Gamasutra's recent interview with Silent Hill sound director Akira Yamaoka raised many an eyebrow when Yamaoka described the state of Japanese game development as "in trouble" when comparing the Silent Hill 5 team to previous development teams. Perhaps the skepticism that has surrounded the American-developed horror game is unfounded, if we are to hear it from Yamaoka's point of view. Here is the complete quote:
"It's completely different working with an American team. There are of course advantages and disadvantages, but overall, I'm really impressed with the American staff and their technology. Their graphical and technical ability is amazing.
There's a huge gap, actually. They're very advanced. I'm Japanese, and I think this is not just with Silent Hill but with the whole of the industry -- I look at what American developers are doing and I think wow... Japan is in trouble."
There's a lot more where that came from, and most of it quite interesting. The full interview is here if you'd like to check it out. Yamaoka goes on to explain that Japanese developers are, on the average, older and not working at their full capacity (and also not making very good money.) American developers, on the other hand, are younger on average and are paid more.
It seems to make sense, yet most of my favorite games are still from Japan. This is likely because my idea of a great game is a giant raccoon playing a flute-organ hybrid while I compose to Mozart. At any rate, I think this is a topic best opened up to the floor for discussion. What do you like better: Japanese or American made games?
[Editor's note: This is actually further development of Yamaoka's earlier commentary, which we reported a few weeks back. Thanks Jim!]
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
38 comments | showing # 1 to 38
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
That pretty much summed it up better than I could have.
But I think another part of the problem is that many of the real gems in Japan don't get their chance over here in the States. There have been so many great games that don't get brought over here. Also the quality of RPGs have gone down. Which were what the Japanese were best known for.
Though I would think that for a horror game more smoke and mirrors is highly important. I wouldn't know since I don't play many games in that genre
I wouldent think there are to many people who really pay attention to where the game comes from.
I've said this before and I'll say it again. All you have to do to make a successful game in Japan is make a sim where you feed a magical pink rabbit while waiting in line to use the used-panty dispenser. I swear to God it would be #1 for months.
By the way, Silent Hill V looks like shit. Not graphically, but the game is going to be full of suck.
Though if we were to take a look at the time spent in gaming this year then it's been mostly BioShock, TF2, Ratchet & Clank and Uncharted. It's just that, imho Japanese games require a greater investment of time and energy as they're mostly off beat titles or RPGs/subgenre of RPGs rather than the run of the mill shooter or platformer.
JAFANBOY!
ROFL!
LOL!
ROFL!
I was gonna say how they could learn from the Americans on how not to honor your war criminals every year, but 2000 called and wanted their president back.
This is in contrast to the US where the gaming/comics's audience has become very, very narrow, largely due to the social stigma around being a fan of either medium, but also do to an Oroboros like effect perpetuated by US gaming/comic studios relationship with their customers. Scot McCloud summed it up best in Re-Inventing comics when he said this...
[img]http://www.destructoid.com/elephant//ul/26085-100x-A-B Comics combo.jpg[/img]
As for Konami, they have always had a hard on for American culture, sci-fi and fantasy, so it doesn't surprise me that one of their guys is saying that he prefers the USA's way of going about gaming. Also, since he is making a game with an American studio now, he sort of has to say that.
And isn't this the guy who earlier this year said that the Wii will fade quickly from the global market? I think this poor fella may be a little bit lost at sea in terms of his perception of modern gaming.
He does make good music though.
Anyone who wants to see what this pic actually says, email me or something. I'll send it to you.
it is good at least this person is being honest, not blinded by pride/honor. While I still believe some of the words he says and respect them, still, I see stuff like "I am legend" "AVP" "Halo's" proves to me Americans can do a jump back instead of forward, just like Squeenix with the FF franchise.
All in all, its just good competition, good thing is people can just say: "This company is good, and this one is not so good" without country favoritism.
Hold me...Imma scared!
As for Japanese vs. American games... don't give a damn about category (same for "hardcore" vs. "casual"). I just play games that are fun for me.
http://www.destructoid.com/is-american-tech-a-threat-to-japan-silent-hill-composer-thinks-so-59985.phtml
Not to be mean, just pointing it out.
>mirrors is highly important. I wouldn't know since I don't play >many games in that genre
story and ambiance is paramount in a horror game
Then again, I am not an otaku and have no interest in anime, so that might be it. I think alot of the draw of eastern games rests with the anime and younger crowds??
All I know is that when you want to render a simple blob shape with fishy lips on it, you don't worry about optimizing your graphics renderer. I draw cartoons, but really, there is a limit to how minimalistic you can make a design and still express dedication to your trade. What annoys me about the Wii isn't that it's underpowered. What annoys me is that it's SO underpowered, as if the only requirement of the hardware is that it should handle minimalist Japanese design and nothing else. Similarly, Microsoft doesn't seem to understand Japan's design priorities, so packing a lot of power into a box that chronically overheats isn't going to win those people over. It amazes me how severely oblivious they are to that market.
Easterners also don't take audio very seriously. Every voice actor that uses the young, whiny, gasping, over-emotional schoolgirl stereotype can burn in hell. Every time I hear that, I literally have to shut off the sound. Why the hell do the Japanese love that so much and use it everywhere? Say what you will about graphic design, but when it comes to audio, westerners are a million times more creative.
Of course, western design is practically the opposite -- too much clutter. I don't want to see any more sparkley pixel shaders and browns just to render concrete walls in your latest cookie-cutter FPS, thank you. Yeah, we all want fancy presentation, but if there's a cheat code to replace all the guns with bananas, you know everyone is going to use it.
I prefer eastern creativity and weirdness, but western design and implementation. Obviously, this rare mesh makes it difficult to find games that appeal to me.
Here's what they should do: simply as a test case, developers should put together two small teams, one Japanese (or Korean, or whatever), and one American (European could work, too). Each team comes up with an idea for a simple character-based minigame, a basic graphical style, and a quick and dirty marketing pitch. Then, they completely turn over the design to the other team and let them work up an implementation for a week or two. See what happens. I have a feeling that a lot of studios don't communicate with each other very well, even when owned by the same parent company. Even if studios are competing with each other, they must all be aware of each others' development philosophies.
I'm guessing you haven't met alot of girls, because those are not only in Japan.