If it weren't for Yoshinori Kitase and Motomu Toriyama, I'm pretty sure I wouldn't have a childhood, or at least not a good one. These two men lifted the Final Fantasy series from its humble beginnings into the age of the 3D cinematic JRPG. Hell, they practically defined it.
Final Fantasy creator Hironobu Sakaguchi passed the director's baton to Kitase for Final Fantasy VI. In turn, Kitase became a producer for Final Fantasy X, leaving Toriyama to carry the series to its current position. These two have come to make the Final Fantasy brand what it is in recent years.
Before the Tokyo Game Show began, I got to visit Square Enix's headquarters and talk to these two men. After I wet my pants and quickly sat down, I asked them some burning questions about the possibility of a first-person shooter in the FF universe, the link between Final Fantsy XIII-2 and Chrono Trigger, and Kitase and Toriyama's favorite victory dances.

You two have worked together for a while now. How would you describe the dynamic between you two? How has it changed over the years?
Kitase: I don't think our relationship has changed over the years so much, but through the production of XIII-2, there were some changes I noticed about Toriyama-san. Things are different from the way we were making games 10 years ago. Now, Toriyama-san is more open to new ideas and also taking inspiration from the Western industry on how to make games.
When was it decided to make a sequel to Final Fantasy XIII?
Kitase: After XIII's worldwide release in March 2010, we have been enjoying its success. After its release, we decided (in April) to make a sequel.
Was this sequel always intended to be a game and not a film, like Advent Children?
Toriyama: Making a film instead wasn't one of our options, because after the release of XIII, we got lots of feedback from Japanese gamers. We wanted to rectify those negative aspects about the game, so we were very keen to make a sequel in which we made the necessary changes.
What is the idea behind XIII-2's Live Triggers [Dialogue options the players can choose, a la Mass Effect]?
Kitase: We wanted to enable to player to express their own preferences and their preferences would tie in directly with the narrative. With Live Trigger, we are hoping to help the player get more involved with each conversation. By making a choice, the conversation develops in different ways. Even when the situation is quite serious, you can give a comedic response and change the tone. You can also change the depth of information you receive, based on your response.

Mr. Kitase, you worked on Chrono Trigger and now you are doing another game about time travel. Are there any direct influences from that project?
Kitase: Yes, obviously Chrono Trigger tackled the same subject. This is a quite popular subject that has been employed by films and other media as well. The Final Fantasy franchise has never dealt with this theme, so we wanted to express an original take on it -- different from how Chrono Trigger expressed it.
What was the discussion around bringing moogles back into the series like?
Toriyama: Moogle was in XIII but only as a mascot of a shop. Fans said they'd like to see them more often in the game, so putting them in was our response to fans. Moogles originally weren't featured that heavily in the game, but now they are involved with most main features in the game and it is a very important character.
Whose idea was Chocolina [A woman dressed in a chocobo suit who sells items in XIII-2 and was the subject of much talk among journalists after the demo was over]?
Toriyama: She seems to be very popular! We placed a shop in each area and time. We wanted to design a shop assistant that is very easily recognizable, so we came up with the idea of dressing up the shop assistant girl as a chocobo. The overall tone of the game is quite serious, so we wanted to offer opportunities where the player can have a break, in a way. I thought she helped add some comedic relief and changed the tone of the game.

The music in this game, along with the previous one, is really peaceful. I could fall asleep to it (in a good way)! What was the inspiration for it?
Kitase: For the music in XIII-2, we invited composer Masashi Hamauzu to express his own style. He is very good with an orchestra sound and is also well-known for having a feel-good, pretty sound. Also, XIII was the first FF title for HD consoles, so we took to a more ambitious fusion sound. Overall, we were satisfied with the soundtrack. For XIII-2, we continue to take a similar direction. Having said that, the Japanese version of the game has some hip hop and heavy metal music for boss battles. We have taken more inspirations recently and have included a wider range of musical expressions as a result.
In the past, Mr. Kitase, you have said Final Fantasy XIII was partly inspired by first-person shooters, which you said you are a fan of. Have you ever considered going back and making another Final Fantasy game in the style of Dirge of Cerberus?
Kitase: No one can be that certain of the future of any game or IP, so there is always a possibility that we may end up with a first-person shooter FF. Having said that, XIII and XIII-2 are much faster action-adventure-inspired games. RPG elements, such as strategical actions, still need to be there, so we'd need to create a good fusion between these opposite elements. We can't predict how the FF experience will seek out such a fusion in the future. I can't visualize it being completely an FPS shooting game. The strategic element needs to be maintained in any future project, because otherwise, it wouldn't be FF anymore.

I have a very confusing question to ask so … sorry. Right now, do you think Eastern gamers are more accepting of Western games than Western gamers are of Eastern games?
Toriyama: We are in the era of high definition consoles, and graphics are expected to be a lot better and more real, so I think Western gamers in general prefer games with realistic visuals. I think we have always been quite proud of the visuals we have achieved and the high quality of visuals in our works. In that sense, I think Square Enix has always been keeping up with the visual direction the world is wanting, so we have given what Western gamers want, in that extent. Other Oriental publishers may not have achieved that all the time, so that makes me think Western gamers are put off by these games these days.
There were some complaints with the Xbox 360 release of XIII in regards to the resolution not being up to the PS3 version and there being compression problems with the video cutscenes. Will these issues be present in the 360 version of XIII-2?
Kitase: When we made XIII, there were lots of movie scenes, so there were some issues transferring them from Blu-ray to an Xbox 360 disc. The difference was quite conspicuous, but since then, we have moved on and now have more advanced optimization technology, which means many of the scenes that would be expressed through movies can now be expressed as real-time event scenes. We have a less serious issue of memory between the two difference consoles, so I think the difference between the two consoles will be a lot smaller now.

Does revisiting a previously established Final Fantasy world excite you? Do you have any interest in revisiting, say, Final Fantasy VII over another? In the past, you said that you wanted to make a sequel to XIII because you liked the universe and wanted to expand it. Do you feel the same way about another entry in the series?
Kitase: If we are talking exclusively about VII, we made a film that was intended to be the sequel. At the moment, we have no specific plans for making any sequels to past FF titles. FFVII was made over 10 years ago, and there are lots of fans that love the game. In a way, they have created their own FFVII world individually, so if we were to make a sequel, we would have to be very careful not to disturb fans' own individual picture of that universe. It's a very delicate thing to do. We'd have to tip-toe around it. At the moment, we don't have any plans.
Some of the great hallmarks of the series are the victory dances of the characters. I was wondering if you have a favorite victory dance throughout the series?
Toriyama: I like Serah's in XIII-2 because her victory pose involves a moogle. It's quite cute and charming.
Kitase: This isn't necessarily my favorite but it stands out in my memory ... Tifa from FFVII. Prior to that time, there were very rough expressions on the characters. This kind of detailed expression was only possible at this time, so it was very exciting to see.
[For more FFXIII-2 info, check out Dale North's preview of the game's first six hours.]
----------------------------------
How do you feel about the idea of a first-person shooter Final Fantasy?
Are you willing to give FFXIII-2 a chance, even if you didn't like the previous one?
Time travel in Final Fantasy: yay or nay?
| BBcode help | |
| [b]Bold text[/b] | Bold text |
| [i]Italic text[/i] |
Italic text |
| [url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/] |
Web link |
| [img] |
![]() |
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
ahahahahahahahahahahaha
You literally stole my comment word for word.
Well played, sir.
... so FFVIII doesn't count as part of the franchise?
Keep on telling me the series isn't going downhill people. Tell me until you yourself believe it to be truth.
RIP final fantasy. You will be sorely missed.
After that one, VIII was good, IX was excellent and after that one, all main FF games have all been filthy abominations. Even the FFT and Cristal games are better. And the best Final Fantasy is still the sixth one.
And sorry for the ghost post, I guess.
Also am I the only one who thinks Kitase looks like a dirty rapist?
>>If it weren't for Yoshinori Kitase and Motomu Toriyama, I'm pretty sure I wouldn't have a childhood, or at least not a good one. These two men lifted the Final Fantasy series from its humble beginnings into the age of the 3D cinematic JRPG. Hell, they practically defined it.
Fuck this.
Fuck EVERYTHING about this.
Kitase, fine. Yes, he used to make good games when he still was under Sakaguchi.
Toriyama, no fucking way. Toriyama was always making SHIT under Kitase's protection. The most retarded scenes of FFVII (like Honey Bee Inn), shitty attempts at humour and perverted shit are all his doing. And it got worse when he was given more and more power thanks to Kitase. He ruined FFX with a sequel that completely violated the image of the main heroine; he shit out crappy sequels to FFXII, to Crystal Chronicles (twice!); he ruined Front Mission franchise (ask anyone who played Evolved) and Parasite Eve, too (The 3rd Birthday's scenario is by far the worst thing that has ever happened in videogames, period).
And you praise him like he's the inventor of modern JRPGs and not the cancer killing them!
Also,
>>Final Fantasy creator Hironobu Sakaguchi passed the director's baton to Kitase for Final Fantasy VI. In turn, Kitase became a producer for Final Fantasy X, leaving Toriyama to carry the series to its current position. These two have come to make the Final Fantasy brand what it is in recent years.
This is as misleading as it gets. There's been great Crystal Chronicles games. There's been wonderful Final Fantasy XII that had absolutely no input from either of these two fuckers. If anyone ever did anything good to Final Fantasy brand since Sakaguchi's departure, it was Matsuno.
I probably need to stop ranting now, since I can go on and on and on.
tl;dr: fuck Toriyama for being a tasteless piece of shit, fuck Kitase for letting Toriyama get his hands on Final Fantasy.
PS: anyone noticed how Toriyama completely ignored the question about East-West and just went on bragging bout graphics? Then recall how Toriyama on GDC'10 called Hitman and Tomb Raider 'western-style RPGs'. Then read Kitase's remark about Toriyama learning from the West.
These two shits are clearly as incompenent as it gets.
I'm thrilled they haven't gone back and ruined the Chrono series yet. Without the Gooch, this series is a shell of what it used to be.
Wall of text, but I second it. Motomu Toriyama's sexist, juvenile script writing is the worst thing to happen to female empowerment since foot-binding.
I've been looking forward to 13 versus the most out of this whole 13 series. Its a shame that its the longest game we have to wait for.:(
Fuck final fantasy if it goes fps, and fuck japanese developers trying to be so much like western ones. HOWEVER if square decides to do a new ip fps then I'm down for it.
But who am I kidding? It's probably just an HD remaster, and Square will probably charge full price for a single remastered game when everyone else gives us collections. Yeah, to hell with optimism.
"If we are talking exclusively about VII, we made a film that was intended to be the sequel. At the moment, we have no specific plans for making any sequels to past FF titles."
you know what if you played finished Dirge of Cerverus FFVII(which is the latest in timeline in the FFVII universe) the story is not done yet.
*SPOILERS
In the Crisis Core Ultimania, it is explained that Genesis has reappeared to protect the Planet. he still has some plans with Weiss.
so yeah we need to see why Genesis has reappeared once more.
END Spoilers
either do another Dirge of Cerberus game(despite the haters say)
hear me out on this. pretty much this past 5-6 years(dirge of cerberus was release 2006) there's been a HUGE improvement in the 3rd person genre. so by taking notes from other games they can definitely make another Dirge of Cerberus.
OR make a classic FFVII style that continues the Dirge of Cerberus storyline.
i want Vincent in HD once more!!!!
you need to find all 3 G-Report files
But my personal opinion is that...
No japan
we arent all buffoons who only like hyper realistic graphics with no art style
you hit the nail on the head there, not much else to say
@Stealth
yes, JRPG IS a genre and it's not just about where its from bro
@Laharl Krichevskoy
newbie gamer's don't know a god damn thing, the RPG didn't even invent the branching dialogue trees
and FUCK toriyama, worst thing to happen to square since sakaguchi left
I just notice kitase said final fantasy never dealt with time travel...
Unless you count dissidia, ffx, ff8 and The original!
Fuuuuuu
i like how people think they are somehow adding anything to a conversation by saying "lol rage and entitlement" without adequately explaining their thought process behind such things. i think thats mostly because if they had to do so they themselves would find a flaw or chink in their terse i-wanna-be-one-of-the-cool-kids argument.
jrpg has NEVER EVER been a genre. Neither has wrpg. All they do is describe location. They tell you absolutely nothing about the game itself.
Look at any site, any review, and see if under the genre category they use those terms. Try it. LOOK AT RPGFAN, RPGAMAER, gamefaqs, ign, ect ect ect. Youll never see it as a genre because it isnt. Hell it doesnt even make any sense as a genre.
"Eastern role-playing video games are role-playing video games developed in East Asia, specifically Japan, and, to a lesser extent, South Korea and China"
"Western role-playing video games are role-playing video games developed in the Western world, specifically North America and, in more recent years, Europe.
http://en.wikipedia.org/wiki/History_of_Western_role-playing_video_games
Thats how the words are truely meant to be used.
http://en.wikipedia.org/wiki/History_of_Eastern_role-playing_video_games
<a href="http://www.celebsup.com/2011/11/adira-asuransi-kendaraan-terbaik.html">Adira Asuransi Kendaraan Terbaik Indonesia </a>|
<a href="http://www.celebsup.com/2011/11/adira-asuransi-kendaraan-terbaik.html">Adira Asuransi Kendaraan Terbaik Indonesia </a>|
I was going to comment that Kitase and Toriyama are two of the things that are wrong with Final Fantasy today but you basically summed up all I have to say but in a much better way.
Applause to you, good sir!
@acetated
So true!
@Stealth
Gamefaqs uses the terms console-style rpg and pc-style rpg. Most of the rpgs from Japan are classified under constole-style, and most of the rpgs from the US and Europe are under pc-style rpg. And if you looked at wikipedia you should have seen this:
http://en.wikipedia.org/wiki/Role-playing_video_game#Cultural_differences
which outlines the differences in gameplay between the two branches.
http://www.gamefaqs.com/ps3/615804-the-elder-scrolls-v-skyrim
Logic broken.
There are cultural differences between any game made in different regions but that doesnt make them genres.
You will never find any legit game site, review anything that has those terms as genres because they would look foolish to those who actually know games
They are location descriptor terms.
When you say something is a jrpg or something is a wrpg. Those terms tell you nothing about art style, gameplay, anything.
But you can't deny that certain attributes are more prevalent depending on where the rpg has made, like those made on japan are very often (but not always) turnbased, have a more linear story, anime-inspired graphichs and fewer option for creating you own character, while rpgs made in the west are usually (emphasis on usually) real time, more open-ended, more realistic graphics and more options your creating you own character. Therefore we associate certain attributes with where rpg has been made and classify them accordingly.
The terms aren't perfect, i.e. western developers have made turn-based, linear rpgs and vice versa. Console-style and pc-style are probably better since the rpgs on those systems traditionally had certain differences.
Certain attributes are more prevalent. But that doesnt make them genres nor does it mean there aren't huge exceptions
"like those made on japan are very often (but not always) turnbased"
Turn base is just 1 style that is prevelant in japan. Dragon age. Had a turn base system.
"have a more linear story"
You mean like almost every rpg but bethesda games?
"anime-inspired graphichs and fewer option for creating you own character,"
I am so happy bastion is realistic.......And I am so happy I cant create characters in disgaea.......
All I am saying is jrpg and wrpg arent genres of games or even sub genres. All they do is indicate where they come from.
If you want to know the real details about the game. You need to give the real genre. Action rpg, turn base, ect
For instance when you tell me kingdom hearts, disgaea 4, etrian oddessy are jrpgs.
What are you really telling me about the gameplay and art styles,play styles?
Nothing.
For instance when you tell me skyrim, dragon age, bastion, ultima are wrpgs.
What are you really telling me about the gameplay and art styles, play styles?
Nothing
Japanese developers have created rpgs in realistic style (for the times since the NES), and western developers have been making rpgs with linear stories, with whimsical art styles since the same time.
And they flip flop just as regularly.
So when I hear someone ask for the first time, "What genre is xenoblade"
And someone says its a jrpg.
I always say. Oh does that mean its turn base, linear, anime inspired?
LOL
You raise some good points and I agree with you. But it's going to take a lot until people start using different and more correct terms. Many are simply used to just looking at the most popular games such as Final Fantasy VII and saying "yeah all japanese rpgs are like that", or look at Oblivion and say "yup, that's a western rpg, they're all like that". I admit I'm like that myself sometimes.
I'm not saying that's the correct way to look at things, I'm just saying that's what most people do.