As this new trailer for Gas Powered Games' Supreme Commander 2 reminds us, the real-time strategy title has a story. Consider me simple-minded if you like, but when my thoughts come into contact with this game, humans are nowhere to be found.
An army of mechanical spiderlings? Um, yes! The remains of a UFO-shaped robot plummeting toward the battlefield? Relevant to my interests, you could say. Conflict between human factions? It's not far from the truth to say I may involuntarily zone out after witnessing such events unfold.
As discussed in Matt's preview, a worthwhile narrative is something the studio desperately wants to tell in Supreme Commander 2. If they can pull it off, more power to them. While they're celebrating, I'll be too busy crushing all those who oppose my army of iron giants to notice.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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I don't understand why Gas Powered Games teamed up with SquareEnixEidos to make Supreme Commander 2. What exactly does SquareEnixEidos have that Gas Powered Games don't have in making a RTS game?
now if you want to talk good games, total annihilation aka supreme commander, now thats a hardcore 3 hour game between friends. when you want to test a system, fire up SC and let 8 computers fight it out amongst themselves, talk about thousands of units....
^Who is this clown? Wow...such a relevant TROLL post he has put up...hmmm, y'know...i really wanna click the hyperlinks in his post and buy some designer shoes!
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I hope adding a hearty character-based story doesn't ruin it.