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Alpha Protocol manages sell 700k in spite of itself photo

I like Alpha Protocol. I like it a lot. So far it's one of my favorite games of the year in a year already full of superb RPGs and promising more to come.

As Destructoid's resident Alpha Protocol apologist, I acknowledge that the game is very rough-hewn (at times almost intolerably so), but in my estimation, what it does right carries far more weight than what it does wrong. But this post isn't about how I disagree with the review, but rather about how I might not be the only Alpha Protocol apologist out there.

Though the franchise is effectively dead thanks to middling reviews and slow sales, the game itself has still managed to move over 700,000 copies since its launch in late May. Those aren't exactly Modern Warfare 2 numbers, but they're a good amount considering that it's a new IP from a (relatively) obscure developer based in mechanics that are much more "RPG-like" than some other, more distilled titles that I won't name.

What strikes me, though, isn't the number so much as Sega's behavior. 700k is a lot. Just how high were their sales expectations for Alpha Protocol that they'd definitively choose to cut and run after it "bombed"? Given the strength of their marketing push prior to the release, I'm thinking they were hoping for quite a lot. It's still a shame. A lot of much less deserving games have gotten sequels, and now Obsidian won't get the chance to make a more polished follow-up.

What do you think? Did Sega jump the gun and kill off a slow-burn title? Did they, like too many other publishers, put overmuch weight on Metacritic scores and first-week numbers? Or did they just know, in their corporate heart-of-hearts, that Alpha Protocol just sucked so bad?

Sega sold 700,000 copies of Alpha Protocol [Siliconera]

 








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70 comments | showing # 1 to 50
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Revolutionary's Avatar - Comment posted on 07/31/2010 07:03
Revolutionary
Agreed completely. The game has flaws, but most games do. I'm enjoying it so far and I would love to see them actually polish the game up(thought they did this during the last delay) and work with it...
Malfegor's Avatar - Comment posted on 07/31/2010 07:11
Malfegor
Just makes Segas decision even more confusing. How are 700k sold copies bad? Where they seriously excepting this to outsell Mass Effect or what?
AP was a flawed, but still fun game. Too bad Obsidian will never get the chance to improve on it with a sequel.
CloneTrooper's Avatar - Comment posted on 07/31/2010 07:26
CloneTrooper
I bought, I was infuriated with it a few times...but once you actually learn that its not a shooter and start playing according to time honored RPG rules...it starts to open up and you can appreciate the scope of the game.

Its the closest thing I've seen to "Every choice you make has repercussions", one dialog choice and you can change your experience of the game. Sure, you look at the missions and thing there's only about 5...but when you look deeper and see the amount of possibilities that arise from each choice you make...its amazingly deep.

That being said there were alot of things that let the game down....the most infuriating part for me was the Boss Battle where one of his main attacks was Melee...and because I hadn't put many points into Melee my attacks and defence was fairly weak. I applaud damage and such being based on your skill...but if the boss is going to use that skill no matter what sort of character you yourself use...thats just irritating design.

Sometimes I think Obsidian bite off more than they can chew....and though their ideas are usually fantastic...they tend to give us games that dont live up to what they could be. KotOR II is the other example, which Chris Avellone acknowledge was their fault because they agreed to the short development window.

All in all, AP was great game let down by a few different factors. It should be given another chance...I mean if Acti can get away with releasing mediocre shit like Modern Warfare 2 and get 10's for it....AP sure as hell deserves another chance.
trueb7ue's Avatar - Comment posted on 07/31/2010 07:38
trueb7ue
Miracles DO happen!
DarkSentry's Avatar - Comment posted on 07/31/2010 07:41
DarkSentry
I think that Sega did that because they thought Obsidian couldn't make a sequel that could bring a good PROFIT to them.
You guys need to remember that isn't exactly cheap to make a game like this.
AlphaJC's Avatar - Comment posted on 07/31/2010 08:00
AlphaJC
the problem with the game was that the mainstream gamers thought it was going to e a shooter, reveiwers thought it was going to be a shotter therefore rated it as a bad shooter rather than a decent RPG.
Uzzy's Avatar - Comment posted on 07/31/2010 08:04
Uzzy
I love this game, even with all it's flaws and major bugs. One of these days, Obsidian will launch a game without flaws and bugs, and the gaming press might finally recognise the little touches of genius throughout their games, be it plot, story or the true element of choice we see in Alpha Protocol.

Real shame we aren't getting a sequel to it. Oh well..
Leon Field's Avatar - Comment posted on 07/31/2010 08:10
Leon Field
This game was a terrible RPG and a terrible shooter.
jc83's Avatar - Comment posted on 07/31/2010 08:15
jc83
I still wanna play it but something tells me it will annoy me a lot.
MetalGod's Avatar - Comment posted on 07/31/2010 08:25
MetalGod
I liked AP despite it's many flaws. It was a bit infuriating at times, but it delivered on the RPG elements. I wasn't expecting a sequel though.
HombreGato's Avatar - Comment posted on 07/31/2010 08:39
HombreGato
@AlphaJC
I don't think reviewers thought it was a shooter, but I think they rushed through the game hoping to get their review out quickly. Alpha Protocol is best played experimentally, by choosing unconventional options that would force a death screen in most games, and patience to dig into the meat of the RPG system.

8/10 from my experience, and I'm typically a harsh reviewer.

A full point is lost there for technical issues, the other was just the barrier I erect against all games for not blowing my mind like Fallout 1+2 did.
Mitchell's Avatar - Comment posted on 07/31/2010 08:40
Mitchell
Strange coincidence: I just started this game last night (got it from Gamefly).

Not sure exactly how I feel so far.
Aldowyn's Avatar - Comment posted on 07/31/2010 08:41
Aldowyn
It's a shame that a game with so much potential is getting signed off on as a disaster. From what I've seen, they've got the talking and choices down pat--what they need to fix is the gameplay. Half-way to an AMAZING game, and they've done the hard half at that!
soberbandana's Avatar - Comment posted on 07/31/2010 08:43
soberbandana
This reminds me of what happened with Vampire:Bloodlines. It was an excellent RPG with a lot of choices and customization but the shooting mechanics were really wonky. People who were expecting to play a straight on FPS were understandably disappointed. As such, it got okay reviews and terrible sales but now it has become a cult classic.
GoodGuyA's Avatar - Comment posted on 07/31/2010 08:54
GoodGuyA
Well obviously you're not the only APS (Alpha Protocol Sympathizer), Yahtzee was too. I think the story itself is done though, but if they incorporate the tech into new IPs then it could be great.
HEL105's Avatar - Comment posted on 07/31/2010 09:11
HEL105
I've heard enough good about it to want to check it out, eventually. It sounds like it focuses on the RPG aspects more than the shooter aspects, which makes me go !!!!!!! In a good way.
StingingVelvet's Avatar - Comment posted on 07/31/2010 09:13
StingingVelvet
It's a real shame that we are at a place in this industry where 700,000 customers can be written off as a loss. That SEGA can ignore supporting a game that sold nearly a million copies because it "bombed."

The larger this industry gets, the more customers are something companies take for granted.
HombreGato's Avatar - Comment posted on 07/31/2010 09:25
HombreGato
@soberbandana
That's interesting. Were people expecting an FPS out of Bloodlines? I don't remember if or how it was advertised, I just bought it because I like Troika/Black Isle's earlier work as well as the underappreciated Vampire: Redemption, which also had wonky gunplay.
Maurice Tan's Avatar - Comment posted on 07/31/2010 10:09
Maurice Tan
Maybe the generally worst reviewed game of all time? I loved it, but I have to say that if anyone started it as a Recruit Soldier class on Hard, it is totally understandable that they absolutely hated it. I had to start over in that mode :(
JayHy17's Avatar - Comment posted on 07/31/2010 10:11
JayHy17
This just goes to show how bad SEGA is as a publisher. BRING ON ALIENS COLONIAL MARINES SEGA!!! ITS BEEN 5 YEARS
soberbandana's Avatar - Comment posted on 07/31/2010 10:13
soberbandana
@HomberGate
The trailers and press for the game made it look like a Vampire based FPS with some RPG elements. It was one of the first games to use the Half-Life 2 engine as well making people further think that it was an FPS. However, just like in AP, the shooting mechanics were heavily based on your statistics which turned off a lot players. I am glad I stuck with it though because it is a really good RPG.
Also, its nice to know that I am not the only one who liked Vampire:Redemption :)
Kennigit's Avatar - Comment posted on 07/31/2010 10:15
Kennigit
>Put zero dollars in marketting cause you are scared of ROI.
> Self realization when it takes weeks after launch for people to even figure out what the game is.
Turbofail's Avatar - Comment posted on 07/31/2010 10:16
Turbofail
Did these numbers come directly from Sega? Because according to VG chartz on the 360 it only sold a grand total of 148,507, and 130,624 on the PS3. Vastly different numbers.

http://www.vgchartz.com/game.php?id=18474
http://www.vgchartz.com/game.php?id=18474
Turbofail's Avatar - Comment posted on 07/31/2010 10:26
Turbofail
Also, it should be pointed out that those sales figured are cumulative for all three platforms, so the numbers are going to seem artificially high. Even if a game bombs and sells a measly 100,000 copies, if you release it on the 360, ps3, pc, wii, ds and psp you'll see around 600,000 sales, which seems mighty impressive. That is, until you realize that a sales figure of 600,000 is only impressive when it sells that amount on EACH platform, since releasing it on each platform is so expensive. A sales figure of 150,000 on the 360 for a game in development for 5-6 years, not impressive. Adding up all the sales on different platforms to one number in the hopes people don't realize that one set of numbers has no bearing on another? Impressive.

So I'd say what you are seeing here is a bit of PR trickery.
Mechman's Avatar - Comment posted on 07/31/2010 10:39
Mechman
700,000 sales is STILL 700,000 sales.
Sæglópur's Avatar - Comment posted on 07/31/2010 10:50
Sæglópur
700,000 sales? Holy shit! I think that's more than Alan Wake, Split/Second, Prince of Persia: The Forgotten Sands, etc., sold in 29 days. Hell, the majority of PS3 games don't sell that well globally in their first month of release. Global sales of 700,000 is insane for a first month release.

Mechman:

Do you know anything about sales? In the territories it released, that'd be about 250,000-270,000 units moved in each territory.

-

Anyways, Alpha Protocol is fantastic and deserves a second chance. Give it another go, Sega. Don't pull out so quickly.
Turbofail's Avatar - Comment posted on 07/31/2010 10:50
Turbofail
Which when launching on 3 platforms, each with their own development costs, isn't very high. It's actually very, very low. We've become so used to seeing one million sales used as the golden figure we've forgotten that it's PER platform. For 700,000 to really be impressive, AP would have had to have sold 2.1 million! Arbitrarily gathering up all the consoles and saying "look, it's close to a million!" means nothing, because right away your dealing with not 1 console with 1 million sales being the benchmark, but 3 platforms which should attain 3 million sales as the benchmark. For all 3 platforms together not even reaching the sales one successful game can on one platform, you start to see that 700,000 really is not a lot.
sardiax's Avatar - Comment posted on 07/31/2010 10:51
sardiax
It only came out on PS3, 360, and PC. If it really sold 600,000 and only 148,000+130.000 between 360+PS3 respectively, that leaves 322,000 sales on the PC.
Which would be somewhat surprising.

I didn't play the game itself, but I watched my brother play the PC version quite a bit, and it didn't seem to be nearly as bad as the reviews made it out to be. They made it sound absolutely atrocious, while the PC game I saw looked atleast decent, definitely better than some of the other absolute shit I've seen come out in the past year.

If I had to guess I'd say the PC version might be superior to the console verssion, or perhaps PC gamers taste just differ somewhat from console gamer tastes here.
Sæglópur's Avatar - Comment posted on 07/31/2010 10:55
Sæglópur
Turbofail:

Actually, my friend, you're jumping the gun. This sold 700,000 units globally from June 1st to June 30th.

"Alpha Protocol was released for the PC, Playstation 3 and Xbox 360 in Europe on May 28th and North America on June 1st. As of June 30th, the role-playing game has sold 700,000 units."

That's a rather large success, I'd say.
soberbandana's Avatar - Comment posted on 07/31/2010 10:57
soberbandana
@Turbofail
You are right. It's quite possible that Sega did not profit from Alpha Protocol. And I do understand why they don't want to publish the sequel. It sill sold 700 000 units. For a game that was so badly reviewed (in my opinion since it was misunderstood) that's not too bad.
Malik's Avatar - Comment posted on 07/31/2010 11:01
Malik
If it didn't make a profit or break even, then it doesn't matter which arbitrary XXXk it sold.
Turbofail's Avatar - Comment posted on 07/31/2010 11:02
Turbofail
@ soberbandana: Yeah I guess what I'm getting at is that as per financial success for Sega, it was a massive failure. 700,000 means nothing when to even be considered a mild success, you would need around 1.2 million, minimum.

On the other hand it seems a few people here are more getting to the point that, at the end of the day, 700,000 people still bought he game, which for such craptastic reviews is impressive.

I guess we're all talking about the numbers with two different mindsets.
manasteel88's Avatar - Comment posted on 07/31/2010 11:15
manasteel88
700000 sold doesn't necessarily equate to 700000 consumers owning the copy. This could be stuck on retailers store shelves. When you have retailer over confidence, it could hinder sales of future sega titles. So Sega might have just cause to shelving this IP.

Of course, Sega's been doing this a lot, and its really wearing on me as a consumer. I can't trust that a Sega game will be good, and I definitely can't depend on them supporting the developers after a release unless its a core franchise.
runtheplacered's Avatar - Comment posted on 07/31/2010 11:24
runtheplacered
@ glitznglam-style,

"That's a rather large success, I'd say."

If what you say is true then why have they abandoned the notion of DLC and sequels? I mean, you can point to whatever number you want and say "in my opinion this is great!" all day long... but the fact is Sega sees it as a failure and is doing what it can to distance itself from AP. Why would that be if it's a "rather large success"?
runtheplacered's Avatar - Comment posted on 07/31/2010 11:31
runtheplacered
^^

To add to that.. we don't have a clue how much this game cost to make. It was supposed to be the start of a new AAA RPG franchise. 700k in a month is not a lot when you compare it to another AAA's first day sales of 500k, which is Mass Effect 2 (the closest RPG sales number that I know of).

It's really a moot point what we think. Sega sees AP as a failure and they've ended the franchise before it began.
HiddenAHB's Avatar - Comment posted on 07/31/2010 11:40
HiddenAHB
I still need to pick this up. Gotta wait for it hit the bargain bin of course.
Mechman's Avatar - Comment posted on 07/31/2010 11:44
Mechman
Given that they stalled release for 6 months and cut way down on the marketing prior to release, and released it AFTER mass effect 2 hit shelves, I'd say 700k is an astounding success.
The game was doomed prior to release, as sega had basically decided that it was going to be their game to compete directly with mass effect, and when it didn't look like it was going to make it, they let it crash and burn.
Harris Hatsworth's Avatar - Comment posted on 07/31/2010 11:44
Harris Hatsworth
I think this tells us that gaming is now main-stream enough for thing that are objectively bad to float. Thing can still slip through the cracks and sink right to the bottom but in the coming years instead of our gaming "Citizen Kane" we'll also see our gaming "Master of Disguise" and something that sucks insane balls will prevail against all odds.
Chenocorp's Avatar - Comment posted on 07/31/2010 11:55
Chenocorp
Mmm another review from jim that is based what he thought before he played it... Like the review of BIONIC COMMANDO

Take a look and youll see lots of comments against...
EdgyDude's Avatar - Comment posted on 07/31/2010 12:13
EdgyDude
The fact that this sold better than a fantastic product like Alan Wake is proof of just how low consumer standards have fallen, ironically these are probably the same people that bitch about casual games killing the industry *rollseyes*.

@trueb7ue: more like demonic pacts, God had nothing to do with this.
hpv's Avatar - Comment posted on 07/31/2010 12:29
hpv
It's a real shame that Alpha Protocol wouldn't get a sequel. Sure it's literally unplayable (seriously, the hacking/unlocking mini-games are impossible on PS3) but everything other than the gameplay was great. It's kind of like Mass Effect in that respect and that shitty ass game got a sequel.
EternalDeathSlayer's Avatar - Comment posted on 07/31/2010 12:33
EternalDeathSlayer
According the vgchartz.com, the game sold 280,000 copies worldwide between the 2 consoles, leaving 420,000 for the PC version. That's not terrible, but how long did they make this game for? How much money did Sega pour into a generally poorly reviewed game?

I still need to try this game out......
Turbofail's Avatar - Comment posted on 07/31/2010 12:54
Turbofail
'The fact that this sold better than a fantastic product like Alan Wake'

Eh? AP sold 150,000 on the 360, Alan Wake sold around 600,000 on the 360. How do you figure AP sold more?
Turbofail's Avatar - Comment posted on 07/31/2010 12:57
Turbofail
^^ Actually if you are coming to that conclusion based on 600k for Alan Wake on one console and AP at 700k on three platforms, you are comparing 1 to 3. For the numbers to be even, AP would be at 700k (all three platforms) and roughly Alan Wake at around 1.8 million (all three platforms).

So either way...how do you figure AP sold more?
Zeta Crossfire's Avatar - Comment posted on 07/31/2010 12:58
Zeta Crossfire
I hate that this didn't sell a million units. I love AP And I'm sad Sega was the reason for this games downfall. Like holding it back 6 months and NOT letting Obsidion work it it during that time. >.>
GRiVEN's Avatar - Comment posted on 07/31/2010 13:01
GRiVEN
I love Alpha Protocol. It's really original. Though it does have its bugs, you can see and feel the love that went into the game. I hope Sega sees that they made a mistake writing off the series.
TheOldHouse's Avatar - Comment posted on 07/31/2010 13:20
TheOldHouse
Iv very tempted to pick this up actually.

Just waiting for a price drop.
pbrand's Avatar - Comment posted on 07/31/2010 13:24
pbrand
I wouldn't mind an Alpha Protocol 2 with all of the flaws (combat, for instance) fixed.

I enjoyed AP more than I did Metro 2033, Dragon Age, or Singularity, and none of those games were considered flops.
pbrand's Avatar - Comment posted on 07/31/2010 13:31
pbrand
@Turbofail: It was the folks who developed Alan Wake who decided that it would no longer be a PC/X360 title and moved it just to X360. I would FULLY say Alan Wake flopped because of that stupid business decision. Who knows how much more money they would have made by simply porting the control scheme to keyboard? X360 and PC architecture are nearly identical.

It's not apples to oranges when comparing Alan Wake's sales to AP's sales because both developers knew exactly what they were getting into. X360 isn't the only market. In fact, the AP market was twice as big for PC than it was for 360, so shouldn't be figure PC to be the main market?
EdgyDude's Avatar - Comment posted on 07/31/2010 13:33
EdgyDude
@Turbofail: Because last time i checked Alan Wake had sold 400.000 copies (granted that was a while ago) and was considered to have had poor sales by industry standards which usually consider 1 million is needed to not be considered bad (BS measurement IMO but it's how they do things).

The fact that AP came closer to that "standard" than Alan Wake is what bothers me, thought your point is very logic and gives me some relief, still, it saddens me that in the industry's eye AP will be considered better than AW.
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