It's interesting to think that the games you find popular as eSports don't specifically start out being made to appeal to pro-gamers. Speaking to the Penny Arcade Report, MLG CEO Sundance DiGiovanni says it is "inevitable" his company will develop a game specifically for the eSports field.
What's interesting to note is that DiGiovanni explains how things that one would expect in a popular multiplayer FPS -- such as killstreaks, persistent leveling, and perks -- actually make it harder for them to gain popularity in the eSports field. He remarks that an MLG FPS would be more akin to Quake or Unreal Tournament.
DiGiovanni also points to a multi-screen approach so that coaching and tactics can be clearly displayed for the players (and presumably the spectators, too). This would be a real neat addition as giving the audience a more in-depth analysis to what, I assume, would be frantic and fast gameplay. I'm really interested to see what MLG's moves makes into game development; whatever the put out would be worth playing, pro gamer or not.
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