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An education in gaming: Gnomon School of Visual Effects photo

Any one of us with an artistic bone in their body has always dreamed of being somehow involved in the creation of videogames. After all, for every fantastically designed game, film or piece of work, there has to be a designer making sure that something inspires it to its full potential.

Enter the Gnomon School of Visual Effects. Founded in 1997, this school was originally designed to feed the visual needs of movie studios in the Hollywood area. Of course, the last twelve years have seen a transformation and a shift from films to videogames as the technology has become closer to indistinguishable. Add in a staff of professors who currently work in the real world, such as Kevin Griffith, alumnus and Environment Creator for Blizzard, and Rich Diamant, Lead Character Artist for Naughty Dog. To have them be your teachers, well, that's already taking steps toward an awesome career.

It's obvious to see that Gnomon is quite the place to be. With a 98 percent job landing rate on this campus alone, it is clear that there is something going right here. Follow the jump for a quick profile of the school, and the man in charge of making it happen.

I was lucky enough to chat with the co-founder of the Gnomon School, Alex Alvarez. A man well entrenched in artistic design for films and more, he has even been profiled on Last Call with Carson Daly. When he started the company in 1997, his vision was to create a vocational school for people who were genuinely interested in having artistic jobs in the tech side of films and games. In the twelve years since Gnomon launched, two-year programs, graduate degrees, games, and Industrial Light and Magic have all become paramount areas of study.

The school is very successful, with a 98 percent hire rate upon graduation. Part of that success is the employees. Says Alvarez: “Gnomon is a place where we have 25 people, and each person is a specialist in that area,” where he goes on to cite alumni who worked on Avatar and Star Trek, himself included.



So where do burgeoning game designers fit ins? First, there is the staff who currently work in the industry. They themselves act as networking opportunities for fresh-faced students. Since the school is so career-oriented, having the ability to know people who are on the cutting edge of design, and proving through classes that you have those skills, means students can learn the very specific abilities they need for a job. With 30-50 instructors, there are plenty of opportunities to network in nearly any field of study the concerning technological arts. “Our teachers have hired a huge number of our students,” he says.

Even better, the games industry has become even more important to the school. Alvarez says “The games industry has evolved to match the film industry in visuals...or at least close to it.” With plenty of game studios in the Los Angeles area, there are many opportunities to network and connect with future job prospects.



However, those looking for a degree in computer science need not apply. Gnomon is an art school, with some very interesting approaches to game and film design. At Gnomon, art skills are considered paramount to study. Basic artistic skills are taught before later computer tech is introduced. Many students come in with practice in ceramics or photography, and they continue in those fields as they earn their degree. These design skills lay the foundation for later work that can be applied to a career. Even this artistic vision applies to how the school itself functions, for Alvarez treats Gnomon like a creatively driven place. “Some schools,” he says, “have become large corporations.”

It's interesting to see how one can go from not knowing a thing to being a designer for a brand-new videogame. Gnomon seems to offer a great opportunity for people thinking about entering the next phase of their life, and making games an element of that. While schools like DigiPen and Full Sail have established themselves as places to be if you want to be a game designer, it is awesome to find a new resource for those who want to create their own masterpiece visions.

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19 comments | showing # 1 to 19
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Guncannon's Avatar - Comment posted on 02/28/2010 19:14
Guncannon
...are you drunk?

Seriously, though, it's a good sign that the industry is diversifying its education and training. Just like the film industry, there are more and more ways to get involved, without having to go for a generic "game design" degree.
HiddenAHB's Avatar - Comment posted on 02/28/2010 19:16
HiddenAHB
I want to work in the game industry but my lack of artistical talent prevents me from doing something related to visual effects, so i'm planning on becoming a programmer.
GBreaux's Avatar - Comment posted on 02/28/2010 19:20
GBreaux
Great article ben! I'm sending this to my professor, he will love it. I would love to see some of this happen at my school and others.
macschwag14's Avatar - Comment posted on 02/28/2010 19:23
macschwag14
Thanks for the great article, Ben! I've been wanting to get into the concept art side of videogames, so I found this an interesting read, and another possible avenue in schooling.
Schmo0zle's Avatar - Comment posted on 02/28/2010 19:34
Schmo0zle
The industry isn't worth working in. If I wanted to work 16 hour days for assholes who don't care about my talent, I'd...Well, I could just do literally anything else.
Artemus's Avatar - Comment posted on 02/28/2010 19:42
Artemus
Cool change-of-pace read here...
Also, nice meeting you, albeit brief, at the DTOID housewarming party. =)
bruceleethree's Avatar - Comment posted on 02/28/2010 19:46
bruceleethree
schmoozle,

if you made a product worth selling you dont have to work 16 hours you can pitch something and if people buy it youll be like david jaffe
mrkill's Avatar - Comment posted on 02/28/2010 19:49
mrkill
im good at IQE so i can work on games
agentarsenic's Avatar - Comment posted on 02/28/2010 19:58
agentarsenic
I wanna make Cthulhu's all day. IA IA CTHULHU FHTAGN!
CRAZYAPE69's Avatar - Comment posted on 02/28/2010 20:03
CRAZYAPE69
interesting, need to make a portfolio
Arcanix's Avatar - Comment posted on 02/28/2010 21:16
Arcanix
With success rates of landing a job at 98%, you really have to wonder what the 2%s did to fuck up.
Andrew Kauz's Avatar - Comment posted on 02/28/2010 23:18
Andrew Kauz
Really interesting. I've been getting more and more interested in the art of games lately, despite personally having almost no background in art. It has been an interesting ride, but the stuff that artists in the industry do is pretty amazing.
Marty McMahon's Avatar - Comment posted on 03/01/2010 01:20
Marty McMahon
as someone going to a skool for game art and design i can tell you that going there would be an honor. and if you dont believe me watch one of their tutorial dvds (they cost upwards of 70) but if you want to get into the industry watch one of those videos
Jon B's Avatar - Comment posted on 03/01/2010 08:00
Jon B
Pretty sure the majority of schools of this sort require a portfolio prior to even getting an interview.

If any of the portfolios I've seen are any indication, then you need to be really damn good at what you do.

That said, I really need to crack on with learning ZBrush and 3DSMax. Spent years on the damn thing and I'm still bloody useless.
Curt Binder's Avatar - Comment posted on 03/01/2010 16:48
Curt Binder
As a student attending the 2 year program I can verify the awesomeness that comes from both the students and instructors here. Term 2 represent!
Poopface Morty's Avatar - Comment posted on 03/01/2010 20:12
Poopface Morty
I've been STRONGLY considering the subscription plan these guys have online. For $500 a year, what they are offering seems like a steal, with online access to all of their DVDs...with that, about the only thing stopping someone from achieving the dream of being an artist is just hard work and effort.

Curt, you've got to be talented as hell. This guy = envious.
Joy Holle's Avatar - Comment posted on 03/01/2010 21:46
Joy Holle
Student of Gnomon here too :)

Having a 2-semester run at a "game design" school before coming to Gnomon... well it's a whole other ballgame here. Everyone I know is incredibly talented and part of what makes the students so successful is having to push it just to keep up.

...I'm in love with this school.
gmsalpha's Avatar - Comment posted on 05/26/2010 14:13
gmsalpha
FYI, the reason Gnomon School has the level of success they do is because unlike most places, they don't just let anyone in who can pay the tuition. You have to submit a portfolio and speak with an advisor. Luckily if you're not all that artistic, they're about to start a new 1 year program to focus on fundamentals such as color theory, sculpture, anatomy, etc. Once you're done with that, you should have the skills to go through their 2 year program, BUT....you still have to qualify. So just because you went through the 1 year foundation program doesn't guarantee you get in to the 2 year program. With that said, Gnomon is awesome! I was just out there to see it in April, I'm taking Intro to Maya right now via Gnomon Online (awesome awesome stuff!!) and submitted my portfolio and application today. Anyone who wants to know more, just PM me.
jemmincoaster's Avatar - Comment posted on 10/11/2010 02:56
jemmincoaster
This creates great opportunities for educators from around the world to learn from each other and to schools in developing countries to adopt reforms that are applicable worldwide.

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