Companies sometimes aren't allowed to do stuff like that.
Microsoft, for example, has been averse to letting companies release free content before, particularly if Microsoft felt the content was worth "too much" to be given away for free. (Although Microsoft didn't apply that restriction to its first party products.)
And the cost to release DLC presumably has to be paid regardless, again unless you cut some kind of deal with the console that you are publishing on. So you might not just be eating the cost of the free DLC you just created, you might also be eating the cost of getting Microsoft or Sony to officially release that DLC.
Had Portal 2 been 360 exclusive (like L4D1&2) I'm sure MS would have strong armed Valve into selling the DLC.
Not that I want to rain on Lightboxes parade or anything, props to them, but charging for things like map packs is not inherently a bad idea. Give me 5 maps with a new game mode and new weapons or vehicles and such, and thats not something I would have problems dropping 10 bucks for.
then again Killzone 3 had paid DLC despite the lack of on-disc content so you never know(and they even dared to sell people Killzone 2 maps on day one when KZ3 had only like 6-7 maps on disc).
given the fact that the game should be 20-30$ download title, yes. it sounds like "hey, our game sucks, but you're getting free shit so shut up".
this is just another sony title that should never be released as 60$ title. at this point it feels like sony's plan for their video games is make as little as possible to fit into "retail game" category and push it out of the door. Twisted Metal, Killzone 3, LittleBigPlanet 2, Starhawk, MotorStorm: Apocalypse, Move-exclusive games. non of those games had content, polish or budget of 60$ games. same thing is happening with Vita - who thought that Reality Fighters and Unit 13 should be released at retail?
i'm sorry, but MS put more effort and money into Halo Anniversary than Sony in games i've listed - and that was a port/remake.
Starhawk is yet another title where sony is cutting corners everywhere they can to save costs(similarly to Twisted Metal, LBP2 and Motorstorm 3).
That cannot be true can it?
How ironic that you call people on here who love to play games on a Sony product a fanboy even though there is no evidence of them being like one.
Even if they are, you are quick to point the finger and talk shit. How do I know this? By the 99% of your comment history. I think it's about time you grow up kid.
Just check out his history. He does nothing, but praise Microsoft.
I feel you're getting "opinion" and "fact" mixed up in your comments, sofik.
Reality fighters was cheap from the get go, retail or not, it wa like £20 - half a retail game.
LBP1 and 2 are both well worth the entry price.
Sofik sounds like one of those dudes that plays the single player through as fast as possible and complains about how short it was without trying the construction mode in LBP's case, or the many various modes in something like Unit 13.
TL;DR STFU Sofik
Also, praise to LBI for the free maps in the future; we'll be seeing 'premium content' in new vehicles and other Build and Battle pieces down the road.

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