It looks like Aion is doing pretty well for itself. The world of MMOs is hard to succeed in, but it seems that playing as winged beings who kick ass in a war torn world is something people want to do. GameSpot is reporting that the game sold 500,000 copies in the U.S. and 470,000 copies in Europe. This not only makes the game one of the most popular MMOs of the year, but also netted NCsoft an increase in profit of 836 percent.
The publisher, who is based in Korea, reported revenues that were up 112 percent to KRW166 billion ($142 million). Their net income during the July-September period also climbed to KRW46.9 billion ($40 million). While Aion had plenty to do with NCsoft's great numbers, Korea had more to do with it. 46 percent of the Korean company's revenue came from Korea. Those Koreans love them some MMORPG action, but judging from the Aion sales number so do us Westerners.
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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That's pretty much the only good thing about it. Otherwise it's a Korean WoW. The cutscenes are hardcore cheesy, the story is awful. You're not allowed to fly in certain areas, the game has WoW's movement system, but any movement cancels a spell, even if it's at the end of the bar, so there's pretty much zero room for kiting, so the pvp's isn't as good as WoW's. If you take out the element of movement then it's just a button clicking fest, and that's what AION is.
Will be interesting to see how many played past the free month however. From my understanding, the numbers have dwindled quite a bit.
@Riegel88:
Really pretty areas and characters. Then you realize that yes, the areas are really pretty, but incredibly small. Leveling is sickeningly linear. And the game is your typical Lineage style grind-fest past level 10.
I guess i'm saying that if it wasn't for the monthly fees, i'd probably have continued playing it
Personally speaking, I enjoy the MMO I play. The amount spent every month is a pittance compared to the amount of time invested and enjoyment received. I am well aware of what the product costs yearly, and I am willing to make that investment to enjoy what I play. I hardly feel "duped."
You could look at it from the perspective that it's a far better value than spending $50-60 monthly for the average one-shot game that delivers roughly 10-20 hours of playtime and then either gathers dust on a shelf or gets traded in for two dollars at Gamestop.
Even if you never bought a game, and stuck to renting, most rental places are around eight bucks each per game, and you technically get the privilege of "owning" it for five days.
Back in the old, old days, there were some online text-only MUDs on networks like Compuserve that were six dollars *per hour* to play, and that was at 300 baud speed. Can you even imagine?
Big misstake. Now, the game isn't -bad- by any stretch (Unless you count the insane amount of grinding) but if you're going to buy an MMO, but WoW or try any other MMO, since WoW trumphs Aion in almost all aspects except graphics.
I can't say how the end game is though, I didn't play that far since the way there was far too tedious.
So yeah, pretty OK, but there are better MMO's out there.
But with graphics that's good for this era.
But still, I can't think of any bigger waste of time than an MMO.
@article I really liked aion when I tried the open beta. However I don't play a mmo for very long if my friends aren't playing. /shrug
Also, if you pay attention to the story line, it's quite good.
The reason they compare it to WoW is the simple fact that the supposedly different PvPvE part of the game doesn't come till later on. Most people who have tried it, only tried the Beta and therefore have probably only gotten up to lv25 at best (i myself got 2-3 characters to lv 10+ because i wanted to experiment with the classes). People use beta's and what-not like trail periods but these periods are much too short to get to high levels. Aion feels A LOT like WoW early on... and god knows most players are not gonna want to drop $70 just so they can find out if they enjoy the game at higher level's when they didn't see anything special in the lower levels.
If Aion wanted to escape the label of a WoW clone, they should have introduced those PvPvE elements early on in the game, instead of saving them for the later parts... i mean why make players wait 10 levels to get their wings and another few dozen levels to get to the PvPvE?... by doing otherwise, anyone playing the beta, or anykind of trial period Aion might offer later on would be able to see the difference. As it stands, 2 weeks with Aion just screams WoW clone
But I prefer my console RPGs any day...
Check my blog for a write up on Aion.
In terms of what MMO doesn't have a grind? WoW. Back when I had a few 70s (before WotLK), I never had to grind: just quest.
What Magnalon said.
... still waiting....
It's already been said before, but the game is quite beautiful. And the soundtrack blows my mind, I mean, Impesetium (I know I'll never spell that right...) has this absolutely crazy Arabic ethnic music coupled with an accordion. It was bizarre, but worked so well. Whoever made the soundtrack needs a raise or a bonus or something, because for once I was actively avoiding ventrilo in order to just listen to the game's soundtrack. (Don't forget to turn off combat speech, though, gets a little old!)
Other than that, it's enough EverQuesty, enough WoWy and enough new stuff (though could be enough L2y, didn't play Lineage 2) to make it interesting for me. Just there were a lot of little things like a slightly sluggish response compared to WoW's more on-the-fly responsiveness and then other inconvenient things, like a broken guild management system. You can't set individual privileges or view logs of who deposited and withdrew stuff.
All in all, it lost most of the people it I went to play it with because things really, really slow down once you hit your 30s. I was fine with that, but I guess they're just not as hardcore as we used to be back in EQ.
My only real gripe is the forced PvP. Once you hit your 20s, there will be gank squads in pretty much every zone you go to except your capital city. It was pretty grieftastic.
Thing is, most people playing EverQuest didn't like the grindfest back then.
People are still rather hardcore about playing MMOs, they just want to actually do content rather than bash critters on the head all day long.
@Wedge
Give me the name of a non-MMO that has as much content as EverQuest, Dark Age of Camelot, or World of Warcraft.