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As was indicated a few months ago, significant changes have come to the PlayStation 3 version of Alone in the Dark. The changes are not only in some of the gameplay mechanics, but also the name. Atari would like to introduce Alone in the Dark: Inferno.

The game will feature an enhanced camera system, which will allow for 360 degrees of rotation. It will has have tighter controls, quicker inventory management, and improved driving. Atari also fixed up the “59th Street” level to include an added checkpoint and better directions.

In addition to all of this, Atari also added what they describe as an “all-new action sequence revealing a previously unseen enemy of epic proportions.” I hope the enemy is a giant cheeseburger because, frankly, I’ve always wanted to fight against a giant cheeseburger.

Full press release is included after the break.
 


ATARI SETS PLAYSTATION®3 ABLAZE

THIS NOVEMBER WITH ALONE IN THE DARK: INFERNO

 
- Atari Responds to Media and Consumer Feedback with Red Hot Gameplay Enhancements and Scorching New Action Sequence for PLAYSTATION®3 computer entertainment system-

New York, NY October 10, 2009 -- One of this year's most innovative video games will get a blazing rework for its PLAYSTATION®3 computer entertainment system debut this November as Atari ignites Alone in the Dark: Inferno.  Development studio Eden Games has responded to the feedback of media and gamers and has turned up the heat to deliver an even more entertaining, immersive and action-packed blockbuster experience for PLAYSTATION 3 system. The hosts of sizzling gameplay enhancements, red-hot content and the hellish storyline have inspired the name Alone in the Dark: Inferno for the ultimate Alone in the Dark experience on PLAYSTATION 3 system.

Alone in the Dark: Inferno stays true to the storyline of the previous versions in which gamers take on the role of paranormal investigator Edward Carnby and over the course of one apocalyptic night must fight to survive and uncover the earth-shattering secret behind New York's Central Park.  However, the new edition will fully complement the intense storytelling and unprecedented environmental interactions with an array of improved gameplay elements that will give gamers the ultimate Alone in the Dark experience.

Gameplay elements including camera, inventory system, and hero control have all been reworked for maximum immersion and fun.  In addition, Alone in the Dark: Inferno will include an all-new action sequence revealing a previously unseen enemy of epic proportions.

The game promises to raise the temperature with improvements including:

    * Full 360° camera control: enhanced camera controls allows complete freedom of the camera and better handling of third person movement for even more immersive gameplay enabling players to view the fire and mass destruction they are causing in all of its glory.
    * Fine-tuned controls:  quicker and smoother reactivity of the hero's movements in third person view increases the pace of the game and makes for faster, reflexive gameplay during tense fighting scenarios;
    * Inventory system more accessible: more logical jacket inventory system with the ability to scroll rapidly through the inventory with the D-pad or analog stick to combine objects.  In addition, gameplay is paused when accessing the inventory system to allow maximum creativity in combining items to create unique flammable weapons;
    * More tips: additional on-screen tips will help players quickly adapt to controls and easily understand how to overcome tricky situations;
    * Spectral Vision tuning: a tutorial earlier in the storyline explains the need to burn roots in order to gain spectral vision (a power that grants you the ability to see the unseen) and difficulty tuning means less spectral vision is required to reach the end of the game;
    * Improved car dynamics and handling: driving has been tuned with increased suspension and reduced drifting giving overall better handling to make driving a fun walk in the park every time;
    * 59th Street level tuning: one of the game's most exciting sequences just got better.  59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah;
    * Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more excitement and variety of gameplay in the episode.

A demo is planned for early November that will be available through the PLAYSTATION® Network to give fans an early preview of the intense action and deeply immersive story line.  For more information on Alone in the Dark: Inferno, please visit: www.CentralDark.com.

LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo
 

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20 comments | showing # 1 to 20

MrSadistic's Avatar
MrSadistic at 10/10/2008 22:48
I hope it's Mayor McCheese.
arminies's Avatar
arminies at 10/10/2008 22:49
Trophies please? i want this on X360 but i heard bad stuff. maybe this can be allot better.
aborto thefetus's Avatar
aborto thefetus at 10/10/2008 22:49
Facelift? Name change? all that game needs to do is rot in a junkyard alongside Atari E.T.
ThunderHeartXI's Avatar
ThunderHeartXI at 10/10/2008 22:57
Alone in the Dark: Inferno.

Does not compute.
CypherVR's Avatar
CypherVR at 10/10/2008 23:14
what's Atari gonna do about the people who were screwed with the gimped version of AitD and aren't satisfied with the updates(or so i've heard), and people who bought the wii version, they're just as screwed (maybe more)
Foshi's Avatar
Foshi at 10/10/2008 23:21
All the reviews seemed to say that the 360 version had all the workings of a true classic but it just didn't come together. Hopefully, Atari has taken everything to heart and revamped the game. I'm actually looking forward to this since I didn't play the 360 version.
bVork's Avatar
bVork at 10/10/2008 23:38
Alone in the Dark on 360 was so close to being a classic. It mixed lots of brilliant ideas with a lot of simple boneheaded flaws that should have been spotted in the first round of testing. If the PS3 version can fix those issues and live up to the potential that the 360 version had, then Alone in the Dark could finally become the incredible game it should have been in the first place.
Holiday's Avatar
Holiday at 10/11/2008 01:01
Thus we learn why it's not a good idea to rush a video game out the door before it's done. Somebody go tell the stockholders, if they haven't jumped the window yet.
mix's Avatar
mix at 10/11/2008 01:32
I love how they talk about tuning the cars suspension and drifting like they were working on a real car.

I also love how the game pauses when you go to your inventory to allow for MAXIMUM creativity for flammable weapons! I don't know if I would want a flammable weapon....

*burns hands to a pile of dust on flaming baseball bat*

...aaaaand I'm done.
cjpkiller's Avatar
cjpkiller at 10/11/2008 01:53
whatever song that was in the release video, I need it.
like, words don't even describe how badly.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 10/11/2008 03:01
I loved it despite its flaws, hopefully us 360 owners will get the fix as well.
Justice's Avatar
Justice at 10/11/2008 04:14
lol @ ThunderHeart
harrmonica's Avatar
harrmonica at 10/11/2008 07:07
i'm with thunderheart...who thought of the title alone in the dark:inferno? moronic title.
Spectreman's Avatar
Spectreman at 10/11/2008 08:14
* The most annoying problem is the camera jumping from first to third-person perspective.
parrothead's Avatar
parrothead at 10/11/2008 08:41
at least they made a good trailer
bipolar beers's Avatar
bipolar beers at 10/11/2008 10:27
ive heard this game and silent hill were pretty bad. meanwhile deadspace has been getting very positive words, and resi 5 is coming soon. ill jus skip this crap and wait for real horror gems. if the reviews for this inferno version are good than perhaps itll be a rental.
brainderailment's Avatar
brainderailment at 10/11/2008 12:15
If this game is as cheap as previously reported, and someone reviews it well, I may buy it.
Naim Master's Avatar
Naim Master at 10/11/2008 12:16
Actually i think more developers should be like this , I DON'T REMEBER ONE DEVELOPER THAT LISTENED DIRECTLY TO THE FEEDBACK AND DID THEY BEST TO IMPROVE IT ....
scottoid's Avatar
scottoid at 10/13/2008 08:33
hm, NOW i be interested!
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