Think of all the deliciousness you could buy with twenty bucks! Good for today only, Amazon has got both versions of Mass Effect 2 marked down in price. That's $29.99 for the PC version, and $39.99 if you want to pillage the galaxy's resources one planet at a time on your Xbox 360.
It's crazy to think we're only a few months in and already a decent amount of games have scored tens -- Mass Effect 2, of course, led the way. This should make for an interesting game of the year debate, no? On the off chance that you haven't gotten ME2 yet, do it up!
After months -- no, years -- of being told to play the original, I finally snapped. I figure I'll return the favor by continuing to drone on about how, at the very least, you ought to play the sequel.
[Thanks, Bluestreak2]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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PS driving Mako around barren planets > Scanning planets with stupid crosshair.
Since, I already have it on PC from the launch...
I'm just waiting him to come along and say "god of war iz ten ten times better becauze itz on the ps3 and mass effect 2 isn't an exclusive because it's on pc and is shit anyway."
now that I have said it, it must be cannon.
Of course I hate fun...... fun sucks.
Nah, more like, didn't like the first one.
Whatever fun hater. Go rape a dolphin.
The loot in ME1 sucked by the time you got to the second half of game..."You are now carrying 145 out of 150 items. Equip or convert some items to omnigel to gain more items."
FFFFUUUUUUUU
what you said arguably made no sense. The loot didn't suck in the second half- it got epic as hell as you uncovered new named items from new makers. What you were attempting, and failing, to say was that inventory management in ME1 sucked. Which it did. But I would rather have inventory management problems (which will always be the case in a true loot RPG) than use the same fucking SMG for 80% of the game like I did in ME2. Nothing but boring ass upgrades. Upgrades did not affect anything about a gun's physical characteristics, so I always felt like I was using the same gun- unlike in Bioshock, where upgrades actually felt like progress. The lack of actual "loot" per se in ME2 was a major turn off to an old schooler like myself. Also, the story was entirely in cohesive compared to the original. The original had a plot direction, and you felt constantly compelled to pursue the plot. In the second, the plot feels meager and takes the backburner to character development and loyalty missions.
Also, fuck planet scanning.
The loot got insanely redundant and stupid once you hit level 45 or so. It was epic 5-10 times a game. Other than that it was just a huge list of crap to waste your time holding onto until the next time you visited a vendor and realized you didn't need 4 Inferno V ammo since you had Inferno VI for everyone if they needed it. The 37th set of useless Phoenix armor is not EPIC, no matter what level it is.
Your point that ME2 is not an old school RPG is a given...they didn't mean it to be an old school RPG...it's a hybrid. You certainly have the right to not like it, but the gameplay itself was significantly better, IMO.
I'll agree that planet scanning is meh...but driving around in the Mako looking for rocks to play a button pressing game for wasn't exactly the highlight of RPGing in my opinion either.
I was saving it for JC2. I don't have much interest in this game, so...meh...
right the loot got redundant once you hit 45. Who the hell hit 45 in their first playthrough? What I said was epic loot came into play the second half of the game. It certainly did. I concede the point about Phoenix, Inferno armor, the katana shotgun, etc. That was a little ridiculous. But honestly, who can say that the story for ME2 was better than ME1 and not be deceiving themselves? And I was just pissed that they went from "WOOOO CRAZY LOOT EVERYWHERE REDUNDANCY" to being "NO LOOT 4 U" Loot nazis. The gameplay in terms of how the levels played themselves out and the cover mechanics were largely similar to the first game. Only the AI really seemed to be improved, in my opinion. And yes, the Mako sucked... but to replace suck with suck and call it even isn't exactly successful thinking.
Planet scanning does suck. Unless you have a mouse. PC ftw.
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