/2009 16:17
Demtor
LOVE THIS GAME! It was the first game I discovered for Playstation where I told my brother to buy it, and said nothing else of it. Just buy it. He did without questioning me, and has thanked me still to this day. Those puzzles were balls hard, but it was so rewarding after you got through them. The music was amazing and unique. The story was fantastic and very dark. I <3 this write up.

Having just beat Landstalker (Genesis original in the loosely related series) for the first time a few weeks ago, I fired up Alundra again to see how far it has come and my God the difference is like night and day. Jumping puzzles abound but the switch from isometric view to the 90 degree was much needed. Too bad we never got Ladystalker in an English form :(
ZombiePlatypus's Avatar - Comment posted on 03/20/2009 16:18
ZombiePlatypus
I'd heard the name but never played Alundra, now I need to seek this out. It sounds great.
Baskervi11e's Avatar - Comment posted on 03/20/2009 16:38
Baskervi11e
Ah yes. Those were the days. Now, if only we could wash off the taint of Alundra 2 (OMG IZ SO BAD!) they would be truly wonderful memories.
Spike401k's Avatar - Comment posted on 03/20/2009 16:42
Spike401k
Looks like Imma take a trip to ebay soon..
Timmeh's Avatar - Comment posted on 03/20/2009 17:00
Timmeh
I loved Alundra from the moment I picked it up, I remember playing this thing for hours and hours after putting the disc in. I think I recall it being rather difficult and there being an episode or wo of supergluing controllers back together (although I have a terrible temper with games anyway).

Shame about the sequel.
galagabug 's Avatar - Comment posted on 03/20/2009 17:05
galagabug
i despise RPG's, and even i approve of this message. great game is great.
BulletTrain's Avatar - Comment posted on 03/20/2009 17:33
BulletTrain
HOLY SHIT. Someone else in the universe has played alundra.

I loved this game. Zelda clones are sweet.
Chronic Logic's Avatar - Comment posted on 03/20/2009 17:45
Chronic Logic
Pretty graphics, very soft and roundish.
ParaParaKing's Avatar - Comment posted on 03/20/2009 18:21
ParaParaKing
I never considered Zelda-style games RPG, but Alundra is still a fantastic game.
Wedge's Avatar - Comment posted on 03/20/2009 18:23
Wedge
I've always considered this game Sony's unknown Zelda, and hold it in the same regard as the 2d Zelda's. Easily some of my favourite puzzles in any game ever. I remember I once actually got stuck on a sliding column puzzle in the ice world dream, and had literally given up and just started pushing things around randomly when I solved it by complete accident.

Story was great too, and very unique in that people actually DIED in the game, and not just a single person in one over dramatic scene either. I remember you could actually go the graveyard and see how it had grown over the course of the game...
StMcDuck's Avatar - Comment posted on 03/20/2009 18:40
StMcDuck
I got soooo pissed at this game multiple times. Those puzzles that seem impossible until you do the most simple thing 5 hours later and you kick yourself for not thinking of it before. I think I kicked a lot of kittens playing this years ago.
Dammit. I'm heading to ebay. Wish me luck.
Cough's Avatar - Comment posted on 03/20/2009 19:34
Cough
This was the first real "proper" game i bought for my playstation. Needless to say, i was very young, just coming out of sonic plataforming, i didn't know what i was getting into. Long story short, I ended up learning english to understand the fucking game, and solve it's puzzles, obviously.

It had a huge, huge, HUUUUUGE impact in my life. If you never played it, do yourself a favor. Play it. Now.
Lord The Night Knight's Avatar - Comment posted on 03/20/2009 19:40
Lord The Night Knight
I love this game, and damn right the graphics hold up. This is on the level of Symphony of the Night in terms of visuals.
Gen Eric Gui's Avatar - Comment posted on 03/20/2009 19:44
Gen Eric Gui
I actually like this and Landstalker more than I like Zelda games. These games were FANTASTIC.

And, uhh...Working Designs didn't develop this. They weren't even a development studio at all, they just purchased and translated Japanese games and sold them in the US. They were like Atlus, but with that dick Vic Ireland leading them instead of a homicidal supercomputer. The actual developer is Matrix Software, the same company that made Atlus' upcoming DS game Steal Princess.
Kinji's Avatar - Comment posted on 03/20/2009 19:54
Kinji
I love this game, I need to go back and finish it. It was one of those games I gave up on multiple times, but kept coming back to and restarting because it was so good.
Alundra 2 I remember being much easier, it was still fun I suppose, but it had a really stupid story, had nothing to do with the first game, and just wasn't nearly as good in comparison.
Mesarphelous's Avatar - Comment posted on 03/20/2009 20:34
Mesarphelous
This is what Ocarina of Time should have been.
Marou's Avatar - Comment posted on 03/20/2009 20:38
Marou
Yes! I definetly have to play through landstalker and this again. almost forgot how much I loved these games.
Rusty Ghia's Avatar - Comment posted on 03/20/2009 20:40
Rusty Ghia
I LOVE Alundra. Which is unusual as I can't stand the Zelda games. I don't get it either.

If you like Alundra, give Beyond Oasis and The Legend Of Oasis a try.
welkstar's Avatar - Comment posted on 03/20/2009 20:47
welkstar
One of my friends used to talk about this game all the time, but I've never actually seen it. It looks beautiful, I love the sprites!

*runs off to scour ebay*
Conrad Zimmerman's Avatar - Comment posted on 03/20/2009 20:48
Conrad Zimmerman
@Gen Eric Gui: You're right and I knew that. Just a screw-up. My apologies. The error has been corrected.
Dexter345's Avatar - Comment posted on 03/20/2009 20:59
Dexter345
I never played this. I remember being interested back in the day, but even back then, I had a huge backlog that prevented me from buying many RPGs.
Demtor's Avatar - Comment posted on 03/20/2009 21:28
Demtor
I'm really glad to hear a few of you will play this, and possibly Landstalker, for the first time. This is what I love most about D-toid retro game posts. Ya its cool to wax nostalgia, but ultimately its the ability to spread the good word on classics to those who are willing and ready to play through old games that were great, they just missed them. I really can't see how anyone would not enjoy playing Alundra. I really can't.
Mr Kite's Avatar - Comment posted on 03/21/2009 00:03
Mr Kite
sometime ago I went on a buying spree of PS1 games. I thought about this one but ultimately ignored it. too bad woulda been fun
ydarkage's Avatar - Comment posted on 03/21/2009 00:11
ydarkage
Man, that´s so nostalgic! Because of this game I begin to learn japanese! heh Wow.. Alundra´s frakk awesome!
larktenchi's Avatar - Comment posted on 03/21/2009 11:22
larktenchi
I miss this game so much... I wish I still have my copy of this...
Happyhead's Avatar - Comment posted on 03/22/2009 15:07
Happyhead
I love this game so much!, I even have the map of the games village blue-tacked to the wall in my front room. The themes in this game are soo good, and the intro and ending cartoons were fantastic
Mr Gilder's Avatar - Comment posted on 03/23/2009 07:22
Mr Gilder
I'm sorry I noticed this article so late. Alundra is one of the true greats. Thanks for the writeup Conrad.
Can't wait for Steal Princess!
zockroach's Avatar - Comment posted on 03/24/2009 21:11
zockroach
Reading this write up makes me miss waiting for next great Working Designs localization. What a wonderful, underrated team they were.
Gyro's Avatar - Comment posted on 03/25/2009 11:33
Gyro
My friend and I, to this day, use "Alundra" to describe a task or effort that is highly frustrating but ultimately satisfying; i.e. "Getting with your mom was hard, but getting your sister in on the act was an Alundra." Excellent review sir.
Shin Oni's Avatar - Comment posted on 03/27/2009 13:23
Shin Oni
Too bad the sequel was sub par at best. It was my "choice to buy" seeing at that point, the first Alundra was hella hard to find.

Now seeing this, I may have to surf the webz to get it.
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