Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Amplitude  



Amplitude Kickstarter adds Anamanaguchi, Freezepop, Danny Baranowsky, and more


12:30 PM on 05.19.2014
Amplitude artistsAmplitude Kickstarter adds Anamanaguchi, Freezepop, Danny Baranowsky, and more photo



Harmonix's Amplitude Kickstarter campaign is four days away from ending, and it is only about halfway to its $775,000 goal. Some of the trepidation that potential backers have expressed has been regarding the soundtrack. Rather than popular licensed music (as with the original Amplitude's inclusion of Garbage, Weezer, and Blink-182), this updated title would focus on less expensive music, composed and arranged specifically for the game.

Fans of game music who have been on the fence might now have the reason to take the plunge. In a backer update this morning, Harmonix announced several of the artists to be included on the soundtrack. Officially signing on for the project are Anamanaguchi (Scott Pilgrim vs. the World), C418 (Minecraft), Danny Baranowsky (Super Meat Boy), Freezepop (just about every Harmonix game), Jim Guthrie (Superbrothers: Sword and Sworcery EP), Kasson Crooker (FreQuency), and George & Jonathan (wacky electronic music on the Internet).

The list is pretty impressive for those who follow game music. It might even be enough to push some current backers up to the $70 tier, which is the lowest rung that includes soundtrack MP3s as part of the rewards. Harmonix, if you're reading: sign up Ben Prunty (FTL: Faster Than Light), bignic (Zombies), Lifeformed (Dustforce), Module (Shatter), Ronald Jenkees (Sequence), and/or Souleye (VVVVVV) in the next four days and you will sell me on bumping up my pledge to get that soundtrack. Too much wishful thinking on my part?








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Amplitude



12:00 PM on 03.13.2015
Amplitude's multiplayer mode has been reworked for the better

I have some good memories of playing single player FreQuency years ago. However, the only memories I have of the multiplayer mode are of me playing against my friends in high school and crushing them, then going off...more



3:00 PM on 03.02.2015
I fear for my fingers after seeing Amplitude in action

Harmonix is reviving Amplitude this summer and, if recent rumors hold up, Activison might bring back Guitar Hero. The lows of the rhythm genre are real low, but I'm ready for that high again. Going into this weekend's PAX Ea...more



8:52 AM on 01.19.2015
Amplitude delayed from March until 'summer'

I hope you weren't too excited for a March release date for the upcoming Amplitude reboot, as Harmonix has announced that it has been delayed until "summer" for quality concerns. The developer says that they don't want to cut...more



10:45 AM on 12.05.2014
Harmonix returns to classic rhythm-action with Amplitude

Before the folks at Harmonix Studios put themselves on the map with Guitar Hero and Rock Band, it was known for the cult hits Frequency and Amplitude. Blending fast-paced rhythm-based action with mesmerizing visuals and ...more



12:45 PM on 09.30.2014
Amplitude isn't pretty yet, but at least it works

Judging by the first gameplay video of Harmonix's reboot of Amplitude, development's coming along rather nicely but is still far from done. This prototype update for Kickstarter backers is heavy on placeholder visuals and ha...more



5:00 PM on 05.29.2014
Songs for the dearth: Classic music games to fill the hollow

With a new Amplitude on the horizon and a post-Guitar Hero world having left much to be desired by way of rhythm games, we must look to the past to drink our fill from the fount of the world of music. And even before Guitar H...more



7:00 AM on 05.24.2014
Amplitude Kickstarter crosses finish line with $844K

It's over. The Kickstarter campaign for Amplitude, a revival of Harmonix Music System's 2003 PlayStation 2 game, has run its course. After achieving its $775,000 funding goal with precious little time to spare, the project co...more



6:37 PM on 05.22.2014
Get ready 2 rokk: Amplitude's Kickstarter successfully funded

After a tense will-they-or-won't-they run, Harmonix's Kickstarter for a revival of cult classic music game Amplitude has been funded. At the time of this post, the current amount raised by backers is $777,219, with a funding ...more



6:00 AM on 05.20.2014
Insomniac supports Harmonix by pledging $7,500 to Amplitude Kickstarter

With only a few days left in Harmonix's Kickstarter for a remake of Amplitude, fellow developer Insomniac Games made a sizable contribution. The $775,000 asking price is now $7,500 closer to its goal. Insomniac cites being a...more




Crowdfunding

3:15 PM on 02.25.2015
Hahah what: Don't Be Patchman is a 'sneak-and-grow' game

As I watched the first video of Don't Be Patchman (below), I thought I had an okay feel for what it is. Plant apples, get an apple tree, shake it for more apples. Got it. I'm no Animal Crossing slouch. Next video, ...more



6:30 PM on 02.23.2015
Spooky Poo's Happy Hell launches Kickstarter

Spooky Poo's Happy Hell recently launched on Kickstarter hoping to get funded for PC, with stretch goals for Wii U and PS4.  This romp through hell is a call back to N64 platformers, with music and graphics clearly insp...more



2:30 AM on 02.23.2015
Horror project NightCry raises $300K on Kickstarter

Nude Maker's Clock Tower spiritual successor NightCry just concluded its Kickstarter campaign. The point-and-click survival horror game is fully funded, having successfully cleared its $300,000 funding goal. The project raise...more



View all Crowdfunding






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more