If there's one question that crops up consistently within the pretentious, cheese-eating gamer community, it's this: When will gaming get its Citizen Kane? Oh, videogames will never be taken seriously by a mysterious and clandestine group of people who we don't know unless gaming has its equivalent of a movie that barely anybody's seen but keeps getting cross-referenced in order for writers to look smart.
Many believe that videogames do not yet have their opus, their crowning artistic glory, their proof that interactive entertainment can stir the soul and move the heart. These people are dullards of the highest degree, lacking in the scholarly wisdom that you or I possess. For you and I know that videogame already had its Citizen Kane many years before the debate even started.
Come with me on a journey of the mind as we reveal just how much true art and meaning has prevailed in the world of videogames.

Man versus Beast. Beast versus Man. A man who struggles to contain the raging beast inside him, and the forces from without that threaten the security of that which lies within. This is Altered Beast, and never has a more intense and unrelenting dissection of the human soul been committed to pixel and laid bare before its audience with such unapologetic veracity.
Altered Beast is a game in which a man, deprived of the woman he loves, rises from his grave. What does this mean to us? Without the presence of those we love, we wither and die. It's a touching, naked portrayal of man's greatest weakness, and greatest strength -- the beauty of woman. A wise philosopher, I believe it was Aristotle, once said: This is a man's world, but it wouldn't be nothin' without a woman on this Earth. This is the underlying message of Altered Beast. For all the nameless hero's muscular physique and combat prowess, without a woman, he might as well remain in his grave.
However, Altered Beast does not condemn the male of the species, providing instead a refreshing balance to the gender role debate. Indeed, while Altered Beast does state that man without woman equals death, it does not say man is helpless in his bid to restore life to the soul. When stirred into action, man is capable of many great feats. Rising from one's grave is an impossible task, the perfect metaphor to show how an iron will and the determination to be with a loved one can conquer unbeatable odds.

The importance of the "Rise from your grave" speech is lent weight by the fact that it is one of only a handful of speeches in the game. The developers intended for us to strongly consider its message and what it means to us. It is a seminal moment, not just for the game, but for all of videogame history.
The closer the hero gets to becoming an animal, the less dressed he becomes. Perhaps this means that it is only our superficiality -- things like clothes, vehicles, houses and abstract concepts -- that separates us from the beasts. Take away a man's clothing, and what do you have? Just another animal, shed of its pretentious ambition to become something higher. It's an incredibly powerful reflection, one that diminishes the importance of our so-called "civilization," while at once acknowledging that we as individuals could harness great strength if we too shed our clothes and admit to the reality of our existence.

They say society is three hot meals away from falling into anarchy, which means that a deprivation of social comforts needs occur for only a short while before mankind's animal spirit bubbles to the fore, ugly and gnashing and ready to kill. Altered Beast takes this view and expands it, focusing primarily on the sexuality of man. Altered Beast could be taken, in fact, as both a celebration and condemnation of the human sex drive, perhaps our most potent and dangerous human instinct.
Sex and violence have always been inextricably linked. In days of yore, the Spartans would reward victorious soldiers with orgies beyond comprehension as a reward for the brutal slaughter of enemies. It should also come as no surprise that some of the world's most prolific serial killers, such as Ted Bundy or Jeffery Dahmer, committed heinous sexual crimes in tandem with their murders. The urge to mate and the urge to kill are one and the same, and Altered Beast demonstrates how life without satisfaction of one urge will inevitably lead to satisfaction of the other.

It's by no accident that the hero of the game collects blue balls in order to turn into a beast. Deprived of his woman, blue balls are indeed what our hero would get, and the more he does so, the more monstrous he becomes. It is a crude double-meaning of course, but it shows that our developers are not without a sense of humor. Art games don't have to be so serious all the time!
Of course, once the transformation from man to beast has happened, we learn the horrible nature of man's true self. His id, his ego and his super-ego become one to form a Super Idego, where chaos is controlled, control is thrown into chaos, and inward pleasure becomes indistinguishable from outer destruction. A killing rampage ensues, those who once tormented the hero now the victims of torment themselves. It throws open an interesting debate -- is a man justified in sinking as low as his enemies if the goals are noble enough? When is it permissable to become an animal? More importantly, can we ever go back?
The game attempts to answer some of these questions, the most important one being that of "returning" to humanity after the transition into beast. We are welcomed to our doom by the villain of the piece -- A man who appears as perhaps a reflection of our truly evil dark side. An animalistic nature guided by thoroughly human machinations. The villain is a man who can control his own internal animals, but in doing so, becomes something even more monstrous. He represents what happens when a man acknowledges the beast inside him, but lets it run wild, blurring the lines between the employer and the employee. Who is in control? The villain or his inner demons? This is what our own hero could become, lest he define the line between human and beast.

Yet it is this villain who calms this raging beast inside our hero. He is able to put the creature back inside its cage and return our hero to his human form. When we defeat the boss of the first level, he reverts back into his own human form (here we see how he compartmentalizes, able to call upon his animal instincts at will and use them for evil) and in doing so, changes our own hero back. Why does he do this? How does he do this?
That, my friends, is up to you to decide. Mainly because I can't believe I got even that much mileage out of this. Still, goes to show just how easy it is to make an art game if you're vague enough and there are people willing to impose their own meanings on your convoluted nonsense. Keep an eye out for more Citizen Kanes of gaming, my artistic friends. The meanings are there, if you look really, really hard enough.
I had to stop after reading this, because I was laughing so damn hard. Great write-up Jim, as always. :-)
awww-gwon!
Also: WISE FWOM YOUR GWAVE
JIM'S CALLING YALL OUT. SHIT JUST GOT REAL YALL.
ONLY WAY TO SETTLE THIS, IS THROUGH A RAP BATTLE.
Take that Anthony!
Also it looks like the first level is just the tip of the ice burg. Multiple features are necessary for this I think.
thats right! if paying a quarter for that kind hope is wrong, lord i dont want to be right.
... and you can print that
And E.V.O. >.>.
The only thing is, is he really a man whose inner beast is trying to break, or is he a beast trapped within the guise of a man, struggling to break free and return to his natural self?
Could it be said that the main character is a metaphor for animal cruelty, where the main character is suffering through this issue, and the main villan shows him that the "right" way is to keep his beast, a metaphor for animals obviously, on a tight leash as a bitch to man. The main character continuing to turn between man and beast shows his desire to try to live in a closer harmony with the animals, each side helping eachother to destroy, or reject, his enemies, those who would continue to put the animals down.
HOW MANY MORE WOLVES MUST DIE BEFORE THIS HERO'S MESSAGE CAN BE HEARD!?
I can't believe I've missed out on this masterpiece of art. Going to find it now!
it is indeed my Citizen Kane
Wonderful writeup indeed
And you are so totally right about this.
I concur with the Citizen Kane comparison on the basis of an elitist over-pretentious need for obligatory comparisons of dissimilar mediums dissected far beyond the creator's intent.
Two words: Casting
Another two words: 1988/1941
hey-o!
Great ol' write up.
Make that your next video series, Jim. Yeah?
Just the other day I made CTZ watch Altered Beast clips with me on Youtube because I suddenly had an urge to relive the PURE EPIC that is my favourite Genesis game of all time.
As I watched the clips, I pondered out loud a lot - "what is this even about? I played this game a million times and never wondered who the fuck the characters are or why this weird bald dude keeps turning into eyeball monsters and whatnot...and why do I turn into a bear from absorbing bull's blue balls?" - and Lazy Arms Aziz had no answer for me. He was even muting me at this point, the bastard.
You, Sterling. You have shown me the light. You felt my call, the yearning for an explanation of why Altered Beast touched me so very deeply: through the M-field of videogame collective consciousness known as Destructoid, you answered me.
Thank you. Thank you so very much.
-Maya
The various parts of our psyche battle, sometimes bloodily, for dominance. And as time goes by do we not find more ridiculous reasons to continue on?
But whatever. A lot of "art" games are vague shells of deeper thought. Good article. I laughed pretty hard at the "blue balls" bit.
Jim Sterling > Roger Ebert
And yet, summarily, for myself anyways, the game--much like life--is crap.
Just like you said, we can find a lot of games ou there that with a careful look and a little bit of "overanalyzation" can be true philosophical trips that were created by the developers, even if they didn't know so.
PS: You are able to write a 20 page article about a fly, aren't you?
When I played Passage, I didn't find it a massive artistic revolution, but it was clever and showed how games could be used. MGS2 did the preaching better by continually making the play fail until they came to grips with Raiden as Raiden (thanks D-T-G!)
art games are vague and people interpret them how they would like.
Now, Anti-art games, that I can't wait for.
Dada video games