Speaking to CVG, project lead Dave Cox said that an HD version was "absolutely" on the table, and that they even "created everything in high definition -- all the textures, all the levels, high-poly models, everything -- and we kind of shrunk it all down into the 3DS." Evidently the HD version is just "sitting on a computer somewhere."
I would assume that sales of Mirror of Fate would be the ultimate test for the fate of the HD version. But given the franchise's popularity, and the large 3DS install base, I can't see this one failing miserable outside of a quality issue. The only other issue is an undisclosed exclusivity with Nintendo and the 3DS, but that seems to be timed.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
destructoid's previous coverage: Castlevania: Lords of Shadow - Mirror of Fate