Quantcast
Alien: Isolation is nothing like Colonial Marines - Destructoid

DestructoidJapanatorTomopopFlixist



Alien: Isolation  




Alien: Isolation is nothing like Colonial Marines photo
Alien: Isolation is nothing like Colonial Marines

10:01 AM on 01.07.2014

So, that's good news


There we were. The same notion on everyone’s mind, whether they liked it or not. Members of the press conflicted in their reluctant eagerness to address, key developers dreading the topic altogether. It clouded the air, enough to make everyone slightly uncomfortable with its inevitability. It was the Xenomorph-impregnated elephant in the room.

How did the reaction to Aliens: Colonial Marines affect your work on Alien: Isolation?”

I’ll be the first to admit – the question is wholly unfair. Creative Assembly has been working on Isolation for more than three years now. It had a very distinct vision for its game long before anyone knew how Colonial Marines would turn out. Still, it needed to be asked. Fair or not, Isolation will be directly compared to Colonial Marines by both critics and fans alike.

To their credit, they danced around the question beautifully, as I’m sure PR had them quite well-rehearsed on the topic. “To be honest, we didn’t let ourselves get distracted by anything exterior,” creative lead Alistair Hope told me. UI lead John McKellan chimed in “but at the same time, we’re so completely immersed in everything pertaining to Alien, we couldn’t help but keep up. Commenters would say that they want an Alien game in line with Ridley Scott’s movie, and it was so hard not to post ‘that’s what we’re doing!’”

The entire situation creates an interesting juxtaposition between fan confidence in Alien videogames being at an all-time low, and Creative Assembly being presented a phenomenal opportunity to restore that faith. After all, it’s not like there’s much to live up to.

But again, that last phrase “live up to” is strikingly unfair, because Isolation and Colonial Marines could not be less similar games -- the namesake being the only thing that truly ties them together.

Personally, the greatest issue I took with Colonial Marines had nothing to do with the long list of problems that everyone raked it over the coals for. I took issue with what I saw as a fundamental flaw in the logic of the game -- the fact that it reduced Xenomorphs to nothing more than common foot soldiers. Part of what makes Xenomorphs such a frightening enemy is that they’re always more than just cannon fodder, even when it seems like they are. At all times, humans are on the losing side when it comes to interactions with aliens. Once these interactions are common and no longer special, Xenomorphs might as well be replaced by any variety of enemy. It doesn’t matter anymore.

Creative Assembly appears to agree with my personal philosophy. Alien: Isolation seems as if it’ll feature only one nine-foot tall alien -- a hulking monstrosity that’s genuinely a terrifying presence. It’s immediately obvious that it won’t be taken down by conventional means -- that’s how imposing of a figure it is. In fact, McKellan mentioned that at one point, as a one-off litmus test of sorts, they added a gun to the build that testers were playing. “Not a single person tried firing at the alien,” he said.

The studio also seems to understand that moderation is important. “Survival horror is about small victories -- tension and release,” Hope said. This statement could not be more spot-on. Rather than adrenaline fueling the entirety of the experience, the special moments are made all the more grand by a balance in the action. This means that Isolation won't be a continuous cat and mouse game with the Xenomorph. Instead, there will be emphasis on exploration, some interaction with other space station denizens, and environmental hazards. As Hope bluntly stated "it's a dangerous place."

Unfortunately, "dangerous place" can also be used to describe the Aliens franchise in the videogame space. However, it's favorable that there's no indication that Creative Assembly ever had any intention of taking its game in the direction Colonial Marines. It's glaringly obvious that it had its vision from the outset and is sticking to it. Hope concluded his response with “we’re just making the Alien game that we want to make.” “Good,” I replied. “Because this is the Alien game that I want to play.”

Check out our hands-on preview of Alien: Isolation!





Check out Sega's booth at PAX Prime and hop in an Alien egg pod photo


Alien: Isolation is haunting and uncompromisingly scary photo


Original Alien cast discuss how great the movie was while voicing Isolation photo


Go play Alien: Isolation at Comic-Con photo


Alien Isolation Ripley DLC not pre-order exclusive, will release later photo


Here's what Ripley and friends look and sound like in Alien: Isolation photo


Alien: Isolation's pre-order bonuses are annoyingly good photo


Original Alien cast returns for Alien: Isolation bonus content, available for those who pre-order photo


Alien: Isolation on Oculus Rift won't see the light of day photo


It looks like people really dug Alien: Isolation at E3 2014 photo


Alien: Isolation Updates, Screenshots, & Videos







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Alien: Isolation



7:30 PM on 08.27.2014
Check out Sega's booth at PAX Prime and hop in an Alien egg pod

If you're headed to PAX Prime this weekend, first of all, I'm jealous and you should take me with you. Second, you should hit up the Sega booth, where you can get friendly with hands-on demos of Alien: Isolation, Sonic Boom: ...more



8:00 AM on 08.13.2014
Alien: Isolation is haunting and uncompromisingly scary

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror...more



2:45 PM on 07.24.2014
Original Alien cast discuss how great the movie was while voicing Isolation

While voicing lines for the upcoming Alien: Isolation pre-order DLC, the crew of the original Alien took a few moments to compare the movie and videogame mediums while also reminiscing about the 1979 classic. Tom S...more



3:45 PM on 07.16.2014
Go play Alien: Isolation at Comic-Con

SEGA has announced its plans for San Diego Comic-Con, which is to chill at some place called Nerd HQ ironically held at the San Diego Padre's baseball park.  With how much videogame nerds try to bully sportsters for soci...more



1:45 PM on 07.11.2014
Alien Isolation Ripley DLC not pre-order exclusive, will release later

I think that Alien: Isolation could be great. Pre-order DLC is bad. Especially when it's actually cool sounding content, like a few missions starring the original Alien cast in the upcoming Alien: Isolation. After a...more



2:30 PM on 07.10.2014
Here's what Ripley and friends look and sound like in Alien: Isolation

Someone needs to take Sega aside and politely inform it that pre-order incentives aren't actually supposed to be enticing. Years of custom gun skins and XP boosts have made the whole affair predictable and boring, and then S...more



12:15 PM on 07.10.2014
Alien: Isolation's pre-order bonuses are annoyingly good

The pre-order bonuses for Alien: Isolation have been announced, and they're really, really cool... but should we take it at some kind of sign? After all, it was a very similar lust for bonuses that led to the crew of The Nostromo investigating the distress signal coming from LV-426, in the process granting passage to the film's titular nightmarish stowaway.more



10:15 AM on 07.09.2014
Original Alien cast returns for Alien: Isolation bonus content, available for those who pre-order

Alien: Isolation is supposed to be more like the 1979 horror film Alien, and less like the action shooter that some other Aliens game tried to be. Thus far, it looks like it has stuck to that design philosophy well enough, an...more



5:30 PM on 07.07.2014
Alien: Isolation on Oculus Rift won't see the light of day

One of my favorite experiences at E3 was playing Alien: Isolation on Oculus Rift. The extra layer of immersion that virtual reality could provide did wonders for an already terrifying game. Unfortunately, it seems as if...more



10:00 PM on 06.26.2014
It looks like people really dug Alien: Isolation at E3 2014

Another day, another bit of info about Alien: Isolation. I already know I want to buy it. I don't honestly need trailer after trailer with tiny morsels of gameplay. I'm about ready to jump right in, especially after Steven's...more




Survival Horror

4:41 AM on 08.26.2014
The Evil Within rocks some recognizable voice talent in this new trailer

Ever wanted Watchmen's Jackie Earle Haley to taunt you? Now you can with Haley lending his voice as The Evil Within's main antagonist, Ruvik. But he's not the only recognizable celebrity to have climbed aboard The Evil Withi...more



11:06 PM on 08.22.2014
The Grate Debate's final puzzle solution for P.T. works consistently

Earlier today we ran a story regarding the solution of P.T.'s final puzzle. After "looping" around the same hallway multiple times and getting to the "end," you must fulfill a certain set of requirements to see the teaser. T...more



10:15 AM on 08.22.2014
Is this really the solution to P.T.'s final puzzle?

Hideo Kojima's interactive teaser P.T. has been a hot topic of discussion for the past week and a half. While part of the talk has been centered around the great experience and the reveal of Silent Hills, many have just...more



View all Survival Horror






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more