As promised, Sega has delivered a mass of Aliens vs. Predator hotness today, ranging from point-of-view screenshots and game info, to a brand new teaser trailer which you can watch after the jump. Let's get right on to business.
AvP is set on Colony BG-386, where miners discover an ancient pyramid. As one could expect, all goes wrong when a "malevolent intelligence" awakens inside the pyramid and a tribe of Predators arrives on the scene to make sure that the structure's acid-dribbling contents remain sealed away forever. It's a simple story, but as we have already ascertained, you don't need a complex plot. This is exactly what an AvP game should be like -- some Aliens meet some Predators and they start kicking the crap out of each other.
As well as the obligatory three-way online multiplayer battles between the Marines, Aliens and Predators, each of the three species will also get their own single-player campaign. The story modes will interweave with each other, so hopefully we'll get some really interesting gameplay going. Speaking of interesting, looking at the screens, we can see one Xenomorph jumping onto a downed Marine, while another seems to have landed successfully and has a victim to the ground. Could this hint at Left 4 Dead Hunter-style Alien pounces? God, I hope so!
How does that sound to you? None of it's striking me as particularly new, but that doesn't matter. Aliens vs. Predator should always be simple, and if you stick to the basic premise of "phallic-headed interspecies space rapists fighting vagina-mouthed hunting fanatics," you can't go far wrong. Fingers crossed that AvP is going to rock.
Hit the jump for the full details and a teaser video.
Game info: Developed at Rebellion by the team responsible for the original 1999 classic, in the all-new Aliens vs. Predator players will have the chance to take the role of the three infamous species; the Colonial Marine, the Predator and the Alien. Each of the three species has its very own distinct story-driven single-player campaign mode that interweaves with the campaigns of the other two species. Aliens vs. Predator will also feature unique 3-way online multiplayer, allowing gamers to pit the three species against each other in the ultimate battle for survival and for the right to be crowned the deadliest species.
Aliens vs. Predator™ will be the first title to be launched in SEGA’s forthcoming series of Aliens games licensed by Twentieth Century Fox Licensing & Merchandising (Fox Licensing).
Story: On planet BG-386 a colonist mining group discovers an ancient pyramid containing a dark and horrible secret. Across the stars a race of warriors is alerted to the discovery of their pyramid and a hunting party is dispatched to ensure that it remains sealed at all costs, whilst deep inside the ruined pyramid a malevolent intelligence awakes from centuries of dormancy.
Marine
The Marine’s story is an incredible fight against the odds, and the horrors lurking in the dark. Beset on all sides yet armed to the teeth, the Colonial Marine represents humanity’s last stand with the firepower to fight back.
Alien
As the Alien, players will discover what it’s like to be the most murderous and lethal creature in the universe, with the ability to traverse any surface with awesome agility in order to get close enough to unleash its deadly teeth and claws.
Predator
A master of the hunt, the Predator grants the player a suite of exotic weaponry and equipment with which to stalk its unknowing prey. Earn the greatest honour by ambushing prey up-close and butchering them for a gory trophy kill.
Platforms: Aliens vs. Predator is set to be released on Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows-based PC in early 2010.
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I hope the marines campaign is as scary as AvsP 2. I also hope they leave in the ability to stick peoples heads to the wall with the Predators spear lol
I really hope multiplayer will be balanced.
As far as previous games were really fun to play in SP - MP was impossible. You had to make artifical rules like no discs from preds to even it out a bit.
As far as I agree with previous article on AvP being perfect setting for FPS - some of the features are a problem in MP. In average condintions and with knowagle of size of the threat - you still need whole squad to go up against one predator. When you don't know what's hitting you and in the jungle - company may not be enough.
Same thing goes to aliens - humans and aliens - preds is pure acid-bloodbath. Pred's weapons are making them better in meele than aliens!
You can't really nerf this stuff to even without cracking consistency of the series. Normal Xenomorph hacking predator to bits after head-on meele spear vs claws?
So I guess only the other way is possible - pimp them up. Make some better kind of aliens, not simple Xenomorphs, "characters" in MP and get marines some heavy duty equipement to catch on to Preds.
L4D way could be fine here, with extra spawns/extra points to weaker species... but in a 3 way?
---
Regardless of MP, I'm going to pounce on SP as soon as it sticks it's head into the vent.
Peteru: I believe they're going for a rock/paper/scissors mentality here. That said, the AvP movie showed that a Xenomorph can pretty much hang with a Predator in a one-on-one scrap, so it wouldn't be too out of the realm of possibility for it to work.
Looks great. I worry that Fox just want to make their AVP license more valid, with this pyramid crap like their film. Why not just set the bloody in an original place for the game, instead of used movie crap?
I hope that they prove me wrong, but apart from that gripe, this game looks great. I'll certainly buy it, with Aliens still being one of my favourite films.
I too hope we get a dedicate Colonial Marines game still.
I enjoyed the original game and I'm looking forward to this. Didn't the MP in the old one have like a system where an Alien player would evolve based on how many kills they had in one life? If they lasted long enough and got enough kills they could become like Predaliens or even Queens? Must have been a mod.
Burp! This looks like the first game that will bring me back to FPS-ing on the PC. I can only think of the horror of having to look for Aliens with a controller :/
i grew up being obsessed with these character/creatures (Aliens is still my all-time favorite movie), and i can't think of a better formula for a multiplayer game AVP.
All I remember is years of playing this with friends and drunken lan parties playing as the alien and wreaking more havoc, if they keep the same alien movement & speed as the original AvP Games, it will make the hunters from l4d look like a shit for nothing old man trying to jump over a leaf.
I just hope the game is full of "Oh, shit, oh shit, oh shit!" moments. Nothing like going down a dark, quiet corridor and suddenly "Bleep, bleep, bleep..." motion sensors go off.
As long as I can be a cloaked Predator and hunt down Space Marines, I'll be wallowing in my own happy fluids for months. Yeah, I just kinda grossed myself out there, too.
Gah, the amount of information is still sparse! I'm truly glad that the same company behind the first game is working on this one. Hopefully they're sticking to the tried and true method that the first games perfected.
I'm really digging the design decisions between AvP and Colonial Marines though.
AvP seems to feature classic horror-action for marines, unadulterated speed and violence for the aliens, and the ability to track pray (and hopefully becoming prey yourself before escape from confinement and returning to the hunt, as found in the previous two games).
Colonial Marines seems to be focusing completely on the marine's group tactics for survival against an endless hoard of zombies.
Also, L4D has AvP Alien-style Hunter pounces, so it's only logical to assume the next AvP will have AvP Alien-style Alien pounces.
Everyone here just stole all the caps locked words and sexual slang I wanted to use. This just leaves me to use a standard "hey, this is going to be great" thing. How absurd.
@Arttemis - Gah, typo: "endless hoard of aliens*."
Jim's comparison of the L4D's Hunter pounce to the "new" alien pounce got my games twisted (aliens were doing it in games years before Hunters!), but both games seem to be nearly identical in premise: survival horror.
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that video made me hard...
I just poked the hot secretary and I tried to explain it was the aliens and not her...
got slapped...
The screens look good though.
As far as previous games were really fun to play in SP - MP was impossible. You had to make artifical rules like no discs from preds to even it out a bit.
As far as I agree with previous article on AvP being perfect setting for FPS - some of the features are a problem in MP. In average condintions and with knowagle of size of the threat - you still need whole squad to go up against one predator. When you don't know what's hitting you and in the jungle - company may not be enough.
Same thing goes to aliens - humans and aliens - preds is pure acid-bloodbath. Pred's weapons are making them better in meele than aliens!
You can't really nerf this stuff to even without cracking consistency of the series. Normal Xenomorph hacking predator to bits after head-on meele spear vs claws?
So I guess only the other way is possible - pimp them up. Make some better kind of aliens, not simple Xenomorphs, "characters" in MP and get marines some heavy duty equipement to catch on to Preds.
L4D way could be fine here, with extra spawns/extra points to weaker species... but in a 3 way?
---
Regardless of MP, I'm going to pounce on SP as soon as it sticks it's head into the vent.
It's been many years since I've been quite so excited for a game. This is going to be straight up fucking EPIC!
I hope they focus heavily on ambiance.
But if the game looks that good on a console at hopefully 60fps then I'll be very fucking happy.
You'll be hearing from my lawyer...
I hope that they prove me wrong, but apart from that gripe, this game looks great. I'll certainly buy it, with Aliens still being one of my favourite films.
I too hope we get a dedicate Colonial Marines game still.
Can't wait.
Predators ..... Check!
Space Marines ..... Check!
Yep I think we are a go for kick-ass-ness
Yeah, it was 3-4 kills I think (although you could change that on the server options) and you would evolve to a huge Queen.
All I remember is years of playing this with friends and drunken lan parties playing as the alien and wreaking more havoc, if they keep the same alien movement & speed as the original AvP Games, it will make the hunters from l4d look like a shit for nothing old man trying to jump over a leaf.
But definitely either pre-redered graphics, or concept graphics, not in-game.
WANT WANT WANT WANT WANT
As long as I can be a cloaked Predator and hunt down Space Marines, I'll be wallowing in my own happy fluids for months. Yeah, I just kinda grossed myself out there, too.
I'm really digging the design decisions between AvP and Colonial Marines though.
AvP seems to feature classic horror-action for marines, unadulterated speed and violence for the aliens, and the ability to track pray (and hopefully becoming prey yourself before escape from confinement and returning to the hunt, as found in the previous two games).
Colonial Marines seems to be focusing completely on the marine's group tactics for survival against an endless hoard of zombies.
Also, L4D has AvP Alien-style Hunter pounces, so it's only logical to assume the next AvP will have AvP Alien-style Alien pounces.
Jim's comparison of the L4D's Hunter pounce to the "new" alien pounce got my games twisted (aliens were doing it in games years before Hunters!), but both games seem to be nearly identical in premise: survival horror.