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Akira Yamaoka politely says the Japanese are behind the times photo

Gamasutra's recent interview with Silent Hill sound director Akira Yamaoka raised many an eyebrow when Yamaoka described the state of Japanese game development as "in trouble" when comparing the Silent Hill 5 team to previous development teams. Perhaps the skepticism that has surrounded the American-developed horror game is unfounded, if we are to hear it from Yamaoka's point of view. Here is the complete quote:

"It's completely different working with an American team. There are of course advantages and disadvantages, but overall, I'm really impressed with the American staff and their technology. Their graphical and technical ability is amazing.

There's a huge gap, actually. They're very advanced. I'm Japanese, and I think this is not just with Silent Hill but with the whole of the industry -- I look at what American developers are doing and I think wow... Japan is in trouble."

There's a lot more where that came from, and most of it quite interesting. The full interview is here if you'd like to check it out. Yamaoka goes on to explain that Japanese developers are, on the average, older and not working at their full capacity (and also not making very good money.) American developers, on the other hand, are younger on average and are paid more.

It seems to make sense, yet most of my favorite games are still from Japan. This is likely because my idea of a great game is a giant raccoon playing a flute-organ hybrid while I compose to Mozart. At any rate, I think this is a topic best opened up to the floor for discussion. What do you like better: Japanese or American made games?

[Editor's note: This is actually further development of Yamaoka's earlier commentary, which we reported a few weeks back. Thanks Jim!] 








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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38 comments | showing # 1 to 38
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king3vbo's Avatar - Comment posted on 12/26/2007 16:23
king3vbo
It seems to make sense, yet most of my favorite games are still from Japan

That pretty much summed it up better than I could have.
MasterMS's Avatar - Comment posted on 12/26/2007 16:24
MasterMS
I don't know really, I can kind of see what he is saying slowly over the years I have been buying more and more American made games, and enjoying them more. So yes I think there is something to what he is saying.

But I think another part of the problem is that many of the real gems in Japan don't get their chance over here in the States. There have been so many great games that don't get brought over here. Also the quality of RPGs have gone down. Which were what the Japanese were best known for.
bruceleethree's Avatar - Comment posted on 12/26/2007 16:25
bruceleethree
Anyway, Shadow of the Collosos was the best game ever made and it's by young guys from Japan with the best looking studio I've ever seen.
MatCD's Avatar - Comment posted on 12/26/2007 16:29
MatCD
yes, there is a difference between what makes a game technically proficient and what makes it fun

Though I would think that for a horror game more smoke and mirrors is highly important. I wouldn't know since I don't play many games in that genre
Neonie's Avatar - Comment posted on 12/26/2007 16:38
Neonie
What games do well depends entirly on what the game is, how well they did at attracting their target audience, and what the game has to offer as a whole.

I wouldent think there are to many people who really pay attention to where the game comes from.
eternalplayer2345's Avatar - Comment posted on 12/26/2007 16:38
eternalplayer2345
gunpei yokoi would be proud!
Spykron's Avatar - Comment posted on 12/26/2007 16:39
Spykron
games like katamari donr need fancy graphics. games like bioshock do. both are good. both represent their countries well. (i think?)
Joe Burling's Avatar - Comment posted on 12/26/2007 16:46
Joe Burling
I agree 100%. Japan seems to be going in the other direction. Technically and graphically, they are going backwards.

I've said this before and I'll say it again. All you have to do to make a successful game in Japan is make a sim where you feed a magical pink rabbit while waiting in line to use the used-panty dispenser. I swear to God it would be #1 for months.
God Len's Avatar - Comment posted on 12/26/2007 16:51
God Len
way to not know anything BuckF1tches
Wedge's Avatar - Comment posted on 12/26/2007 16:55
Wedge
Yeah um, lets not twist Yamaoka's words to bring up a stupid topic, with stupid people, saying stupid things.

By the way, Silent Hill V looks like shit. Not graphically, but the game is going to be full of suck.
Mr Bas's Avatar - Comment posted on 12/26/2007 16:55
Mr Bas
American games don't appeal me, really. I can have a good time playing some Halo 3, Gears of War or Guitar Hero 3 but that's it. Well maybe I'm just one of these damn Nintendo fanboys... I hate em!
h3lios's Avatar - Comment posted on 12/26/2007 17:08
h3lios
i don't think it matters too much, but a quick glance through my game collection tells me its Japanese what with Killer 7, MGS, FF, ZOE , Persona 3 and soon Odin Sphere in my possession.

Though if we were to take a look at the time spent in gaming this year then it's been mostly BioShock, TF2, Ratchet & Clank and Uncharted. It's just that, imho Japanese games require a greater investment of time and energy as they're mostly off beat titles or RPGs/subgenre of RPGs rather than the run of the mill shooter or platformer.
Jim Sterling's Avatar - Comment posted on 12/26/2007 17:19
Jim Sterling
OMG GOD LEN IS A JAPAN FANBOY!

JAFANBOY!

ROFL!

LOL!

ROFL!
Maurice Tan's Avatar - Comment posted on 12/26/2007 17:39
Maurice Tan
Haha Jafanboy!

I was gonna say how they could learn from the Americans on how not to honor your war criminals every year, but 2000 called and wanted their president back.
Cheeburga's Avatar - Comment posted on 12/26/2007 17:46
Cheeburga
Weeaboos.
Jonathan Holmes's Avatar - Comment posted on 12/26/2007 17:50
Jonathan Holmes
The way I see it, Japanese culture has traditionally allowed for both their comics and video games to be used as vessels for all sorts of ideas. A cooking mama, a teenage girl with problems, a pooping private detective, crayon shin chan, gay mafia bosses, all cold be the main character in a Japanese comic or game. In that way, Japanese comics and games are the equivalent to American TV. Since their respective audiences are so huge, all sorts of content has potential to find an audience (and make money).

This is in contrast to the US where the gaming/comics's audience has become very, very narrow, largely due to the social stigma around being a fan of either medium, but also do to an Oroboros like effect perpetuated by US gaming/comic studios relationship with their customers. Scot McCloud summed it up best in Re-Inventing comics when he said this...

[img]http://www.destructoid.com/elephant//ul/26085-100x-A-B Comics combo.jpg[/img]

As for Konami, they have always had a hard on for American culture, sci-fi and fantasy, so it doesn't surprise me that one of their guys is saying that he prefers the USA's way of going about gaming. Also, since he is making a game with an American studio now, he sort of has to say that.

And isn't this the guy who earlier this year said that the Wii will fade quickly from the global market? I think this poor fella may be a little bit lost at sea in terms of his perception of modern gaming.

He does make good music though.
Jonathan Holmes's Avatar - Comment posted on 12/26/2007 17:52
Jonathan Holmes
Oops, pic to small. Too bad there is no way to preview comments.

Anyone who wants to see what this pic actually says, email me or something. I'll send it to you.
HideousKojima's Avatar - Comment posted on 12/26/2007 18:05
HideousKojima
The Japanese guy is just buttering up your self centered egoes.He's just saying what you want to hear because they just want the money off of the American fanbase,they didn't even bother making the game internally.
God Len's Avatar - Comment posted on 12/26/2007 18:10
God Len
I represent Jafanboys everywhere, my name is God Len.
Crunshii's Avatar - Comment posted on 12/26/2007 18:20
Crunshii
well a big meh;

it is good at least this person is being honest, not blinded by pride/honor. While I still believe some of the words he says and respect them, still, I see stuff like "I am legend" "AVP" "Halo's" proves to me Americans can do a jump back instead of forward, just like Squeenix with the FF franchise.

All in all, its just good competition, good thing is people can just say: "This company is good, and this one is not so good" without country favoritism.
vexed alex's Avatar - Comment posted on 12/26/2007 18:33
vexed alex
Jafanboy wins comment of the day.
Jetsetlemming's Avatar - Comment posted on 12/26/2007 19:37
Jetsetlemming
I definitely prefer western games, though I would hazard to say that the method behind game companies working and how advanced they may or may not be doesn't make any one group as a whole more or less fun. What makes the difference for me is the traditional focus of genres and styles between east and west. At the end of the day, I just vastly prefer Morrowind to Final Fantasy, and Hitman to Metal Gear.
DOOM's Avatar - Comment posted on 12/26/2007 20:14
DOOM
Most of my favorite games are western anyway... At least westerners are finally doing well at something!
Churchhills Dog's Avatar - Comment posted on 12/26/2007 20:24
Churchhills Dog
It feels odd to be an American and get compliments for anything we do nowadays.....

Hold me...Imma scared!
Novakaine's Avatar - Comment posted on 12/26/2007 20:28
Novakaine
This is coming from the same pompous guy who doesn't consider Wii a true console. Figures that he puts emphasis on strong technology.

As for Japanese vs. American games... don't give a damn about category (same for "hardcore" vs. "casual"). I just play games that are fun for me.
Churchhills Dog's Avatar - Comment posted on 12/26/2007 20:35
Churchhills Dog
It's all about the smiley humor....and silver metallic snake-skin pants.....
Bob Muir's Avatar - Comment posted on 12/26/2007 22:30
Bob Muir
Contact the dictionaries, Jafanboy is going into their next editions.
Mister Disco's Avatar - Comment posted on 12/27/2007 00:21
Mister Disco
Didn't Jim Sterling cover this a couple of weeks ago? *rummages around*

http://www.destructoid.com/is-american-tech-a-threat-to-japan-silent-hill-composer-thinks-so-59985.phtml

Not to be mean, just pointing it out.
Mister Disco's Avatar - Comment posted on 12/27/2007 00:23
Mister Disco
Ah, nvm, just noticed the Edit XD D'oh on me.
anomalous underdog's Avatar - Comment posted on 12/27/2007 01:33
anomalous underdog
>Though I would think that for a horror game more smoke and
>mirrors is highly important. I wouldn't know since I don't play >many games in that genre

story and ambiance is paramount in a horror game
NobleBear's Avatar - Comment posted on 12/27/2007 01:45
NobleBear
I dunno, while as an American I find western games more conceptually and culturally accessible, typically J games have cared more about story and character, the qualities that matter to me in a game.
Capn Birdseye's Avatar - Comment posted on 12/27/2007 02:36
Capn Birdseye
I have always found western games on average to be much more entertaining ON AVERAGE than eastern developed games. Eastern games tend to favour punishing and awkward control systems, while the stories generally dont appeal to me.

Then again, I am not an otaku and have no interest in anime, so that might be it. I think alot of the draw of eastern games rests with the anime and younger crowds??
Burnt Meatloaf's Avatar - Comment posted on 12/27/2007 04:02
Burnt Meatloaf
There are enormous stylistic and social differences between our cultures. I don't think technology has much to do with it.

All I know is that when you want to render a simple blob shape with fishy lips on it, you don't worry about optimizing your graphics renderer. I draw cartoons, but really, there is a limit to how minimalistic you can make a design and still express dedication to your trade. What annoys me about the Wii isn't that it's underpowered. What annoys me is that it's SO underpowered, as if the only requirement of the hardware is that it should handle minimalist Japanese design and nothing else. Similarly, Microsoft doesn't seem to understand Japan's design priorities, so packing a lot of power into a box that chronically overheats isn't going to win those people over. It amazes me how severely oblivious they are to that market.

Easterners also don't take audio very seriously. Every voice actor that uses the young, whiny, gasping, over-emotional schoolgirl stereotype can burn in hell. Every time I hear that, I literally have to shut off the sound. Why the hell do the Japanese love that so much and use it everywhere? Say what you will about graphic design, but when it comes to audio, westerners are a million times more creative.

Of course, western design is practically the opposite -- too much clutter. I don't want to see any more sparkley pixel shaders and browns just to render concrete walls in your latest cookie-cutter FPS, thank you. Yeah, we all want fancy presentation, but if there's a cheat code to replace all the guns with bananas, you know everyone is going to use it.

I prefer eastern creativity and weirdness, but western design and implementation. Obviously, this rare mesh makes it difficult to find games that appeal to me.

Here's what they should do: simply as a test case, developers should put together two small teams, one Japanese (or Korean, or whatever), and one American (European could work, too). Each team comes up with an idea for a simple character-based minigame, a basic graphical style, and a quick and dirty marketing pitch. Then, they completely turn over the design to the other team and let them work up an implementation for a week or two. See what happens. I have a feeling that a lot of studios don't communicate with each other very well, even when owned by the same parent company. Even if studios are competing with each other, they must all be aware of each others' development philosophies.
God Len's Avatar - Comment posted on 12/27/2007 04:45
God Len
"Every voice actor that uses the young, whiny, gasping, over-emotional schoolgirl stereotype can burn in hell."

I'm guessing you haven't met alot of girls, because those are not only in Japan.
llllDrGONZOllll's Avatar - Comment posted on 12/27/2007 09:01
llllDrGONZOllll
Capcom must benn forgotten when this comment was made. I know that they have been influenced by the west, but they have stayed true to the game company that they are. When I think of them I try to overlook what they have done to Mega Man and thank them for Drvil May Cry, Lost Planet, Maximo, Dead Rising and The new take on Bionic Commando. When it comes to Japan Capcom leads the way. Still I do admit most of my games are done by western devs.
Daniel Starkey's Avatar - Comment posted on 12/27/2007 10:47
Daniel Starkey
the sylistic differences between japanese and western games are vast, and personally i prefer the latter. western games tend to more open-ended and focus a lot on player freedom (particularly in rpg's see oblivion, mass effect, fallout, etc.) where are jrpg's tend to have very, very little exploration and more grinding. they also tend be much more linear. not that that's necessarily a bad thing, but i, personally can't stand it.
Fading Star's Avatar - Comment posted on 12/28/2007 17:21
Fading Star
Times change.
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