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Always Sometimes Monsters  



Always Sometimes Monsters is an RPG about life and love


11:30 AM on 08.29.2013



Hotline Miami publisher Devolver Digital is just bringing us all sorts of good stuff. Recently we learned it would be publishing Gods Will Be Watching, which looks like a pixel version of The Thing. It's publishing the rad Luftrausers, and now it has announced it will be publishing the experimental indie RPG Always Sometimes Monsters, which you'll be able to check out at PAX.

Always Sometimes Monsters aims to explore themes and issues of the modern world where decisions you make affect your life and the lives of those around you. Players will assume the role of a character out of luck, out of money and on the verge of collapse after learning their beloved is set to marry someone else.

Out of luck and money? I've never had either. Sounds good to me. Developer Vagabond Dog's Justin Amirkhani said, “Concepts of right and wrong can easily whittle away within the game, so we are looking forward to seeing what choices players make during their unique journeys.” Sounds good, too. It's always sometimes interesting to see how choice and divergence are handled.

Also, props to whoever designed the title art. Great stuff.








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timeline following:
Always Sometimes Monsters



1:30 PM on 05.21.2014
Always Sometimes Monsters lays down the guilt trip today

Now that Vagabond Dog's Always Sometimes Monsters is available on Steam, you can stop waiting to feel terrible about yourself and start actually doing it. Always Sometimes Monsters looks as if it'll lay the guilt o...more



12:45 PM on 04.04.2014
Always Sometimes Monsters will make you feel bad on May 21

Are you ready to feel the weight of your decisions as they have devastating and irreparable effects on those around you? Are you prepared to put your needs at the forefront of everything you do, chasing love at the expense o...more



12:00 PM on 09.09.2013
Always Sometimes Monsters won't give you warm fuzzies

Are you a good person? I like to think I am, but I guess I don't really know. "Good" is a relative term, and the line can become muddled pretty quickly. Everything's circumstantial, and it doesn't take long for self-preservat...more




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