Also, what about gamers who don't play the first Alpha Protocol? How are they going to play the sequel? Are the devs going to let the players "create their own origin story" and then let them play Alpha Protocol 2 based on their starting selected choices?
To my knowledge, no other game sequel has carried over the multitude of historical player choices that ME to ME2 did. I read somewhere that there was close to 700 individual choices and their consquences carried onto the sequel.
Plus.... this game looks like an exact replica of Mass Effect. Still - not a bad game to rip off, that's for sure.
...and the more I look at that screenshot, the more funny it becomes.
Not saying anything about the game itself, it's just that the stills don't really impress me.
@all. Yes, the game kinda looks like ass, but looking a Mass Effect videos (barring the cutscene stuff) it is actually very comparable. I don't own a 360 so I don't have personal knowledge only what I've seen on the internet, but to my eyes Mass Effect is of similar quality to this, it's just that being the sci-fi genre gives it a lot of leeway compared to the more realistic visuals of this game.
Very excited about this game. Barring bad glaringly reviews, I'll definitely be picking it up.
Again, I still think the game will be alright and I'm going to buy it, but I guarantee you it will be rather subpar.
@Endstiem. World of Warcraft you port over everything you have ever done into the next expansion they let out. "
That is not the same thing at all. You openly have sort of effect on Characters and the way things might turn out in Mass Effect and it's story. World of Warcrafts story is set in stone and how you do a quest has absolutely no effect on how the story turns out.
And those are expansions, not a completely new game.
Surprised you didn't mention the whole "not enough like Mass Effect" delay-controversy. I mean, if there's ever a time to bring it up...
Seriously, though. That chick's not blue. This is not enough like Mass Effect.
Putting more resources into one subtracts from the other, and I would much rather, for example, see my character visually getting better at martial arts as I spend more points in the skill, than have the character animations be outstanding but have point spending equate to more damage dealt.

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