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Resident Evil and Silent Hill may be the most famous names associated with the genre, but when it comes to survival horror, one mustn't forget their roots. The name that planted the seed will soon be back -- and judging by this -- will be ready to show how much they have evolved for the better.
Watch as Producer Nour Polloni walks you through some of the possibilities at your disposal, during this tech demo of Alone in the Dark 5. Who knew that a little two-sided tape and everyday items could do so much, in a post 1980's world? I'd say that the spirit of MacGyver is alive and well, and just maybe... Atari and Eden games have a potential hit on their hands.
With the shakiness that Atari has experienced over the past couple of years, you could say that they know a little about the genre, themselves. I hope this one pans out for them.
I've never seen a bag of blood or flammable liquid being thrown and leaving behind such a straight trail in my real world ruled life, but I'll stay tuned.
I was so jazzed from this that I grabbed all of the sticky tape and blood packets from my room that I could and then placed them on me so that the only way I could choose from them was by staring at my penis. Then I fought my roommates! Then I found out that they are not only not attracted to blood, they were not very happy about the blood trail. So I'm currently rethinking my tactis.
I saw this stuff on EG and was amazed at the complexity of this game. Guess I'm buying it on the pc. Beside Silent Hill, I don't like survival horror games at all.
That's pretty cool. I hope they clean up the character animations because the guy in the tech demo looks a little stiff. But the whole combining inventory could be a lot of fun.
So all this video proves to me is that sticky tape is the new bullets when it comes to survival horror. That shit better be rarer than a first edition Charizard.
I think this definitely has potential, but as someone noted, it seems as though you may spend more time in your inventory combining objects than actually playing.
Here's hoping it takes a sort of RE4 meets Macguyver angle and still lets you just shoot enemies instead of having to manage your inventory so damned often.
Also, where are you gonna find more sticky tape when you run out? 'Cause I know in my house we can NEVER find any damn tape. Or batteries. Fuck...
My only worry is that this will only work for certain types. I can't see people who spend three hours a night in COD4 or Halo 3 really digging this. Waiting around and combining this and that then throwing this at that so that you can light this or that...Just a very long sequence to kill five little, evil rodents.
Not that it doesn't look wicked sweet, but I don't think it's anything Atari should bet their last fifty cents on.
It looks like it has the potential to be way cool, but I'm not sure how they're going to teach the gamer all the different possible combinations of items they can use, because I hope tape isn't the only thing that can be used with lots of items.
I like the concept and it make me feel like the firsts videos of half life 2 made me feel, warm.
But I want to see how all this interactivity is going to stick with the gameplay and the history.
I don't know. I mean it looks cool at first, but then the more I think about it the more it seems as though it's not really about all these options you have. It seems needlessly complex to a point. I mean all that trouble of making a trail, stickying up the fuel, throwing it on an enemy... when just a minute before that they threw a can, shot it and made it explode. Which one seems easier?
I guess it could be a fun system to explore but I'd hope that I wouldn't have to go through all that bullshit the entire game just to pass a little hallway.
Looks nice, and technically very impressive, but in terms of actual game mechanics it is still using context sensitive gameplay, upping the amount of context sensitive scenarios and then calling it real world physics or whatever.
Whilst I love stuff like Alone In The dark, I wish more game developers would understand the difference between implementing more context sensitive options which are mere graphical recreations of real world actions, and creating an interactive world. A fully interactive virtual world will not be done in our lifetime. Even if you had a game which just took place in one room, the ability to create a fully interactive room for every conceivable personal interaction is way beyond any developer and will be for a long time.
What these developers are doing is just adding more options and detail through more money and time. Since time scale and budget will always be a problem, this attitude solves no real design problem. I'm not having a pop at the game, I will definitely get it, I'm just saying that many game developers have turned into Hollywood producers and have decided that chucking money into a project so that the audience can visually see that money, will solve everything.
Looks very cool and sounds like it'll be some very deep gameplay, but hopefully they leave the advancement of the game as wide-open as the item system is. Otherwise it'll just be a gimmick and the flavor won't last.
Alone in the Dark (AitD) was my introduction to PC gaming - before that it was all consoles for me. While the puzzles in that first game were somewhat beyond the abilities of a 7-year-old mind, it was the first time I had ever felt truly immersed in a game's world. The books you read to gain backstory and clues, the foreboding atmosphere, the newspaper that came in the game box, everything gave you a 'feeling' that was more deep and real then anything I'd gotten from my NES. It's definitely the game that turned me into a lifelong gamer. And ever since then, I've always rooted for the AitD series to really shine again. Unfortunately, it looks like they're taking more than a couple pages from the Resident Evil series, and while they're fun games, they aren't exactly the immersive type of gaming I was hoping for. If they had made a game in NY with Cuthullu (ia!ia! lol) kinda like what Cloverfield's premise was, but with depth, I couldn't have been happier. Still going to buy it, but my hopes for the Metal Gear of horror games is probably not going to be happening...
What, exactly was the point of the trail of blood? Sure, they sort of congregated around the broken blood packet, but why didn't they follow the trail? That's what any intelligent little rat thing would have done. She says that a trail is the perfect way to make them go in one place, yet the trail does nothing.
Also, the blood disappears and then reappears at the end of the trail.
Liquid pop-in's a new one, haven't seen that in a game before.
Holy crap, i've got sticky tape around MY house. I never realised it was so dangerous. I better put it in a lock safe or something.
The game looks like it has a lot of potental though. The water running down the walls looked sweet. You can see why Atari are diverting their resources to this game, it really is a shot for them to be able to pay back their debtors :P Let's hope that Atari's problems don't have a too much an impact on the quality of this game (i.e. that they don't rush out something shit for a quick buck).
hope it translates well into a game, and otherwise they can just provide those techdemo-rooms so we can just play around and blow stuff up, preferably in MP :-)
mp-deathmatch with gasolinebottles and stickytape :-)
The was a pretty solid tech demo. Looks like its shaping up to be a good adventure game. Hope everything plays well in the game. Looks like Silent Hill may have a competitor when this drops. Do us good Atari!
As great as the game looks, the whole "object" system looks really tacky. I hope it's actually useful in game and not just used as a gimmick.
Also, the idea of putting sticky tape on objects and then throwing them at monsters or objects, looks weird.
The only thing that looks weird to me is the way you go about selecting inventory. Reminds me of a flasher. Now that's funny... and scary.
As long as we can be NASTY.
Hmm, I seem to have placed a comment without actually hitting a button. Odd.
Looks pretty damn cool though.
Wow. Not only does it look fucking terrifying but we're seeing actual gameplay!
Looks really great can't wait to get my hands on this one
looking good so far
That's some sticky tape
The lighting system is top notch. If anything the objects will be fun to mess around with.
The game has at least twice as many graphics as the first game!
But what about paperclips?
Seriously though, this sounds so fun, I hope it works out in gameplay.
I've never seen a bag of blood or flammable liquid being thrown and leaving behind such a straight trail in my real world ruled life, but I'll stay tuned.
STICKYTAPE
Sticky tape FTW!
The first on one PS1 wasn't great, this one looks amazing! I think the survival horrors are one of my fav genre's.
Game promises a lot...it's the next step after BIOSHOCK,dun ya think?...Sticky Tape madness too XD
Next, we'll put some sticky tape to this jacket, and throw it up high on a ceiling so you can't get it back.
The game looks pretty cool, it's like "Matlock in the Sewers- The Videogame".
Also lol @ Cutie Honey
Well we know the game has sticky tape but what about non-sticky tape? Hmmmm.......
HEY LOOK DOOM. A GUN AND A FLASHLIGHT AT THE SAME TIME!
alone in the sticky tape.
hmmm...interesting
Sounds really interesting.
But i see myself being more time in that jacket checking inventory than actually playing the game.
I think this would be a great engine to do a 3rd person action batman game on.
Looks interesting
Wow, sticky tape is useful
Sigh. Atari will probably go bankrupt before they release the PS3 version of the game. TBA my ass.
I was so jazzed from this that I grabbed all of the sticky tape and blood packets from my room that I could and then placed them on me so that the only way I could choose from them was by staring at my penis. Then I fought my roommates! Then I found out that they are not only not attracted to blood, they were not very happy about the blood trail. So I'm currently rethinking my tactis.
Can I use Blu Tack?
Next we'll use sticky tape on our hands and feet.
Now you can crawl like a spider.
I mean...or you could have used your gun to shoot the enemies instead of the dead body...just saying...
But in all honestly the game looks really interesting, hope it turns out well.
Sticky tape is sticky.
MacGyver meets survival horror. :3
I saw this stuff on EG and was amazed at the complexity of this game. Guess I'm buying it on the pc. Beside Silent Hill, I don't like survival horror games at all.
That's pretty cool. I hope they clean up the character animations because the guy in the tech demo looks a little stiff. But the whole combining inventory could be a lot of fun.
It always takes me ages to find the end of my sticky tape so I'm guessing I'm going to die a lot in this game.
So all this video proves to me is that sticky tape is the new bullets when it comes to survival horror. That shit better be rarer than a first edition Charizard.
How much can a single jacket carry? Sheesh.
I think this definitely has potential, but as someone noted, it seems as though you may spend more time in your inventory combining objects than actually playing.
Here's hoping it takes a sort of RE4 meets Macguyver angle and still lets you just shoot enemies instead of having to manage your inventory so damned often.
Also, where are you gonna find more sticky tape when you run out? 'Cause I know in my house we can NEVER find any damn tape. Or batteries. Fuck...
My only worry is that this will only work for certain types. I can't see people who spend three hours a night in COD4 or Halo 3 really digging this. Waiting around and combining this and that then throwing this at that so that you can light this or that...Just a very long sequence to kill five little, evil rodents.
Not that it doesn't look wicked sweet, but I don't think it's anything Atari should bet their last fifty cents on.
Every time he threw something, in my head I heard the infantry from Company of Heroes yelling, "Sticky bomb!"
It looks like it has the potential to be way cool, but I'm not sure how they're going to teach the gamer all the different possible combinations of items they can use, because I hope tape isn't the only thing that can be used with lots of items.
I hope they allow a fluid control scheme and none of that jerky legacy shit that all survival horrors seem to want to force upon you ;)
Looks promising, but I don't know. I've been disappointed by "Tech Demos" in the past...
I'm looking at you HL2. Where's my door blocking w/ tables? Where's my hydra?
I like the concept and it make me feel like the firsts videos of half life 2 made me feel, warm.
But I want to see how all this interactivity is going to stick with the gameplay and the history.
I don't know. I mean it looks cool at first, but then the more I think about it the more it seems as though it's not really about all these options you have. It seems needlessly complex to a point. I mean all that trouble of making a trail, stickying up the fuel, throwing it on an enemy... when just a minute before that they threw a can, shot it and made it explode. Which one seems easier?
I guess it could be a fun system to explore but I'd hope that I wouldn't have to go through all that bullshit the entire game just to pass a little hallway.
ok, looks hot and if zombies didn't shit scare me, I'm sure I'd enjoy it.
I'm really looking forward to this. I haven't had a good horror game to play in to long.
The player movement looked clumsy, as did the jacket inventory menu.
I am indeed tempted by the promise of the world's strongest sticky tape, though.
You know... sticky tape isn't THAT sticky.
at the end of the game the guy takes off his wig and reveals that he is macgyver.
also random music at the end.
Looks nice, and technically very impressive, but in terms of actual game mechanics it is still using context sensitive gameplay, upping the amount of context sensitive scenarios and then calling it real world physics or whatever.
Whilst I love stuff like Alone In The dark, I wish more game developers would understand the difference between implementing more context sensitive options which are mere graphical recreations of real world actions, and creating an interactive world. A fully interactive virtual world will not be done in our lifetime. Even if you had a game which just took place in one room, the ability to create a fully interactive room for every conceivable personal interaction is way beyond any developer and will be for a long time.
What these developers are doing is just adding more options and detail through more money and time. Since time scale and budget will always be a problem, this attitude solves no real design problem. I'm not having a pop at the game, I will definitely get it, I'm just saying that many game developers have turned into Hollywood producers and have decided that chucking money into a project so that the audience can visually see that money, will solve everything.
Looks very cool and sounds like it'll be some very deep gameplay, but hopefully they leave the advancement of the game as wide-open as the item system is. Otherwise it'll just be a gimmick and the flavor won't last.
MacGyver: The Nightstalker
Yes, I know the joke was made twice, but I don't care.
We can also be very nasty.
Let's see what we can do with a bloodpack.. add sticky tape, pierce it and aim at your own penis. A perfect way to attract them all to one place.
Alone in the Dark (AitD) was my introduction to PC gaming - before that it was all consoles for me. While the puzzles in that first game were somewhat beyond the abilities of a 7-year-old mind, it was the first time I had ever felt truly immersed in a game's world. The books you read to gain backstory and clues, the foreboding atmosphere, the newspaper that came in the game box, everything gave you a 'feeling' that was more deep and real then anything I'd gotten from my NES. It's definitely the game that turned me into a lifelong gamer. And ever since then, I've always rooted for the AitD series to really shine again. Unfortunately, it looks like they're taking more than a couple pages from the Resident Evil series, and while they're fun games, they aren't exactly the immersive type of gaming I was hoping for. If they had made a game in NY with Cuthullu (ia!ia! lol) kinda like what Cloverfield's premise was, but with depth, I couldn't have been happier. Still going to buy it, but my hopes for the Metal Gear of horror games is probably not going to be happening...
I'ma go out an' buy me some Sticky Tape!
I don't want an inventory sim.
I want a scary game.
Inventory juggling is not scary.
Do want!
What, exactly was the point of the trail of blood? Sure, they sort of congregated around the broken blood packet, but why didn't they follow the trail? That's what any intelligent little rat thing would have done. She says that a trail is the perfect way to make them go in one place, yet the trail does nothing.
Also, the blood disappears and then reappears at the end of the trail.
Liquid pop-in's a new one, haven't seen that in a game before.
Am I intrigued? Yes. Am I sold? Not one bit.
Oh my god yes. This is what I've wanted in a game, please, I'm begging you atari, make this good.
Holy crap, i've got sticky tape around MY house. I never realised it was so dangerous. I better put it in a lock safe or something.
The game looks like it has a lot of potental though. The water running down the walls looked sweet. You can see why Atari are diverting their resources to this game, it really is a shot for them to be able to pay back their debtors :P Let's hope that Atari's problems don't have a too much an impact on the quality of this game (i.e. that they don't rush out something shit for a quick buck).
Looking good, but I'm still cautious after recent installments.
I think game technology is scary sometimes.
if you combine sticky tape with sticky tape you get SUPER sticky tape, with twice the danger!!
man this is awesome!
hope it translates well into a game, and otherwise they can just provide those techdemo-rooms so we can just play around and blow stuff up, preferably in MP :-)
mp-deathmatch with gasolinebottles and stickytape :-)
That music was really creepy and cool.
It's looking good. Seems like they are on the right path with this one.
I love the idea of that adventure game aspect, but hate horror games
Dammit!
The was a pretty solid tech demo. Looks like its shaping up to be a good adventure game. Hope everything plays well in the game. Looks like Silent Hill may have a competitor when this drops. Do us good Atari!
Sticky tape FTFW. I want this game now.
bow to the mighty sticky tape.
Cool.