I know I'm not one to talk about PC stuff, but I am one to talk about Aliens vs. Predator. The PC version of Rebellions cross-species slaughterfest will be given a graphical boost thanks to DirectX11, Rebellion confirmed today.
According to the marketing spiel, Rebellion will be "pushing some very important boundaries" with the inclusion of DirectX11. Rebellion CEO Chris Kingsley adds that "DirectX 11 provides opportunities never exploited before in 3D graphical terms, with features such as the Shader Model 5.0 providing better shadow and depth of field aspects to the game, and also multi-threaded rendering enabling the Aliens Vs. Predator futuristic characters and environments to be realised in exacting detail but with absolutely no frame rate issues."
When I saw the game on Xbox 360, I was already impressed with how gorgeous the thing looked. It seems as if PC gamers are in for a complete and utter visual treat when they get this thing in their hands. Now if you'll excuse me, I'm going to go back to getting myself overexcited for the game. The wait for February 2010 is an excruciating one indeed.
REBELLION PUSHES ALIENS Vs. PREDATOR BOUNDARIES WITH DIRECTX 11
Addition of DirectX 11 To Offer High Impact 3D Graphics With Unprecedented Detail And Depth
In 1999, Rebellion developed a PC game that earned a place in gaming history with its innovative blend of cutting-edge gameplay and technology to provide a truly terrifying gaming experience. Ten years on, and Rebellion is at the helm of Twentieth Century Fox’s Aliens Vs. Predator franchise, and once again, they’re pushing some very important boundaries with the inclusion of DirectX 11.
The addition of DirectX 11 hardware tessellation enables Rebellion to capture the detail, essence and tone of the Aliens and Predator movies, providing players with the most unique gaming experience in franchise history.
Chris Kingsley, CTO of Rebellion said,, “DirectX 11 provides opportunities never exploited before in 3D graphical terms, with features such as the Shader Model 5.0 providing better shadow and depth of field aspects to the game, and also multi-threaded rendering enabling the Aliens Vs. Predator futuristic characters and environments to be realised in exacting detail but with absolutely no frame rate issues. We are confident we will deliver a game the fans have been waiting for and one of which we will be very proud.”
Chris Southall, Technical Director at SEGA Europe added, “With the advent of DirectX 11 on PC and the new DirectX 11 class graphics hardware, the increased speed, realism and fidelity of rendering mean that it’s possible to achieve more in a videogame than ever before. SEGA is delighted to be working with Rebellion and AMD to maximise the use of this new technology for Aliens vs. Predator, and we feel both these partners are really doing something very special. Aliens vs. Predator is set to be one of SEGA’s biggest ever titles, and we are very happy that it will also be one of the very first DirectX 11 titles out to market.”
Gary Rosenfeld, Senior Vice President, New Media for Fox Licensing commented, “Rebellion knows the Aliens Vs. Predator franchise almost as well as we do. We can’t wait for gamers to see what they’re ready to unleash now that they have the ability to craft a game in even greater detail. It’s going to be great.”
Aliens Vs. Predator is the property of Twentieth Century Fox and licensed through Twentieth Century Fox Licensing & Merchandising (Fox Licensing).
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.