What the hell happened? Last I recall coding for a PC and for a 360 were near identical. Why cancel...I can't understand the logic behind this game anymore. No demo after nearly 3 years of silence, an $80 LE, and now no PC version?
Shit, yeah, I remember now. Jesus, that was a long time ago. I forgot just how old this bastard was.
Obviously i've never played Alan Wake but it seemed exactly like the sort of game i would prefer to play with the intimacy of a PC. Much like Longest Journey, Call of Cthulu, Farenheit (Indigo Prophecy).
Still, who can blame Microsoft, just now are they starting to notice the importance of exclusives, or better yet, how they don't control the PC platform when it comes to gaming and how that was affecting its 360 exclusives.
(( Where the heck is the Gameplay videos. You could have a customer M$. ))
They are doing a worse job of advertising/hyping this title.
Than what Sony does w/ their XCLUSVs... Excitement turns into RAAAGGGE!
so... what happens if i have my computer connected to a laaaaaarge, huge and inmense tv screen, can i have one?! good god, i'll be less pissed off if they just say that they want to make a huge load of money for the game, instead of saying just childish arguments
If they were just doing it for the money, then it would make more sense to make it a 360 AND PC game, and not limit the amount of people who can buy the game.
What most likely happened was development for the game was taking too long, and the team was split between 360 and PC development. So they probably combined teams in order to finally get at least one platform done. So they canned the PC version, knowing that more people would buy the 360 version.
@DtoidBadMrK - Your explanation is reasonable, but your original "if they were doing it for money" is only first order. If they think they can use it to sell 360s, or if they think they'll sell all the PC buyers on 360, they'll make more.
Oh the logic is really quite simple... MS realized it needs ACTUAL exclusives for the 360
god knows the main reason i've never bothered with the 360 is because most of their best exclusive games come out on PC anyway... This bull about atmosphere is nothing more than an excuse to keep the game on the 360
"Look, I'm aware I slept with your sister but my performance was underwhelming and I really wanted to concentrate on working the errors out of my system before I returned to you to ensure that you got the best possible experience. You see, I'm really thinking about you."
what a load of crap. PCs can be connected to HDTVs too. hell, 360 controllers work on PC.
Oh well, another game that will have to wait until I can afford to get a 360.
And truth be told, 3rd person games virtually always go over better on the consoles. PC gamers either bitch when the game gets canned, or they they bitch when the game comes out and doesn't feel optimized well enough to take advantage of their rig, etc. Developers can't win.
Demoed on the PC on a Intel conference
Was suppose to have insane amount of physics on screen, open world, dynamic weahter and day/night cycle.
Then announced what everything mentioned above will be cut
Now is a xbox 360 only title.
LOL, XBAWKS360, and your limitations!!1
Silly of MS, but understandable if Remedy are having trouble with both. What they should have said is ;coming to the PC later on', and left it at that.
Doesn't sound like this PR person knows, that you can hook your PC to your TV and watch content. And this is from the creators of Windows Media Centre, eh?
The rest of the 18-25 age group live with other people. Are they under the assumption that everyone has the same tastes? That people couldn't possibly have friends who don't like videogames? I know they'd like to hope that but people sharing houses or living in flats either don't have a console in the living room or tend to play multiplayer games. Your flatmates do not want to sit around and watch you play some boring single player game in the same light as they don't want to sit around watching you read a book, no matter how "cinematic" they tout it as being.

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