As promised in my hands-on of the new Team Fortress 2 content, here are all 36 new achievements for the Medic. To get the new weapons that will be available for the Medic, you have to complete all these achievements. Completing one third of the achievements gets you the Blutsauger, completing two thirds gets you the Critzcrieg and completing all the achievements gets you the Ubersaw.
I'm not that big of a Team Fortress 2 player, so looking at some of the required achievements looks like it'll be extremely hard. You tell me if I'm wrong, but trying to get 50 kills on only Scouts with the Syringe gun sounds like it will take forever. Not to mention some of the other ones like healing 200 teammates after they've called out for a Medic.
Anyway, take a look at the achievements for yourself after the jump and let us know how hard or easy some of these will be.
First Do No Harm: Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
Quadruple Bypass: Heal a teammate who's taking fire from 4 enemies at once.
Group Health: Work with 2 other Medics to deploy 3 simultaneous Uber-Charges.
Surgical Prep: Have an Uber-Charge ready before the Setup phase ends.
Trauma Queen: Deploy 3 Uber-Charges in less than 5 minutes, and assist in 5 kills during that time.
Double Blind Trial: Deploy an Uber-Charge within 8 seconds of a nearby enemy Medic deploying his.
Play Doctor: In a team with no Medics, be the first person to switch to Medic after a teammate calls for "Medic!", and then heal 500 health.
Triage: Deploy an Uber-Charge on a teammate less than a second before they're hit by a critical explosive.
Preventive Medicine: Block the enemy from capturing a control point with an Uber-Charged teammate.
Consultation: Assist a fellow Medic in killing 5 enemies in a single life.
Does It Hurt When I Do This?: Kill 50 Scouts with your syringe gun.
Peer Review: Kill 50 Medics with your bone saw.
Big Pharma: Assist a Heavy in killing 30 enemies, where neither of you die.
You'll Feel a Little Prick: Assist in killing 4 enemies with a single Uber-Charge on a Scout.
Autoclave: Assist in burning 8 enemies with a single Uber-Charge on a Pyro.
Blast Assist: Assist in exploding 5 enemies with a single Uber-Charge on a Soldier.
Blunt Trauma: Assist in punching out 4 enemies with a single Uber-Charge on a Heavy.
Medical Breakthrough: Assist in destroying 8 enemy Engineer buildings with a single Uber-Charge on a Demoman.
Midwife Crisis: Heal an Engineer as he repairs his Sentrygun while it's under enemy fire.
Ubi concordia, ibi victoria: Assist in killing 5 enemies on an enemy control point, in a single life.
Grand Rounds: Heal 200 teammates after they've called for "Medic!".
Infernal Medicine: Extinguish 100 burning teammates.
Doctor Assisted Homicide: Assist in killing 20 nemeses.
Placebo Effect: Kill 5 enemies in a single life, while having your Uber-Charge ready, but undeployed.
Sawbones: Hit enemies with your bonesaw 10 times in a row without dying or missing.
Intern: Accumulate 7000 heal points in a single life.
Specialist: Accumulate 10000 heal points health in a single life.
Chief Of Staff: Accumulate 10 million total heal points.
Hypocritical Oath: Kill an enemy Spy that you have been healing.
Medical Intervention: Save a falling teammate from dying on impact.
Second Opinion: Uber-Charge 2 teammates at once.
Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
FYI I Am A Medic: Use your bonesaw to kill 5 enemy Spies who have been calling for "Medic!".
Family Practice: Uber-charge ten of your Steam Community Friends.
House Call: Join a game that one of your friends is in and then deploy an Uber-Charge on him.
Bedside Manner: Be healing a teammate as he achieves an achievement of his own.
Anyone else notice that they seem more whiny than anything? Like medic is so boring to most people that they have to have some of these.
I play medic more than anything else, and you will NEVER do most of this stuff unless you setup a game specifically to do so.
GET YOUR ACHIEVEMENT WHORING OUT OF MY TF2, KTHX.
That's exactly my fucking point. This is goddamn fucking retarded. Instead of encouraging people to play the game, this just advertises setting up a private game with friends to get it out of the way, because you'll NEVER DO HALF THIS SHIT IN A REAL GAME.
So they're locking out new content with a bullshit barrier that serves no fucking purpose other than to waste people's time. I just hope it's fixed so you can lock/unlock the new items at a server level, instead of having to deal with all this halfassed achievement bullshit.
This doesn't really encourage anything. If people want to cheat, then that's their own asinine fault. Just because something is really challenging, doesn't mean it's to be blamed for cheating. These are all achievable, and not one of them is necessary for one's enjoyment of the game, so I see no reason to have a fit about it.
You played TF2 on 360 for a few days, so don't talk. A ton of these aren't "challenging", but asinine and impossible to get unless the teams are stupidly unbalanced, or you set up a game specifically to do them, neither of which is a fun way to play the game. And that's not even to mention how buggy the simple achievements the game shipped with were. How awesome will it be if you actually get one of these legitimately and it doesn't register? I still have a 9/9 Head of Class that says I don't have it.
And the fact they are locking out the new content with this stuff ABSOFUCKINGLUTELY encourages people to cheat to get these.
Can't wait for the new Scout-specific achievements!
Doesn't help that Valve has completely ignored the issue. Valve used to be cool, and make games that work. =(
I LOLed at this one.
Anyway, my record for most heals on a single round and single life is around 6.5k, so it is possible.
This is going to be tough! Now I'll defiantly have to start using a mic.
I'll still with my headshots.
damn research paper on Hawthorne has me brain goin' in circles.
To be honest, I think they went a little overboard with them, but not much. I like that they'll take time to accomplish.
I've played TF2 for much more than just last weekend. Last weekend, however, was my longest consecutive time with the game; that's all. And I don't really need a fanatical amount of experience with the game, to hold the opinions I spoke about above. I'm aware of how difficult those achievements are, as I've been working my ass off to try and score the game's original achievements, which I consider to be somewhat challenging in their own right.
Valve's fanbase can be quite fanatical. I see no problem with giving the hardcore fans something to shoot for. I really don't think the new weapons are going to unbalance the game as significantly as you seem to think.