games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


An ode to the original: Banjo-Kazooie photo

I’m not going to lie: While I loved the extended bit I got to play at this year’s E3 and am excited for the workday to end so I can rip open my newly purchased copy, I have mixed feelings about today’s release of Banjo-Kazooie: Nuts & Bolts. I am fairly confident everything will turn out fine (maybe even great!), but I have such fond memories of the original game for the Nintendo 64 that it is hard for me to fully get behind this sequel’s wacky new vehicular gameplay.

And the argument about a classic series just evolving doesn’t work with me. Are you honestly saying that no one would say a word if a new game in the traditional Mario series came out and it turned out to just be a glorified Mario Kart with slight platforming elements? People would revolt!  Tradition goes a long way concerning classic franchises.

While I am not nearly that upset about Banjo-Kazooie’s new direction, I want to close my eyes and remember the good old days before I go home and pop this new, shiny Nuts & Bolts disc in my Xbox 360. Hopefully everything will end well, but, just in case, let’s revisit a time when Mario was temporarily dethroned as the platforming king by a cute little bear and his sassy bird buddy.

Hold my hand and hit the jump for a (hardcore) fan’s ode to one of the most entertaining games ever created.

A perfect release

Released in 1998 for the Nintendo 64, Banjo-Kazooie had some pretty big shoes to fill. Just two years prior the entire world had fallen in love with the critically adored Super Mario 64. Over these first two years of the Nintendo 64’s life cycle, many companies tried to create 3D platformer experiences to rival the classic N64 launch game, but failed (some miserably). Nintendo built an entire controller around Super Mario 64, for crying out loud -- topping that game was a near impossible feat.

In the year before Banjo-Kazooie came out, developer Rare took some big risks with the amount of hype they put into their game. The company even went so far as saying Banjo-Kazooie would be to the Nintendo 64 what Donkey Kong Country was to the Super Nintendo. By the time 1998 finally rolled around gamers everywhere couldn’t wait any longer to get their hands on this anticipated platformer.

Luckily, the wait was worth it.

As promised, Banjo-Kazooie lived up to all its expectations -- even surpassing some. The game was critically praised and went on to become one of the top sellers for the Nintendo 64.

But what makes the game so perfect? (Yup, I said it: perfect.)

Let’s start with the basics.

Five quick reasons why Banjo-Kazooie is better than Super Mario 64

First, let me set the record straight: Super Mario 64 is an absolute masterpiece and one of the greatest and most influential games ever created.

But Banjo-Kazooie is better.

In a way Super Mario 64 is kind of like the original Star Wars, with Banjo-Kazooie being The Empire Strikes Back. Both are great -- and Star Wars was an absolute revelation at the time -- but everyone knows Empire is better. It’s just the way it is.

But what makes Banjo so much better than Mario?

Here are five quick reasons:

The graphics
Super Mario 64 is no slouch in this department, but there is no arguing that the colors, textures, and overall design are worlds better than those found in the Nintendo 64 launch game.

The characters
Two words: Mumbo Jumbo. Actually, make that four words: Mumbo Jumbo and Clanker.

The controls
While most of the controls are taking directly from Super Mario 64, Banjo-Kazooie just does everything better. Adding Kazooie and her arsenal of special moves only takes the awesome over the edge.

The humor
As hilarious as Mario is (/sarcasm), who can forget Grunty and her henchman Klungo? Or how about Bottles? Or all the “inside” Nintendo jokes? Hell, everything that comes out of that bitch Kazooie’s mouth is amazingly funny. The list goes on and on ...

The music
Oh God, THE MUSIC -- arguably the strongest thing about Banjo-Kazooie. I will pay someone $500 if they can listen to the opening theme of Banjo-Kazooie without a smile on their face. Do you remember how the main overworld theme would change slightly depending on what level you were standing in front of? Brilliant! All of the music in the original Banjo is so superb that I would easily rank it on a short list of my favorite videogame soundtracks of all time. It really is that good.

Here, check out the opening theme right here to see what I am talking about (and I take full responsibility for all the joyful toe tapping that is about to occur):

And, yes, you will be humming that all day.

The greatness of Mumbo Jumbo

Basic aesthetics aside, Banjo-Kazooie incorporated a gameplay mechanic that really helped it stand out from most Super Mario 64 “clones.” While I would argue the game would still be amazing without it, the inclusion of the Mumbo Jumbo transformations really took the superb quality to the next level.

On most levels, Banjo could enter a hut owned by the creepy shaman Mumbo Jumbo. By standing in a specific spot (and with the right amount of Mumbo skulls), Mumbo Jumbo would change Banjo into a variety of forms -- a different form for each level. One thing that was particularly cool was how each form seemed to relate the level Banjo was on: a walrus for the ice level, a crocodile for the swamp level, and so on and so on.

Each of these forms controlled completely differently and added a huge amount of variety and challenge to an already exceptionally robust game.

Quick moment for discussion: What was your favorite Banjo transformation?

Collect-A-Thon!

Unlike most people, I love collecting things in videogames. Actually, I am admittedly addicted to it.

And for a hardcore collector like me, Banjo-Kazooie is a dream come true.

In addition to the required jigsaws and musical notes, Banjo and Kazooie can collect Mumbo skulls, Jinjos (multi-colored creatures that help you eventually defeat the final boss), honeycomb pieces, Bottles upgrades, blue eggs, red feathers, and gold feathers.

Achieving 100% is a chore, sure, but when the process is so entertaining and rewarding ... who cares?! Banjo-Kazooie is the rare game that genuinely makes collecting fun. And I applaud it for that.

A breath of fresh air

Do you remember the first time you played Banjo-Kazooie? From the slightly askew humor to the remarkably memorable characters, everything just felt so new and different. Sure, the gameplay was basically a more evolved version of Super Mario 64, but the overall game felt like a breath of fresh air.

Think back to the incredible level design. Do you remember the massive level that requires Banjo and Kazooie to travel through all four seasons? How about the remarkably creative quiz show right before the final boss? And of course the infamous Stop ‘N’ Swop! All of these things, in my mind, are the definition of perfect game design. There have only been a small handful of games since that have come close to duplicating this level of creative genius.

The memories ...

In two weeks the original Banjo-Kazooie will be released for Xbox Live Arcade (with its stellar -- but not as perfect -- sequel, Banjo-Tooie, coming early next year). If you haven’t played it, please do yourself a favor and download it once available. And if you can, play it before you dive into Nuts & Bolts. From the little I have played, there are numerous references to the first two games in the Xbox 360 sequel. The humor is so great and self-referential at times that you owe it to yourself to be as informed as possible.

Like I said before, I have high hopes for Banjo-Kazooie: Nuts & Bolts, but am worried that the charm and, I don’t know, vibe of the original game might be lost in this technological translation.

If all goes well, I will finish this next battle with the evil witch Gruntilda feeling just as satisfied as I did ten years ago.

If not, I will at least have my overwhelmingly positive memories of the original to keep that smile on my face.


Continue: More Xbox 360 stories





prev 50 comments
next

61 comments | showing # 51 to 61

Grasshopper7's Avatar - Comment posted on 11/12/2008 23:19
Grasshopper7
I just read this whole article giggling with nostalgic glee! Chad you are awesome!

...also, washing machine FTW!
Necros's Avatar - Comment posted on 11/13/2008 02:25
Necros
Chad, I love you and this article. As the years pass, I see more and more people criticizing the game design of Banjo-Kazooie, and rightfully so, since collectathons really aren't the best thing to base your gameplay on. But you know what? When it comes to Banjo-Kazooie, I could care less. I just can't hate it for its faults. I'm so annoyed that Amazon hasn't sent me my code for my free copy on XBLA, because I would happily ignore all the games I bought this fall to play this game, even if I think Tooie is still the better game.
Cubilone's Avatar - Comment posted on 11/13/2008 03:32
Cubilone
15 paragraph response? lol. How would you have a Banjo-Kazooie 3?
DanGale's Avatar - Comment posted on 11/13/2008 06:58
DanGale
Not sure why there seems to be a sudden surge of agreement on collectathon hating. Banjo-Kazooie is by far one of my favourite games. I really wish Banjo 360 was a collectathon.

And anybody that says they hate Banjo-Kazooie obviously is a jackas...no wait...a person with a valid opinion. :)

If you hate it then go ahead. Ain't gonna stop me loving it.

Banjo-Kazooie XBLA: Game of the Year. Yeah, I said it.
SWE3tMadness's Avatar - Comment posted on 11/13/2008 08:20
SWE3tMadness
While I won't say BK is perfect, and SM64 is the better game in my opinion, I won't deny that BK is still a fucking awesome game.

Favorite transformation? I dunno, it's been awhile since I've played...probably the Bee. :D
Mr Gilder's Avatar - Comment posted on 11/13/2008 10:48
Mr Gilder
I remember recieving a mysterious VHS tape in my mailbox one fine day. It was an advertisement for Banjo Kazooie . . . a game I had never heard of. I watched that VHS at least 3 times back to back (it was maybe 15mins long at most). I will always remember the way that each level was introduced and explained one by one. When it was time for Rusty Bucket bay, a REALLY boisterous pirate would shout it like a fine stereotype at the top of his lungs. This has since become a 10-year-long and still strong meme in my home. Walk into my house at any point and belt out "RUSTY BUCKET BAY!" in your best (possibly worst) pirate voice, and you will instantly make fast friends. I waited anxiously for the launch of the first Banjo like it Christmas day itself. The day it came out, I practically ran down to the Microplay by my house and rented (not bought. . . I was 14, I didn't have $60) the game. I played it nonstop for a solid day. Then immediately demanded my parents buy it for me. Even they were so thrilled with watched the game, that they did not hesitate to pick it up for me.

I write that long winded account, because, like Chad, my memories of this game are EXTREMELY fond. I too am of the camp that, for it time, it was the perfect platforming experience. I am delighted to hear someone besides myself agree that it is a better game overall than Mario 64. To this day, there are beanies of Banjo and Mumbo on a shelf in my place, and if no one believes me, pictures can be provided.

As far as Nuts & Bolts goes. I went as far as to cancel my preorder after playing the demo. I will not be buying it. Whether or not it remains true to the Banjo franchise, or can replicate the charm of the original is an question that I'll never even play enough to arrive at an answer for. I found the game visually stunning. I found the building mechanic fun as all get-out. But when it came time to control those vehicles and attempt the challenges, the fun syphoned down to zero. A crying shame in my eyes.

I sincerely hope Killer Instinct 3 doesn't end up being mini-golf.
DanGale's Avatar - Comment posted on 11/13/2008 11:26
DanGale
"I sincerely hope Killer Instinct 3 doesn't end up being mini-golf."

Brilliant!
Captain Cranberry's Avatar - Comment posted on 11/13/2008 11:38
Captain Cranberry
One day I was having a bad day. You owe me 500 dollars. I didn't smile the whole song.
ZaxCG2's Avatar - Comment posted on 11/13/2008 12:13
ZaxCG2
Wow... I never thought of it... but Banjo was a LOT better than SM64.

But you have to admit there would be no Banjo if there was no Mario.
vp360's Avatar - Comment posted on 11/13/2008 16:41
vp360
i got the free code when i preordered banjo kazooie nuts & bolts, i got to download this game
el_chack's Avatar - Comment posted on 11/18/2008 13:29
el_chack
I have to play and finish both N64 games so I can have a fan-opinion. I guess I can buy BK for N64 at $5 USD here.
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50938 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006